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<blockquote data-quote="KarinsDad" data-source="post: 4794370" data-attributes="member: 2011"><p>I don't see the need for protecting PCs in this area. PCs always come in packs and have ways to help each other.</p><p></p><p>Monsters, on the other hand, may or may not come in packs and often have virtually no extra abilities in these areas. Monsters have very small stat blocks and few abiliites. PCs have very hefty stat blocks and many abilities.</p><p></p><p>The issue for me is not these effects, it's the fact that these effects can quasi-permanently lock down a monster. These effects almost never quasi-permanently lock down a PC.</p><p></p><p>Without effects like these, how does one challenge the PCs on a continuing basis? Monsters rarely have multiple different conditions that they can impose and you are neutering the one or two stronger conditions a monster might get.</p><p></p><p>Creating protection rules like these for monsters? Good idea.</p><p>Creating protection rules like these for PCs? Bad idea.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4794370, member: 2011"] I don't see the need for protecting PCs in this area. PCs always come in packs and have ways to help each other. Monsters, on the other hand, may or may not come in packs and often have virtually no extra abilities in these areas. Monsters have very small stat blocks and few abiliites. PCs have very hefty stat blocks and many abilities. The issue for me is not these effects, it's the fact that these effects can quasi-permanently lock down a monster. These effects almost never quasi-permanently lock down a PC. Without effects like these, how does one challenge the PCs on a continuing basis? Monsters rarely have multiple different conditions that they can impose and you are neutering the one or two stronger conditions a monster might get. Creating protection rules like these for monsters? Good idea. Creating protection rules like these for PCs? Bad idea. [/QUOTE]
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