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Hit Probability is a Slippery Slope
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<blockquote data-quote="amnuxoll" data-source="post: 4391908" data-attributes="member: 13028"><p>So, this may be a given to you folks already but I think this is worth</p><p>spelling out explicitly: hit probability is a fundamental part of the game </p><p>and the way 4e handles it has big and broad implications for play.</p><p></p><p>Consider, if you will, a 1st level fighter. You give him an 18</p><p>strength. That combined with the proficiency bonus for his longsword</p><p>gives him a +7 to attacks.</p><p></p><p>What are the odds of your 1st level fighter hitting a bad guy</p><p>(vs. AC)? Well if you consider that most monsters will be about 2-3</p><p>levels higher and then you consult the DMG at the bottom of p.184 you</p><p>can get this answer: about 50%.</p><p></p><p>Now as the fighter gains levels he is sure to increase his Strength</p><p>ability at every opportunity. He purchases magical weapons with the</p><p>largest enhancement bonus he has access to. Basically, any reasonable</p><p>opportunity to increase your normal attack bonus he does it. You play</p><p>this PC all the way to 30th level.</p><p></p><p>What are the odds of your 10th level fighter hitting a bad guy?</p><p>Answer: About 50%.</p><p></p><p>How about 20th level? ... 50%</p><p></p><p>30th level? ... 50%</p><p></p><p>This isn't a huge surprise. It's what the WotC folks have been</p><p>telling us. But I think it's worth considering the implications, the</p><p>biggest of which is that PCs whose class grants powers that use</p><p>multiple attack modifiers are actually at a _disadvantage_.</p><p></p><p>Example: Paladin</p><p></p><p>About 1/2 the paladin powers are Str-based and the other half are</p><p>Cha-based. Obviously, you're going to want to build a paladin to</p><p>focus on one or the other. However, given the data above what you</p><p>should realize is that "emphasize" is the wrong word. You're going to</p><p>want to take nothing but one or the other.</p><p></p><p>Consider a 1st level Cha-based paladin. Like our fighter (above) he</p><p>takes an 18 in Cha to start. Let's say he also puts some points into</p><p>Str giving him a 13. (Paladins also need Con and Wis so a 13 Str is a</p><p>likely reasonable start with a 22 point buy.) At first level his odds</p><p>of hitting are as follows:</p><p></p><p>Cha-based attack: ~50%</p><p>Str-based attack: ~40%</p><p></p><p>Not so bad, right?</p><p></p><p>As the paladin gains levels you dutifully increase your Cha at every</p><p>opportunity and buy weapons with the highest enhancement accessible.</p><p>But you obviously can't afford to bump Str every time. So you bump it</p><p>about every other opportunity.</p><p></p><p>What are the odds of your 30th level fighter hitting a bad guy?</p><p>Cha-based attack: ~50%</p><p>Str-based attack: ~25%</p><p></p><p>See what happened? Every time you neglected Str you _PERMANENTLY_</p><p>lost a 5% attack probability. You'll never get it back. Even if you</p><p>do everything in your power to increase your PC's Str from here on</p><p>out, the best you can do is maintain your now dismal 1-in-4 odds. I</p><p>don't know about you, but in the middle of a battle I don't like</p><p>missing 3 out of 4 times.</p><p></p><p>The impact of this mechanic is really broad. Suddenly, the importance</p><p>of the Reliable keyword on the fighter's daily powers becomes</p><p>imminently valuable...perhaps even too powerful! Suddenly, the</p><p>advantage of the Elven Precision racial ability is very clear.</p><p>Suddenly, small tactical bonuses to attack rolls become really</p><p>important. Want to build a PC whose attacks hit better than 60% of</p><p>the time? Very difficult.</p><p></p><p>Consider the implications for multiclassing: If you use multiclassing</p><p>feats to access powers that you wouldn't normally get, you'd better be</p><p>careful to pick powers that use your best stat for their attack (or</p><p>aren't an attack all). Otherwise, it's likely to be a wasted feat as your</p><p>hit probability will ruin it for you.</p><p></p><p>This has an impact on magic items too. Did your your DM grant a noble</p><p>title and the opportunity to fix up a your very own castle? To afford</p><p>it, all you have to do is delay the purchase of your next magic weapon</p><p>for a few levels... It turns out that castle is a lot more expensive</p><p>than you thought. To maintain your combat ability you *must* buy the</p><p>best weapon you can as soon as you can. One slip, and you will pay</p><p>for it for the rest of your PC's career.</p><p></p><p>People have been talking confidently about how Cha-based paladins are</p><p>superior to Str-based. This example illustrates why they really are</p><p>about equally good: opportunity attacks. A high level, Cha-based</p><p>paladin is unlikely to hit with OAs. This not only reduces their</p><p>overall damage output but, more importantly, it removes their ability</p><p>to play the role of Defender. A canny DM will simple take the OA</p><p>knowing that it's likely to miss. And the baddies will walk right up</p><p>to the squishy bits of your party. Sure, they _may_ get a -2 to the</p><p>attack and some damage due to the Divine Challenge, but that's not a</p><p>bad price to pay for cutting down your party's controller in round 2.</p><p></p><p>Non-martial characters have it even worse. They lack the weapon</p><p>proficiency bonus to their attacks so they have to work equally hard</p><p>to maintain a lower probability. They are less likely to get bonuses</p><p>from tactical situations (e.g., prone or flank). They are more likely</p><p>to have multiple powers that use different ability scores. They are</p><p>more likely to suffer from MAD. They also have many other</p><p>"opportunities" (i.e., temptations) to spend their gp on rituals and</p><p>magic items other than their implement and thus _permanently_ sacrifice</p><p>hit probability.</p><p></p><p>So, I hate sounding like a munchkin. (And this whole post sure makes</p><p>me sound like one.) But I think this is a subtle, but critically</p><p>important aspect of the new rules that needed to be spelled out</p><p>explicitly.</p><p></p><p>:AMN:</p></blockquote><p></p>
[QUOTE="amnuxoll, post: 4391908, member: 13028"] So, this may be a given to you folks already but I think this is worth spelling out explicitly: hit probability is a fundamental part of the game and the way 4e handles it has big and broad implications for play. Consider, if you will, a 1st level fighter. You give him an 18 strength. That combined with the proficiency bonus for his longsword gives him a +7 to attacks. What are the odds of your 1st level fighter hitting a bad guy (vs. AC)? Well if you consider that most monsters will be about 2-3 levels higher and then you consult the DMG at the bottom of p.184 you can get this answer: about 50%. Now as the fighter gains levels he is sure to increase his Strength ability at every opportunity. He purchases magical weapons with the largest enhancement bonus he has access to. Basically, any reasonable opportunity to increase your normal attack bonus he does it. You play this PC all the way to 30th level. What are the odds of your 10th level fighter hitting a bad guy? Answer: About 50%. How about 20th level? ... 50% 30th level? ... 50% This isn't a huge surprise. It's what the WotC folks have been telling us. But I think it's worth considering the implications, the biggest of which is that PCs whose class grants powers that use multiple attack modifiers are actually at a _disadvantage_. Example: Paladin About 1/2 the paladin powers are Str-based and the other half are Cha-based. Obviously, you're going to want to build a paladin to focus on one or the other. However, given the data above what you should realize is that "emphasize" is the wrong word. You're going to want to take nothing but one or the other. Consider a 1st level Cha-based paladin. Like our fighter (above) he takes an 18 in Cha to start. Let's say he also puts some points into Str giving him a 13. (Paladins also need Con and Wis so a 13 Str is a likely reasonable start with a 22 point buy.) At first level his odds of hitting are as follows: Cha-based attack: ~50% Str-based attack: ~40% Not so bad, right? As the paladin gains levels you dutifully increase your Cha at every opportunity and buy weapons with the highest enhancement accessible. But you obviously can't afford to bump Str every time. So you bump it about every other opportunity. What are the odds of your 30th level fighter hitting a bad guy? Cha-based attack: ~50% Str-based attack: ~25% See what happened? Every time you neglected Str you _PERMANENTLY_ lost a 5% attack probability. You'll never get it back. Even if you do everything in your power to increase your PC's Str from here on out, the best you can do is maintain your now dismal 1-in-4 odds. I don't know about you, but in the middle of a battle I don't like missing 3 out of 4 times. The impact of this mechanic is really broad. Suddenly, the importance of the Reliable keyword on the fighter's daily powers becomes imminently valuable...perhaps even too powerful! Suddenly, the advantage of the Elven Precision racial ability is very clear. Suddenly, small tactical bonuses to attack rolls become really important. Want to build a PC whose attacks hit better than 60% of the time? Very difficult. Consider the implications for multiclassing: If you use multiclassing feats to access powers that you wouldn't normally get, you'd better be careful to pick powers that use your best stat for their attack (or aren't an attack all). Otherwise, it's likely to be a wasted feat as your hit probability will ruin it for you. This has an impact on magic items too. Did your your DM grant a noble title and the opportunity to fix up a your very own castle? To afford it, all you have to do is delay the purchase of your next magic weapon for a few levels... It turns out that castle is a lot more expensive than you thought. To maintain your combat ability you *must* buy the best weapon you can as soon as you can. One slip, and you will pay for it for the rest of your PC's career. People have been talking confidently about how Cha-based paladins are superior to Str-based. This example illustrates why they really are about equally good: opportunity attacks. A high level, Cha-based paladin is unlikely to hit with OAs. This not only reduces their overall damage output but, more importantly, it removes their ability to play the role of Defender. A canny DM will simple take the OA knowing that it's likely to miss. And the baddies will walk right up to the squishy bits of your party. Sure, they _may_ get a -2 to the attack and some damage due to the Divine Challenge, but that's not a bad price to pay for cutting down your party's controller in round 2. Non-martial characters have it even worse. They lack the weapon proficiency bonus to their attacks so they have to work equally hard to maintain a lower probability. They are less likely to get bonuses from tactical situations (e.g., prone or flank). They are more likely to have multiple powers that use different ability scores. They are more likely to suffer from MAD. They also have many other "opportunities" (i.e., temptations) to spend their gp on rituals and magic items other than their implement and thus _permanently_ sacrifice hit probability. So, I hate sounding like a munchkin. (And this whole post sure makes me sound like one.) But I think this is a subtle, but critically important aspect of the new rules that needed to be spelled out explicitly. :AMN: [/QUOTE]
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