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Hit Probability is a Slippery Slope
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<blockquote data-quote="ryryguy" data-source="post: 4392323" data-attributes="member: 64945"><p>Others have noted this "advancement gap" as well.</p><p> </p><p>I think the answer is that yes. there are some things you're missing. A higher level PC is going to have more feat and power bonuses to his attacks and defenses. These aren't figured into those calculations of "base" attacks and defenses. Some of the feat and power bonuses are also going to be situational/untyped, and thus will actually stack with everything else in the situations where they do come into play.</p><p> </p><p></p><p> </p><p>This isn't strictly true, or at least, although monsters' powers do improve, they don't tend to improve in ways that directly improve their attack and defense scores. I'm sure there are exceptions, but for the most part, what you see is what you get when it comes to monster AC and + to hit.</p><p> </p><p>PCs will have access to more "wildcard" abilities too, like rerolls.</p><p> </p><p>Overall, while there are too many variables to draw a hard and fast conclusion, I think there are enough other ways for the higher level PC's to improve their scores to make up that +4 gap in most situations. At least, I think that is the design intention behind the gap.</p></blockquote><p></p>
[QUOTE="ryryguy, post: 4392323, member: 64945"] Others have noted this "advancement gap" as well. I think the answer is that yes. there are some things you're missing. A higher level PC is going to have more feat and power bonuses to his attacks and defenses. These aren't figured into those calculations of "base" attacks and defenses. Some of the feat and power bonuses are also going to be situational/untyped, and thus will actually stack with everything else in the situations where they do come into play. This isn't strictly true, or at least, although monsters' powers do improve, they don't tend to improve in ways that directly improve their attack and defense scores. I'm sure there are exceptions, but for the most part, what you see is what you get when it comes to monster AC and + to hit. PCs will have access to more "wildcard" abilities too, like rerolls. Overall, while there are too many variables to draw a hard and fast conclusion, I think there are enough other ways for the higher level PC's to improve their scores to make up that +4 gap in most situations. At least, I think that is the design intention behind the gap. [/QUOTE]
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