Hi all!
I'm prepping a ToA session (in Eberron!) with my player's characters travelling the forest, and I want a tribe of Drow to use hit and run tactics against the players in one (or more?) days.
How would you rule that?
The party has one Monk and one Rogue.How fast can they run compared to (most of) the PCs? If more than 2-3 PCs are high-mobility characters such as monks or rogues, the drow may have difficulty disengaging.
Mischievous, I like it. I'm thinking of Blessing the main attacker of each group.Have each squad split into two groups. One advances to within 60 feet of the PCs so that they can open with faerie fire and then get in a round of sniping with sleep-poisoned bolts. The other hides 60 feet further back, and will either cover the first group's retreat using darkness or, if the party splits up to pursue the first group, will circle around to try and sneak attack the smallest or slowest sub-group.
I like this structure - actually I'm using it to create most jungle travel in the adventure, using that guide from PowerScore to improve ideas.Eltab
In the morning: (...) After lunch: (...) Evening: (...) Night...)
Next morning:

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.