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Hitchhiker d20
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<blockquote data-quote="Jeph" data-source="post: 405532" data-attributes="member: 6738"><p><span style="color: seagreen"><strong><span style="font-size: 15px">Verbal Conflict</span></strong></span></p><p></p><p>In Hitchhiker books, it is rare that charcters actually draw guns. More often, Marvin the Skizzy Android will trick the stupid battle-trak into shooting the floor out from under himself. When a verbal conflict occurs, don't bother to keep track of rounds, just Comments.</p><p></p><p><strong><span style="font-size: 12px">Making a Comment:</span></strong></p><p>Whenever a character makes a Comment, they make a Verbal Attack Roll. Roll 1d20 + 1/3rd (round up) their ranks in Bluff, Diplomacy, or Intimidate (whichever is more appropriate) + your Intelligence or Charisma modifier (again, whichever is more appropriate). If the result is higher than 10 + 1/2 target's level + the target's Wisdom modifier, they deal Sanity. If hte character making the comment has no Verbal Proficiency feats, their Comment roll suffers a -4 penalty.</p><p></p><p><strong><span style="font-size: 12px">Dealing Sanity Damage</span></strong></p><p>Whenever a character rolls a succesful Comment, they deal Sanity Damage. The amount of damage you deal depends on the highest Verbal Proficiency feat that you have:</p><p>None: 1 + Cha or Int modifier (whichever is more appropriate)</p><p>Dagger: 1d4 + Cha or Int modifier (whichever is more appropriate)</p><p>Sword: 1d8 + Cha or Int modifier (whichever is more appropriate)</p><p>Scythe: 1d12 + Cha or Int modifier (whichever is more appropriate)</p><p></p><p><strong><span style="font-size: 12px">Recieving a Comment</span></strong></p><p>Whenever a character takes Sanity because of a Comment, they lose their opponent's Sanity Damage roll in Sanity. Characters start off with Sanity equal to their Wisdom score. When a character reaches 0 Sanity, they are forced to do something really stupid. They are also forced to do something really stupid every time they are dealt Sanity Damage after they have reached Sanity 0. For example, the elevator has driven Zaphod over the line. Zaphod asks Marvin to talk about his relationships with other sentient creatures. (If you've ever read Hitchhiker, you'l know just how stupid this was.</p><p></p><p><strong><span style="font-size: 12px">Sanity Damage from Situations</span></strong></p><p>Whenever characters are in a really stressfull situation, they must make a Will save when they enter the situation, every 10 minutes of endurring the situation, and when they leave the situation. The DC is 9 for moderately stressful situations, 14 for stressfull situations, 19 for very stressfull situations, and 24 for mindbendingly stressfull situations. If the save is failed, characters take Sanity Damage as shown below:</p><p>Moderately Stressfull: 1d4</p><p>Stressfull: 1d8</p><p>Very Stressfull: 1d12</p><p>Mindbendingly Stressfull: 2d8</p><p></p><p></p><p>Five new feats:</p><p></p><p><strong><span style="font-size: 12px">Sane</span>[General]</strong></p><p>You are a stabile, normal personality.</p><p><strong>Benefit:</strong> You gain +3 Sanity.</p><p><strong>Special:</strong> You may take this feat more than once. It's affects stack.</p><p></p><p><strong><span style="font-size: 12px">Beligarant</span>[General]</strong></p><p>You are mean, or otherwise socially rutheless.</p><p><strong>Prerequisites:</strong> Cha or Int 13+, Verbal Dagger Proficiency</p><p><strong>Benefit:</strong> You gain a +1 bonus on Insanity Damage rolls and Verbal Attack Rolls.</p><p></p><p><strong><span style="font-size: 12px">Verbal Dagger Proficiency</span>[General]</strong></p><p>You can insult people, or make them feel bad.</p><p><strong>Benefit:</strong> You deal 1d4 Sanity Damage with a successfull Verbal Attack, and no longer suffer any penalty to Verbal Attack Rolls.</p><p></p><p><strong><span style="font-size: 12px">Verbal Sword Proficiency</span>[General]</strong></p><p>You can insult people, or make them feel bad.</p><p><strong>Prerequisites:</strong> Verbal Dagger Proficiency</p><p><strong>Benefit:</strong> You deal 1d8 Sanity Damage with a successfull Verbal Attack.</p><p></p><p><strong><span style="font-size: 12px">Verbal Scythe Proficiency</span>[General]</strong></p><p>You can insult people, or make them feel bad.</p><p><strong>Prerequisites:</strong> Verbal Sword Proficiency</p><p><strong>Benefit:</strong> You deal 1d12 Sanity Damage with a successfull Verbal Attack.</p></blockquote><p></p>
[QUOTE="Jeph, post: 405532, member: 6738"] [color=seagreen][b][size=4]Verbal Conflict[/size][/b][/color] In Hitchhiker books, it is rare that charcters actually draw guns. More often, Marvin the Skizzy Android will trick the stupid battle-trak into shooting the floor out from under himself. When a verbal conflict occurs, don't bother to keep track of rounds, just Comments. [b][size=3]Making a Comment:[/size][/b] Whenever a character makes a Comment, they make a Verbal Attack Roll. Roll 1d20 + 1/3rd (round up) their ranks in Bluff, Diplomacy, or Intimidate (whichever is more appropriate) + your Intelligence or Charisma modifier (again, whichever is more appropriate). If the result is higher than 10 + 1/2 target's level + the target's Wisdom modifier, they deal Sanity. If hte character making the comment has no Verbal Proficiency feats, their Comment roll suffers a -4 penalty. [b][size=3]Dealing Sanity Damage[/size][/b] Whenever a character rolls a succesful Comment, they deal Sanity Damage. The amount of damage you deal depends on the highest Verbal Proficiency feat that you have: None: 1 + Cha or Int modifier (whichever is more appropriate) Dagger: 1d4 + Cha or Int modifier (whichever is more appropriate) Sword: 1d8 + Cha or Int modifier (whichever is more appropriate) Scythe: 1d12 + Cha or Int modifier (whichever is more appropriate) [b][size=3]Recieving a Comment[/size][/b] Whenever a character takes Sanity because of a Comment, they lose their opponent's Sanity Damage roll in Sanity. Characters start off with Sanity equal to their Wisdom score. When a character reaches 0 Sanity, they are forced to do something really stupid. They are also forced to do something really stupid every time they are dealt Sanity Damage after they have reached Sanity 0. For example, the elevator has driven Zaphod over the line. Zaphod asks Marvin to talk about his relationships with other sentient creatures. (If you've ever read Hitchhiker, you'l know just how stupid this was. [b][size=3]Sanity Damage from Situations[/size][/b] Whenever characters are in a really stressfull situation, they must make a Will save when they enter the situation, every 10 minutes of endurring the situation, and when they leave the situation. The DC is 9 for moderately stressful situations, 14 for stressfull situations, 19 for very stressfull situations, and 24 for mindbendingly stressfull situations. If the save is failed, characters take Sanity Damage as shown below: Moderately Stressfull: 1d4 Stressfull: 1d8 Very Stressfull: 1d12 Mindbendingly Stressfull: 2d8 Five new feats: [b][size=3]Sane[/size][General][/b] You are a stabile, normal personality. [b]Benefit:[/b] You gain +3 Sanity. [b]Special:[/b] You may take this feat more than once. It's affects stack. [b][size=3]Beligarant[/size][General][/b] You are mean, or otherwise socially rutheless. [b]Prerequisites:[/b] Cha or Int 13+, Verbal Dagger Proficiency [b]Benefit:[/b] You gain a +1 bonus on Insanity Damage rolls and Verbal Attack Rolls. [b][size=3]Verbal Dagger Proficiency[/size][General][/b] You can insult people, or make them feel bad. [b]Benefit:[/b] You deal 1d4 Sanity Damage with a successfull Verbal Attack, and no longer suffer any penalty to Verbal Attack Rolls. [b][size=3]Verbal Sword Proficiency[/size][General][/b] You can insult people, or make them feel bad. [b]Prerequisites:[/b] Verbal Dagger Proficiency [b]Benefit:[/b] You deal 1d8 Sanity Damage with a successfull Verbal Attack. [b][size=3]Verbal Scythe Proficiency[/size][General][/b] You can insult people, or make them feel bad. [b]Prerequisites:[/b] Verbal Sword Proficiency [b]Benefit:[/b] You deal 1d12 Sanity Damage with a successfull Verbal Attack. [/QUOTE]
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