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Hitpoint Mechanic Analysis
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<blockquote data-quote="KesselZero" data-source="post: 5921539" data-attributes="member: 6689976"><p>I love this post. Assuming I understand all your work correctly, I actually like this system. I like that a low-HD PC can make up for it with a high Con-- that feels right to me, and fits with the primacy that 5e is giving to ability scores. If you want your wizard to be tough, give him lots of Con and negate your lousy dice. Makes sense to me! It even makes sense that a high-Con wizard (getting at least 3 or 4 HP per level at 16 or 18 Con) could theoretically outpace a low-Con fighter (Con below 14 = no help with your HP) who rolls badly (though not one who rolls average, since he'd be getting 6.5 HP/level on average). It seems right that your character creation choices should have meaningful impact-- and that your fighter probably shouldn't dump Con.</p><p> </p><p>Am I missing something fundamental here?</p></blockquote><p></p>
[QUOTE="KesselZero, post: 5921539, member: 6689976"] I love this post. Assuming I understand all your work correctly, I actually like this system. I like that a low-HD PC can make up for it with a high Con-- that feels right to me, and fits with the primacy that 5e is giving to ability scores. If you want your wizard to be tough, give him lots of Con and negate your lousy dice. Makes sense to me! It even makes sense that a high-Con wizard (getting at least 3 or 4 HP per level at 16 or 18 Con) could theoretically outpace a low-Con fighter (Con below 14 = no help with your HP) who rolls badly (though not one who rolls average, since he'd be getting 6.5 HP/level on average). It seems right that your character creation choices should have meaningful impact-- and that your fighter probably shouldn't dump Con. Am I missing something fundamental here? [/QUOTE]
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