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*Pathfinder & Starfinder
Hitpoint proposal [very long]
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<blockquote data-quote="Sirot" data-source="post: 5805506" data-attributes="member: 6688700"><p>Here is a technical synopsis of this post (from my understanding):</p><ul> <li data-xf-list-type="ul"> There are two pools of hit points, vitality points and wound points.</li> <li data-xf-list-type="ul"> Vitality points are normal hit points, so if a character at his or her healthiest would have 20 hit points, in reality they have 20 vitality points. </li> <li data-xf-list-type="ul"> Wound points start at 0 and subtract the maximum number of vitality points a character can have.</li> <li data-xf-list-type="ul"> When vitality points = wound points, the character is unconscious and dying.</li> <li data-xf-list-type="ul"> Vitality points can be healed by non-magical methods (see warlord) while wound points require magic or powerful displays of strength/constitution.</li> <li data-xf-list-type="ul"> A character takes wound damage only when a maximum number is rolled on a die. So if a monster deals 2d4 + 6 damage and the DM rolls 2 and 4, the character would take 8 points of vitality damage and 4 points of wound damage.</li> <li data-xf-list-type="ul"> Since most monsters don't survive past a single combat, they can use the old fashioned hit point system.</li> </ul><p></p><p></p><p>That was an interesting read and I encourage everyone to give it a good look. I don't have a strong opinion on the idea, but I do like it.</p></blockquote><p></p>
[QUOTE="Sirot, post: 5805506, member: 6688700"] Here is a technical synopsis of this post (from my understanding): [LIST] [*] There are two pools of hit points, vitality points and wound points. [*] Vitality points are normal hit points, so if a character at his or her healthiest would have 20 hit points, in reality they have 20 vitality points. [*] Wound points start at 0 and subtract the maximum number of vitality points a character can have. [*] When vitality points = wound points, the character is unconscious and dying. [*] Vitality points can be healed by non-magical methods (see warlord) while wound points require magic or powerful displays of strength/constitution. [*] A character takes wound damage only when a maximum number is rolled on a die. So if a monster deals 2d4 + 6 damage and the DM rolls 2 and 4, the character would take 8 points of vitality damage and 4 points of wound damage. [*] Since most monsters don't survive past a single combat, they can use the old fashioned hit point system. [/LIST] That was an interesting read and I encourage everyone to give it a good look. I don't have a strong opinion on the idea, but I do like it. [/QUOTE]
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Hitpoint proposal [very long]
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