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Community
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Hitpoint proposal [very long]
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<blockquote data-quote="Ainamacar" data-source="post: 5806266" data-attributes="member: 70709"><p>In other fictional pursuits I think it is more common to talk about the willing suspension of disbelief. Verisimilitude isn't about being realistic, it is about creating a likeness (quite possibly to an objectively unreal thing!) that keeps us engaged in the game world. The engagement is the goal, and there are not universal objective criteria to obtain it, although as D&D players we accept many of the same tropes. Are there truly no mechanics in D&D that sometimes hinder you in this respect?</p><p></p><p>Maybe my first post has a peculiar undertone that I didn't intend, but I feel pretty relaxed about making changes to D&D. Precisely because it's a game. Contemplating changes to the core game (as opposed to just houserules) maybe ought to make me less comfortable, because changes have broad implications for an entire community. Hence my attempt to make a module that can be used or ignored with minimal unintended side-effects. Even if the module itself is useless to you, I certainly hope the design goal is not. The success of 5e's modularity may very well turn on these considerations.</p></blockquote><p></p>
[QUOTE="Ainamacar, post: 5806266, member: 70709"] In other fictional pursuits I think it is more common to talk about the willing suspension of disbelief. Verisimilitude isn't about being realistic, it is about creating a likeness (quite possibly to an objectively unreal thing!) that keeps us engaged in the game world. The engagement is the goal, and there are not universal objective criteria to obtain it, although as D&D players we accept many of the same tropes. Are there truly no mechanics in D&D that sometimes hinder you in this respect? Maybe my first post has a peculiar undertone that I didn't intend, but I feel pretty relaxed about making changes to D&D. Precisely because it's a game. Contemplating changes to the core game (as opposed to just houserules) maybe ought to make me less comfortable, because changes have broad implications for an entire community. Hence my attempt to make a module that can be used or ignored with minimal unintended side-effects. Even if the module itself is useless to you, I certainly hope the design goal is not. The success of 5e's modularity may very well turn on these considerations. [/QUOTE]
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Hitpoint proposal [very long]
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