Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
HitPoints fluff and crunch in 4th ed d&d
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="xechnao" data-source="post: 3964321" data-attributes="member: 58105"><p>Then why did classes have a different distrubution of HPs? If a class is about dungeon-crawling and then HPs are helpful just the same in their career, it makes sense everyone should have the same HPs.</p><p></p><p>Now, one may argue that HPs are less helpfulf to a wizard than a warrior. However, why is that I may then ask? I guess the answer is because wizards rely on warriors to fight ahead and stop the hazards. But having an approach to dungeon-crawling like this, does not make you a fighting dungeon crawler. It makes you a "special partner" of a said warrior, contracted to help him in some tasks. It is the warrior that as a class knows he will directly be facing more risks in dungeon crawl, rather the wizard that his role is to stay in the back.</p><p></p><p>Enter 4th Ed:</p><p>With the unification of resource mechanisms and balance of classes for a combat career different HPs makes no sense. It makes a bit of a sense though on roles such as defender to be harder to bring him down on his defending position. However, I find it far more reasonable, at least fluff wise, that if they stay on a position and are set to defend it they will enjoy a better AC than say more HPs. Which means that they are harder to hit while defending a place- not that they are tougher for combat- since everyone is made for it the same.</p></blockquote><p></p>
[QUOTE="xechnao, post: 3964321, member: 58105"] Then why did classes have a different distrubution of HPs? If a class is about dungeon-crawling and then HPs are helpful just the same in their career, it makes sense everyone should have the same HPs. Now, one may argue that HPs are less helpfulf to a wizard than a warrior. However, why is that I may then ask? I guess the answer is because wizards rely on warriors to fight ahead and stop the hazards. But having an approach to dungeon-crawling like this, does not make you a fighting dungeon crawler. It makes you a "special partner" of a said warrior, contracted to help him in some tasks. It is the warrior that as a class knows he will directly be facing more risks in dungeon crawl, rather the wizard that his role is to stay in the back. Enter 4th Ed: With the unification of resource mechanisms and balance of classes for a combat career different HPs makes no sense. It makes a bit of a sense though on roles such as defender to be harder to bring him down on his defending position. However, I find it far more reasonable, at least fluff wise, that if they stay on a position and are set to defend it they will enjoy a better AC than say more HPs. Which means that they are harder to hit while defending a place- not that they are tougher for combat- since everyone is made for it the same. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
HitPoints fluff and crunch in 4th ed d&d
Top