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General Tabletop Discussion
*Pathfinder & Starfinder
HitPoints fluff and crunch in 4th ed d&d
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<blockquote data-quote="Lucius Drake" data-source="post: 3964359" data-attributes="member: 56277"><p>I don't think I've ever heard someone argue that hit points are less useful to a wizard than to a fighter. If anything one would argue that without the benefit of heavy armor and melee skill the wizard would get more out of a higher hit point total.</p><p></p><p>It still doesn't change the fact that not every class is intended to be soaking up damage. Sure the wizard is a dungeon-crawling, doom-slinging, spellcaster of repute but that doesn't mean that he should be standing toe to toe with an ogre and letting it hit him! Far from it. Having a lower hit point total reinforces the optimal tactics while playing a wizard: stand back, blast until foe is dead. Repeat.</p><p></p><p>(No I am not saying that a wizard should feel locked into ONLY that one role, he can multiclass to fulfil others with more or less success too I'm sure)</p><p></p><p>If everyone had the same, or even similar, hit point totals the classes would start to lose definition in relation to one another. Wizardly stereotypes tend towards the frail, I don't see any reason to change that.</p><p></p><p>For those who want a good hit to level someone no matter the role, I might suggest a different roleplaying system. D&D is very much a simulation of heroic fantasy. GURPS would certainly model the idea of armor and skill keeping you alive more than sheer toughness.</p></blockquote><p></p>
[QUOTE="Lucius Drake, post: 3964359, member: 56277"] I don't think I've ever heard someone argue that hit points are less useful to a wizard than to a fighter. If anything one would argue that without the benefit of heavy armor and melee skill the wizard would get more out of a higher hit point total. It still doesn't change the fact that not every class is intended to be soaking up damage. Sure the wizard is a dungeon-crawling, doom-slinging, spellcaster of repute but that doesn't mean that he should be standing toe to toe with an ogre and letting it hit him! Far from it. Having a lower hit point total reinforces the optimal tactics while playing a wizard: stand back, blast until foe is dead. Repeat. (No I am not saying that a wizard should feel locked into ONLY that one role, he can multiclass to fulfil others with more or less success too I'm sure) If everyone had the same, or even similar, hit point totals the classes would start to lose definition in relation to one another. Wizardly stereotypes tend towards the frail, I don't see any reason to change that. For those who want a good hit to level someone no matter the role, I might suggest a different roleplaying system. D&D is very much a simulation of heroic fantasy. GURPS would certainly model the idea of armor and skill keeping you alive more than sheer toughness. [/QUOTE]
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