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<blockquote data-quote="Beholder Bob" data-source="post: 4885596" data-attributes="member: 12866"><p>Example: 1st level fighter: S 15, D 13, C 14, I 10, W 8, C 12</p><p>chain shirt, shield, longsword</p><p>Feats: weapon focus, dodge</p><p></p><p>Note: light armor so no DR</p><p>Attack +4 d8+2 = d6+d2</p><p>Base Attack +1</p><p>HTK =( ½ STR + ½ CON + ½ Base attack) = 15/2+14/2+1/2 = 15 HTK</p><p></p><p>AC 17, DR 0, HP 12, 15 HTK</p><p></p><p>Example: 4th level fighter: S 16, D 13, C 14, I 10, W 8, C 12</p><p>MW Full Plate, +1 Shield, +1 Longsword</p><p>Feats: weapon focus, dodge, weapon specialize, power attack, cleave</p><p></p><p>Note: heavy armor so DR 4</p><p>Attack +9 d8+6 = d8+d6</p><p>Base Attack +4</p><p>HTK =( ½ STR + ½ CON + ½ Base attack) = 16/2+14/2+4/2 = 17 HTK</p><p></p><p>AC 21, DR 4, HP 40, HTK 17</p><p></p><p>Against an ogre S 21, D 8, C 15, I 6, W 10, C 7</p><p>Wearing Hide armor, using greatclub</p><p>Feats: toughness, weapon focus</p><p></p><p>Note, Natural AC = 5, so 1 DR/-, and medium armor 2 DR/-, for 3 DR/-</p><p>Attack +8 2d8+17 = 2d8+2d6+1d1</p><p>Base Attack +3</p><p>HTK =( ½ STR + ½ CON + ½ Base attack) = 21/2+15/2+3/2 = 19.5 – but multiply by 1.25 (due to size) = 24.175, or 24. </p><p> </p><p>AC 16, DR 3, HP 29, HTK 24</p><p></p><p>The 4th level fighter’s attack requires a natural 7 to hit, and inflicts 1 HTK & 8 HP. On a 12 or higher, he inflicts 8 HTK and 8 HP.</p><p></p><p>The ogre’s attack requires a 13 to hit, and inflicts about 3 HTK on a normal hit. If he hits with an 18, he inflicts full HTK and HP. On a solid hit, he does about 15 HTK & 15 HP</p><p></p><p>Now – this makes a simple ogre scary for a 4th level fighter. A single 18 results in serious HTK damage – even with his DR, 14 HTK is more then ½ his total.</p><p></p><p>**** Now – as mentioned, a higher damage output can put a beastie up the CR chart (a 600 pound creature bulging with muscle should smash (HULK!) his target. His problem is getting a direct hit.</p><p></p><p>Some thoughts</p><p></p><p>Creatures that are bigger then 1 size category are scary</p><p></p><p>Low level creatures retain their threat level longer.</p><p></p><p>The HTK system critical hits multiply the HP damage, not the HTK.</p><p></p><p>Combat expertise and fighting defensively are good options.</p><p></p><p>** This may be too severe, I'm not sure yet.</p></blockquote><p></p>
[QUOTE="Beholder Bob, post: 4885596, member: 12866"] Example: 1st level fighter: S 15, D 13, C 14, I 10, W 8, C 12 chain shirt, shield, longsword Feats: weapon focus, dodge Note: light armor so no DR Attack +4 d8+2 = d6+d2 Base Attack +1 HTK =( ½ STR + ½ CON + ½ Base attack) = 15/2+14/2+1/2 = 15 HTK AC 17, DR 0, HP 12, 15 HTK Example: 4th level fighter: S 16, D 13, C 14, I 10, W 8, C 12 MW Full Plate, +1 Shield, +1 Longsword Feats: weapon focus, dodge, weapon specialize, power attack, cleave Note: heavy armor so DR 4 Attack +9 d8+6 = d8+d6 Base Attack +4 HTK =( ½ STR + ½ CON + ½ Base attack) = 16/2+14/2+4/2 = 17 HTK AC 21, DR 4, HP 40, HTK 17 Against an ogre S 21, D 8, C 15, I 6, W 10, C 7 Wearing Hide armor, using greatclub Feats: toughness, weapon focus Note, Natural AC = 5, so 1 DR/-, and medium armor 2 DR/-, for 3 DR/- Attack +8 2d8+17 = 2d8+2d6+1d1 Base Attack +3 HTK =( ½ STR + ½ CON + ½ Base attack) = 21/2+15/2+3/2 = 19.5 – but multiply by 1.25 (due to size) = 24.175, or 24. AC 16, DR 3, HP 29, HTK 24 The 4th level fighter’s attack requires a natural 7 to hit, and inflicts 1 HTK & 8 HP. On a 12 or higher, he inflicts 8 HTK and 8 HP. The ogre’s attack requires a 13 to hit, and inflicts about 3 HTK on a normal hit. If he hits with an 18, he inflicts full HTK and HP. On a solid hit, he does about 15 HTK & 15 HP Now – this makes a simple ogre scary for a 4th level fighter. A single 18 results in serious HTK damage – even with his DR, 14 HTK is more then ½ his total. **** Now – as mentioned, a higher damage output can put a beastie up the CR chart (a 600 pound creature bulging with muscle should smash (HULK!) his target. His problem is getting a direct hit. Some thoughts Creatures that are bigger then 1 size category are scary Low level creatures retain their threat level longer. The HTK system critical hits multiply the HP damage, not the HTK. Combat expertise and fighting defensively are good options. ** This may be too severe, I'm not sure yet. [/QUOTE]
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