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<blockquote data-quote="thedmstrikes" data-source="post: 4886733" data-attributes="member: 56834"><p>Okay, I follow on how many HTK each character can receive and how you accumulate them through a fight, but what happens when the amount accumulated exceeds the amount allowed to the character? You explained the new HP results when they go negative, but what happens when the HTK count is higher than that which is allowed?</p><p> </p><p>I also assume that HTK level is recalculated anytime the numbers it is derived from change (this can get tiresome when buff spells get thrown about in prolonged fights), or did you want to simplify that by making it happen at level advancement (again, how would buff spells play out in this option)?</p><p> </p><p>Would you modify the feats endurance and diehard to fit with your system? Also, there was an old 2d lvl spell from 2d or 3d ed (I forget the name, and no, it was not a cure spell, but it was on the healing list since there was no 2d lvl healing spell) that had the primary purpose of mending bones, etc. to counteract the effects of the critical chart that could create such problems for characters. This spell might be adapted to the HTK system.</p><p> </p><p>Just some thoughts to help with your integration. Please post some results of how this works out, I am interested to see where it leads. I like criticals, but the system can get cumbersome at times...</p></blockquote><p></p>
[QUOTE="thedmstrikes, post: 4886733, member: 56834"] Okay, I follow on how many HTK each character can receive and how you accumulate them through a fight, but what happens when the amount accumulated exceeds the amount allowed to the character? You explained the new HP results when they go negative, but what happens when the HTK count is higher than that which is allowed? I also assume that HTK level is recalculated anytime the numbers it is derived from change (this can get tiresome when buff spells get thrown about in prolonged fights), or did you want to simplify that by making it happen at level advancement (again, how would buff spells play out in this option)? Would you modify the feats endurance and diehard to fit with your system? Also, there was an old 2d lvl spell from 2d or 3d ed (I forget the name, and no, it was not a cure spell, but it was on the healing list since there was no 2d lvl healing spell) that had the primary purpose of mending bones, etc. to counteract the effects of the critical chart that could create such problems for characters. This spell might be adapted to the HTK system. Just some thoughts to help with your integration. Please post some results of how this works out, I am interested to see where it leads. I like criticals, but the system can get cumbersome at times... [/QUOTE]
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