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<blockquote data-quote="Beholder Bob" data-source="post: 4887723" data-attributes="member: 12866"><p>1) HTK is not subject to adjustments that last less then 1 day, and are not re-calculated until 1 day has passed. So bull strength and ability damage do not alter your HTK until the following day, and only if your stats are still modified.</p><p></p><p>2) HTK is not capped. As your base attack and stats rise, so to does your HTK. There is no maximum.</p><p></p><p>3) A spell to mend HTK will be added after I get a chance to play test the effects of using it.</p><p></p><p>4) I have never cared for death from massive damage. At low levels, it's redundant - you die from the amount anyways. Once you reach the upper levels, that threshold occurs too often, representing a bout of 'pray not to fumble'.</p><p></p><p>5) This system does add a level of complexity, but the calculation of HTK occurs once per level unless something dramatic occurs (stat drain/damage, permanent stat increase), and even then, everything is in 1/2 pt steps, so a 4 strength drain is -2 HTK. The one big complication I see is size. I'm considering making size adjustments simply a +/- adjustment to HTK, less detailed, but far easier. Each size below medium is -2 HTK; each step up from medium is +5 HTK. HTK minimum = 1/2 Base atack.</p><p></p><p>**) It was suggested by someone that I check out unearthed arcana and found the vitality system and armor as DR. My system provides more HTK then the vitality system, though my system inflicts more serious damage more often. My armor as DR does not reduce the AC gained from armor - and I give no DR for light armor.</p><p></p><p>Well, I'll have to wait and see the results of the system. As a side note, anyone use the vitality system from unearthed arcana?</p></blockquote><p></p>
[QUOTE="Beholder Bob, post: 4887723, member: 12866"] 1) HTK is not subject to adjustments that last less then 1 day, and are not re-calculated until 1 day has passed. So bull strength and ability damage do not alter your HTK until the following day, and only if your stats are still modified. 2) HTK is not capped. As your base attack and stats rise, so to does your HTK. There is no maximum. 3) A spell to mend HTK will be added after I get a chance to play test the effects of using it. 4) I have never cared for death from massive damage. At low levels, it's redundant - you die from the amount anyways. Once you reach the upper levels, that threshold occurs too often, representing a bout of 'pray not to fumble'. 5) This system does add a level of complexity, but the calculation of HTK occurs once per level unless something dramatic occurs (stat drain/damage, permanent stat increase), and even then, everything is in 1/2 pt steps, so a 4 strength drain is -2 HTK. The one big complication I see is size. I'm considering making size adjustments simply a +/- adjustment to HTK, less detailed, but far easier. Each size below medium is -2 HTK; each step up from medium is +5 HTK. HTK minimum = 1/2 Base atack. **) It was suggested by someone that I check out unearthed arcana and found the vitality system and armor as DR. My system provides more HTK then the vitality system, though my system inflicts more serious damage more often. My armor as DR does not reduce the AC gained from armor - and I give no DR for light armor. Well, I'll have to wait and see the results of the system. As a side note, anyone use the vitality system from unearthed arcana? [/QUOTE]
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