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<blockquote data-quote="Beholder Bob" data-source="post: 4892794" data-attributes="member: 12866"><p>I find the grim system adds more math then my modification, and much more data to track in combat (called shots, bleeding, trauma, injury, pounce...). I'm hoping my system adjustment will be done mostly at the time of writing up the character sheet (you'd figure out your HTK, DR, and weapon damage ahead of time and note it on your sheet). Alterations in damage in cmbt should be easy; a situation that adds 4 damage adds a d4, for example.</p><p></p><p>I'm changing +x dmg into dice so that damage is not static, which allows for more variable damage. A great sword wielded w/18 STR) does 3d6 & 0-3 HTK per strike.</p><p></p><p>Using dice instead of a static bonus does lower the standard damage, but this change affects your foes to, so +12 damage against a PC becomes 2d6, lowering the damage you take, as well.</p><p></p><p>Spells suffer the same distinction, so a 5th level casting of magic missiles does 3d4 + d3 (which does 0-3 HTK, w/ odds of 3 HTK is 1 in 64). I like the grim system's subtraction of armor's protection from spells as well, so I think I'll add that as well.</p></blockquote><p></p>
[QUOTE="Beholder Bob, post: 4892794, member: 12866"] I find the grim system adds more math then my modification, and much more data to track in combat (called shots, bleeding, trauma, injury, pounce...). I'm hoping my system adjustment will be done mostly at the time of writing up the character sheet (you'd figure out your HTK, DR, and weapon damage ahead of time and note it on your sheet). Alterations in damage in cmbt should be easy; a situation that adds 4 damage adds a d4, for example. I'm changing +x dmg into dice so that damage is not static, which allows for more variable damage. A great sword wielded w/18 STR) does 3d6 & 0-3 HTK per strike. Using dice instead of a static bonus does lower the standard damage, but this change affects your foes to, so +12 damage against a PC becomes 2d6, lowering the damage you take, as well. Spells suffer the same distinction, so a 5th level casting of magic missiles does 3d4 + d3 (which does 0-3 HTK, w/ odds of 3 HTK is 1 in 64). I like the grim system's subtraction of armor's protection from spells as well, so I think I'll add that as well. [/QUOTE]
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