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Hitting ghosts, elementals, and such
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<blockquote data-quote="abirdcall" data-source="post: 6703925" data-attributes="member: 6748898"><p>Narratively speaking, how do you handle attacking a ghost or an air elemental with a sword?</p><p></p><p>Magical weapon or no, you still deal damage to it. And the type of weapon matters. </p><p></p><p>I am even with the "hp are not all meat" thing, but I still have trouble making sense of this and so do my players.</p><p></p><p>The best thing I am coming up with is to have some sort of central essence like a glowing orb that can be attacked. On the ghost or elemental's turns it becomes hazy as they pass through things but it needs to manifest to interact with the world.</p><p></p><p>Better ideas? What do you do?</p><p></p><p>(Mechanically it works fine of course)</p></blockquote><p></p>
[QUOTE="abirdcall, post: 6703925, member: 6748898"] Narratively speaking, how do you handle attacking a ghost or an air elemental with a sword? Magical weapon or no, you still deal damage to it. And the type of weapon matters. I am even with the "hp are not all meat" thing, but I still have trouble making sense of this and so do my players. The best thing I am coming up with is to have some sort of central essence like a glowing orb that can be attacked. On the ghost or elemental's turns it becomes hazy as they pass through things but it needs to manifest to interact with the world. Better ideas? What do you do? (Mechanically it works fine of course) [/QUOTE]
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