Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Hitting ghosts, elementals, and such
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 6704321" data-attributes="member: 1465"><p>You are not alone. Even with the "hp are not all meat" idea, the point is that "hp damage" is still related to being potentially hurt by the last blow. You can say that all your hp lost except the last one are because you're getting tired or demoralized, but if the last one <em>kills</em> you then it must be physical, or otherwise metaphysical but it needs some reasonable explanation nevertheless. If a weapon is not supposed to affect you, you can't be demoralized by the threat of it, and getting tired doesn't make you vulnerable to something you are immune anyway. Exceptions can always exist, but if they become the norm then they devalue the identity of certain monsters. So if a ghost is supposed to be <em>immaterial</em>, that is the key quality that makes a ghost <em>different</em> to fight. If you can fight it just like any other monster, what's the point of having a ghost in the first place?</p><p></p><p>That said, I don't have a particular problem with D&D ghosts... IIRC the idea is that they are in fact invulnerable to any material weapon including magic weapons! That's because they are in the ethereal plane. However, if a ghost wants to hurt (or touch) someone in the material plane, they have to somewhat "materialize", and in doing so they are also (partially, thanks to damage resistance) vulnerable to material weapons. Magical weapons are able to hit them better while materialized, bypassing resistance.</p><p></p><p>Overall I think this is a fairly reasonable design choice. It could have been different and more extreme... ghosts could have been always totally insubstantial and therefore immune to any material weapon. It would be ok (and other monsters might in fact work like this), they would be a tougher opponent which would force the players to find very different ways of fighting them.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6704321, member: 1465"] You are not alone. Even with the "hp are not all meat" idea, the point is that "hp damage" is still related to being potentially hurt by the last blow. You can say that all your hp lost except the last one are because you're getting tired or demoralized, but if the last one [I]kills[/I] you then it must be physical, or otherwise metaphysical but it needs some reasonable explanation nevertheless. If a weapon is not supposed to affect you, you can't be demoralized by the threat of it, and getting tired doesn't make you vulnerable to something you are immune anyway. Exceptions can always exist, but if they become the norm then they devalue the identity of certain monsters. So if a ghost is supposed to be [I]immaterial[/I], that is the key quality that makes a ghost [I]different[/I] to fight. If you can fight it just like any other monster, what's the point of having a ghost in the first place? That said, I don't have a particular problem with D&D ghosts... IIRC the idea is that they are in fact invulnerable to any material weapon including magic weapons! That's because they are in the ethereal plane. However, if a ghost wants to hurt (or touch) someone in the material plane, they have to somewhat "materialize", and in doing so they are also (partially, thanks to damage resistance) vulnerable to material weapons. Magical weapons are able to hit them better while materialized, bypassing resistance. Overall I think this is a fairly reasonable design choice. It could have been different and more extreme... ghosts could have been always totally insubstantial and therefore immune to any material weapon. It would be ok (and other monsters might in fact work like this), they would be a tougher opponent which would force the players to find very different ways of fighting them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Hitting ghosts, elementals, and such
Top