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Hitting "reset": A counterpoint to "gritty" 4e
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<blockquote data-quote="Remathilis" data-source="post: 3978478" data-attributes="member: 7635"><p>This will be an interesting discussion to watch.</p><p></p><p>I attempted long ago the concept of a "restart" point that allowed me to retry a combat that would be otherwise too hard to use. However, the idea failed on a couple of levels. Mostly because my group was never on board with it. There were some pros and some cons to the concept though.</p><p></p><p>Pro:</p><p>* No risk of permanently losing "yet another" PC to random rolls or a poor night of dice. </p><p>* Would allow for creative ideas that normally might not work without some "safety net" concept.</p><p>* Encourages risk, heroics, and action over PCs turtling in a defensive posture at all times.</p><p></p><p>Con:</p><p>* Certain game elements become hard to track. What was your current hp going into the last battle. Did I use my potion of bulls strength here? How many charges did my wand have before this fight? </p><p>* A frustration factor of having to fight the same fight over and over and over again. </p><p>* Lack of a option for failure beyond death: Do you only restart only in a TPK or can we restart if I'm the only one who loses a PC but everyone else is fine? What about if we're just captured, paralyzed, or any other "temporary" defeat?</p><p></p><p>If you can hammer out these kinks, it might work. I doubt the DMG will endorse this play style, but if it works for you, more power to ya. </p><p></p><p>(and now I watch as the "that's badwrongfun" crowd descends upon this thread like a pack of wolves) <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Remathilis, post: 3978478, member: 7635"] This will be an interesting discussion to watch. I attempted long ago the concept of a "restart" point that allowed me to retry a combat that would be otherwise too hard to use. However, the idea failed on a couple of levels. Mostly because my group was never on board with it. There were some pros and some cons to the concept though. Pro: * No risk of permanently losing "yet another" PC to random rolls or a poor night of dice. * Would allow for creative ideas that normally might not work without some "safety net" concept. * Encourages risk, heroics, and action over PCs turtling in a defensive posture at all times. Con: * Certain game elements become hard to track. What was your current hp going into the last battle. Did I use my potion of bulls strength here? How many charges did my wand have before this fight? * A frustration factor of having to fight the same fight over and over and over again. * Lack of a option for failure beyond death: Do you only restart only in a TPK or can we restart if I'm the only one who loses a PC but everyone else is fine? What about if we're just captured, paralyzed, or any other "temporary" defeat? If you can hammer out these kinks, it might work. I doubt the DMG will endorse this play style, but if it works for you, more power to ya. (and now I watch as the "that's badwrongfun" crowd descends upon this thread like a pack of wolves) :lol: [/QUOTE]
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