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Hitting "reset": A counterpoint to "gritty" 4e
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3978704" data-attributes="member: 710"><p>I am not sure I'd like a reset button, either. In case of a TPK, it might be a better idea, though, then trying to have an alternative party enter the "plot".</p><p></p><p>I am not sure your solution would really work for the player that didn't want to resurrect his character. (Is "Preincarnation" better then "Reincarnation"? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>You could try out if the method works at all by having it part of the plot. Create a situation that makes it very likely for the PCs to die, and then have it turn out to be a vision of an upcoming battle. (Whatever the battle is, the PCs should be able to survive it if they know some of its specific - maybe the combat should involve concaled/invisible attackers or unexpected reinforcments that could be countered.</p><p></p><p>An idea that came to my mind about the Swashbuckling/Action Cards: </p><p>What if stabilizing/avoiding Death would have to be payed for by the whole group? This would increase the tension when it happens, and it might faciliate the teamwork idea of the party. (Or it could work horribly against it, if some player deems a character "not worthy". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>I like the Death Flag method, by the way.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3978704, member: 710"] I am not sure I'd like a reset button, either. In case of a TPK, it might be a better idea, though, then trying to have an alternative party enter the "plot". I am not sure your solution would really work for the player that didn't want to resurrect his character. (Is "Preincarnation" better then "Reincarnation"? :) ) You could try out if the method works at all by having it part of the plot. Create a situation that makes it very likely for the PCs to die, and then have it turn out to be a vision of an upcoming battle. (Whatever the battle is, the PCs should be able to survive it if they know some of its specific - maybe the combat should involve concaled/invisible attackers or unexpected reinforcments that could be countered. An idea that came to my mind about the Swashbuckling/Action Cards: What if stabilizing/avoiding Death would have to be payed for by the whole group? This would increase the tension when it happens, and it might faciliate the teamwork idea of the party. (Or it could work horribly against it, if some player deems a character "not worthy". :) ) I like the Death Flag method, by the way. [/QUOTE]
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