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Hitting "reset": A counterpoint to "gritty" 4e
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<blockquote data-quote="I'm A Banana" data-source="post: 3978934" data-attributes="member: 2067"><p>Action Points are a really good way that D&D has adopted it, and a way that may even make it into 4e. As long as you have 1 Action Point, you can always avoid out-and-out dying right away. The DM can still kill you with concentrated effort on his part, but it becomes more difficult, and that, for more cinematic games, is definately a good thing.</p><p></p><p>FFZ adopts a few different tactics. The idea of a Safe Crystal that returns your soul to it upon your death, and re-makes your body is the in-character explanation, but it's effectively a save point. Of course, things change after your death, so it's not entirely a reset button. It's more like a second chance, but the enemy has learned from the first session just as much as you have. </p><p></p><p>There's also a change in what '0 hp' means. Rather than being dead, you are simply 'KO'd', which can lead to permenant death, but doesn't have to. It makes rising from the status quicker and slightly less challenging for verisimilitude. Dead is still dead, but most of the time the heroes are only 'mostly dead.' </p><p></p><p>There is a challenge of things your character loves more than a threat to your character's life specifically. FFZ's narrative style can easily accomodate apocalyptic scenarios that threaten the entire world the PC's hold dear if they don't stop the villain.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3978934, member: 2067"] Action Points are a really good way that D&D has adopted it, and a way that may even make it into 4e. As long as you have 1 Action Point, you can always avoid out-and-out dying right away. The DM can still kill you with concentrated effort on his part, but it becomes more difficult, and that, for more cinematic games, is definately a good thing. FFZ adopts a few different tactics. The idea of a Safe Crystal that returns your soul to it upon your death, and re-makes your body is the in-character explanation, but it's effectively a save point. Of course, things change after your death, so it's not entirely a reset button. It's more like a second chance, but the enemy has learned from the first session just as much as you have. There's also a change in what '0 hp' means. Rather than being dead, you are simply 'KO'd', which can lead to permenant death, but doesn't have to. It makes rising from the status quicker and slightly less challenging for verisimilitude. Dead is still dead, but most of the time the heroes are only 'mostly dead.' There is a challenge of things your character loves more than a threat to your character's life specifically. FFZ's narrative style can easily accomodate apocalyptic scenarios that threaten the entire world the PC's hold dear if they don't stop the villain. [/QUOTE]
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Hitting "reset": A counterpoint to "gritty" 4e
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