Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Hitting "reset": A counterpoint to "gritty" 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dragonblade" data-source="post: 3979617" data-attributes="member: 2804"><p>Looks like there are some strong opinions on both sides. I think endless resets would be too much myself. And death has to mean something after all. But ultimately is it reasonable to have a valued friend and player leave the game over?</p><p></p><p>Although the story is important, and having a real sense of danger makes it more exciting, we ultimately game because we enjoy hanging out together. We enjoy the shared experience of gaming and the story continuity as well, otherwise we would all just play a board game.</p><p></p><p>I don't know if resetting will work out since we haven't tried it yet. It will probably only be used in the event of another TPK, which so far hasn't happened. But its one way to keep trucking. As far as action points go, we do have a sort of action point system but even so the game is still lethal and the DM doesn't pull punches. Nor would we want him to.</p><p></p><p>We started Age of Worms with an eclectic mix of unique and diverse characters. Then we TPKed in I believe its called Three Faces of Evil. A ridiculously difficult adventure by the way. Where you have the temple of Vecna, Erythnul, and Hextor all right next to each other in the mine. We decided after the TPK point that we would remake our characters and powergame the crap out of them. We tried to make a diverse group of non-optimized characters and got crushed for our trouble.</p><p></p><p>We decided we go 180 degrees the other way and make the most broken minmaxed party we could. We would make our characters complement each other and ensure that every class role was filled, every broken spell/feat/class combo was pushed to its limit. We also knew that AoW is undead heavy so we also focused ourselves on being the ultimate undead destroyers.</p><p></p><p>Our original group was as follows:</p><p></p><p>Changeling Rogue (emphasis on Disguise and Diplomacy)</p><p>Elan Psion (Not adequately filling any one role)</p><p>Human Cleric (Leader/Defender)</p><p>Akashic (More of a social than combat character, from Arcana Evolved)</p><p>Dwarf Fighter (Defender)</p><p></p><p>Our current group is:</p><p></p><p>Human Cleric (w/ Morninglord of Pelor (formerly Lathander)/Radiant Servant of Pelor)</p><p>Human Sorcerer (w/ Elemental Savant)</p><p>Human Paladin</p><p>Warforged Warblade</p><p>Human Wizard/Rogue/Arcane Trickster</p><p>Human Ranger</p><p>The Akashic (the only character left from the original party because that player had to drop out of the game for a couple months and missed the TPK)</p><p></p><p>We now have two tanks, one of which is completely immune to most undead special attacks, and one which can turn undead and cast some spells. The sorcerer is our artillery character, dropping fireballs and firebrand spells all over the place, with the occasional targeted dispel for good measure. The Cleric is the most ridiculous buffer and undead slayer ever. The cleric's player scoured the WotC boards for the most broken cleric builds he could find. And then artfully combined them. The human ranger is highly mobile providing focused ranged arrow attacks whereever they are needed. The rogue is our scout and with the advantage of spellcasting, can buff herself, turn invisible, or even drop some attack spells when needed. And finally with the Akashic, we have the ultimate skill monkey/knowledge expert. Our party is like a disciplined Navy seal unit.</p><p></p><p>As an example, we went back into The Three Faces of Evil adventure and annihilated it. We took on the entire population of the temple of Hexter in one massive pitched battle and wiped them out. We steamrolled through the next couple of adventures, and only ran into trouble when we got ambushed by the Black Dragon Illthane after winning the tournament in Greyhawk. The DM was able to ambush us and caught us effectively disorganized for the first couple of rounds. But we came back and killed the dragon without losing a single PC. The "reset" discussion came about after the game when we realized that the fight could easily have gone against us.</p><p></p><p>I should note that our DM has also made the adventure harder for us to compensate for our ridiculous party. For example, the Adamantine weapon-wielding Sunder loving dwarves in the tournament had their numbers doubled and their levels and stats boosted in order to give us a better fight.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 3979617, member: 2804"] Looks like there are some strong opinions on both sides. I think endless resets would be too much myself. And death has to mean something after all. But ultimately is it reasonable to have a valued friend and player leave the game over? Although the story is important, and having a real sense of danger makes it more exciting, we ultimately game because we enjoy hanging out together. We enjoy the shared experience of gaming and the story continuity as well, otherwise we would all just play a board game. I don't know if resetting will work out since we haven't tried it yet. It will probably only be used in the event of another TPK, which so far hasn't happened. But its one way to keep trucking. As far as action points go, we do have a sort of action point system but even so the game is still lethal and the DM doesn't pull punches. Nor would we want him to. We started Age of Worms with an eclectic mix of unique and diverse characters. Then we TPKed in I believe its called Three Faces of Evil. A ridiculously difficult adventure by the way. Where you have the temple of Vecna, Erythnul, and Hextor all right next to each other in the mine. We decided after the TPK point that we would remake our characters and powergame the crap out of them. We tried to make a diverse group of non-optimized characters and got crushed for our trouble. We decided we go 180 degrees the other way and make the most broken minmaxed party we could. We would make our characters complement each other and ensure that every class role was filled, every broken spell/feat/class combo was pushed to its limit. We also knew that AoW is undead heavy so we also focused ourselves on being the ultimate undead destroyers. Our original group was as follows: Changeling Rogue (emphasis on Disguise and Diplomacy) Elan Psion (Not adequately filling any one role) Human Cleric (Leader/Defender) Akashic (More of a social than combat character, from Arcana Evolved) Dwarf Fighter (Defender) Our current group is: Human Cleric (w/ Morninglord of Pelor (formerly Lathander)/Radiant Servant of Pelor) Human Sorcerer (w/ Elemental Savant) Human Paladin Warforged Warblade Human Wizard/Rogue/Arcane Trickster Human Ranger The Akashic (the only character left from the original party because that player had to drop out of the game for a couple months and missed the TPK) We now have two tanks, one of which is completely immune to most undead special attacks, and one which can turn undead and cast some spells. The sorcerer is our artillery character, dropping fireballs and firebrand spells all over the place, with the occasional targeted dispel for good measure. The Cleric is the most ridiculous buffer and undead slayer ever. The cleric's player scoured the WotC boards for the most broken cleric builds he could find. And then artfully combined them. The human ranger is highly mobile providing focused ranged arrow attacks whereever they are needed. The rogue is our scout and with the advantage of spellcasting, can buff herself, turn invisible, or even drop some attack spells when needed. And finally with the Akashic, we have the ultimate skill monkey/knowledge expert. Our party is like a disciplined Navy seal unit. As an example, we went back into The Three Faces of Evil adventure and annihilated it. We took on the entire population of the temple of Hexter in one massive pitched battle and wiped them out. We steamrolled through the next couple of adventures, and only ran into trouble when we got ambushed by the Black Dragon Illthane after winning the tournament in Greyhawk. The DM was able to ambush us and caught us effectively disorganized for the first couple of rounds. But we came back and killed the dragon without losing a single PC. The "reset" discussion came about after the game when we realized that the fight could easily have gone against us. I should note that our DM has also made the adventure harder for us to compensate for our ridiculous party. For example, the Adamantine weapon-wielding Sunder loving dwarves in the tournament had their numbers doubled and their levels and stats boosted in order to give us a better fight. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Hitting "reset": A counterpoint to "gritty" 4e
Top