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Hitting "reset": A counterpoint to "gritty" 4e
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<blockquote data-quote="ruleslawyer" data-source="post: 3980320" data-attributes="member: 1757"><p>Well, I think a reset sorta does guarantee success (eventually), but it *doesn't* "rob the PCs of real achievement." That's an interesting distinction, actually; I know I'm excited when I Finally. Beat. That. Damn. Dragonforce. Song. on Guitar Hero 3, but it was also a fact that I eventually either <em>would</em> get there or just give up in frustration.</p><p></p><p>That said, there are several reasons why I prefer action/glory points to resetting. One is simply that the PCs can actually, irrevocably fail; they can even throw the world into utter ruin. I want that chance of failure to be there, *while at the same time protecting the PCs from arbitrary death,* because I want them either to triumph at a cost (spending all those hard-won glory points) or to actually witness their failure rather than get killed off in some random dungeon by a flail snail searching for Part Two out of Six of the MacGuffin that could have stopped it all. Even if APs guarantee character immunity (which they usually don't, anyway, but that's another story), they don't guarantee success in the adventure.</p><p></p><p>Plus, there's that whole suspension of disbelief thing. It's pretty rare in any fictional medium for characters to die, then suddenly wake up back where they were and start all over again, and it just doesn't feel very "real" to me. Whereas, the concept of a hero somehow dodging the inevitable death blow, or grabbing onto the side of a cliff with his fingernails just in time to avoid falling, is very common.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 3980320, member: 1757"] Well, I think a reset sorta does guarantee success (eventually), but it *doesn't* "rob the PCs of real achievement." That's an interesting distinction, actually; I know I'm excited when I Finally. Beat. That. Damn. Dragonforce. Song. on Guitar Hero 3, but it was also a fact that I eventually either [i]would[/i] get there or just give up in frustration. That said, there are several reasons why I prefer action/glory points to resetting. One is simply that the PCs can actually, irrevocably fail; they can even throw the world into utter ruin. I want that chance of failure to be there, *while at the same time protecting the PCs from arbitrary death,* because I want them either to triumph at a cost (spending all those hard-won glory points) or to actually witness their failure rather than get killed off in some random dungeon by a flail snail searching for Part Two out of Six of the MacGuffin that could have stopped it all. Even if APs guarantee character immunity (which they usually don't, anyway, but that's another story), they don't guarantee success in the adventure. Plus, there's that whole suspension of disbelief thing. It's pretty rare in any fictional medium for characters to die, then suddenly wake up back where they were and start all over again, and it just doesn't feel very "real" to me. Whereas, the concept of a hero somehow dodging the inevitable death blow, or grabbing onto the side of a cliff with his fingernails just in time to avoid falling, is very common. [/QUOTE]
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