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Hitting "reset": A counterpoint to "gritty" 4e
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<blockquote data-quote="Wyrmshadows" data-source="post: 3980490" data-attributes="member: 56166"><p>You have to be able to see the difference between someone retaking a driving test and let's say a police officer entering a house containing armed criminals. In the former the "reset" button is in taking a new test, its the same test when it comes to the questions and required answers, but time didn't rewind itself in order to provide the opportunity to retake the test. </p><p></p><p>In the situation of the police officer, which is more analogous to D&D characters entering the lair of their enemy. In this case, the odds are good that someone isn't getting out alive or at least without injury. If our hypothetical police officer gets shot, allowing the bad guys an opportunity to escape he can't just restart the encounter at the doorway in the hope it will go his way next time. After recovering from the gunshot, the police officer will likely get the oportunity to take down another set of bad guys, or even the bad guys that shot him however the situation will never be the same as it was before. </p><p></p><p>Reset buttons in an RPG are turning back time, not retaking an exam you failed. Reset allows one to replay the exact same event again. Retaking a test allows one to take a new test at a later date. A reset requires a SOD destroying temporal loop.</p><p></p><p></p><p></p><p>Wyrmshadows</p></blockquote><p></p>
[QUOTE="Wyrmshadows, post: 3980490, member: 56166"] You have to be able to see the difference between someone retaking a driving test and let's say a police officer entering a house containing armed criminals. In the former the "reset" button is in taking a new test, its the same test when it comes to the questions and required answers, but time didn't rewind itself in order to provide the opportunity to retake the test. In the situation of the police officer, which is more analogous to D&D characters entering the lair of their enemy. In this case, the odds are good that someone isn't getting out alive or at least without injury. If our hypothetical police officer gets shot, allowing the bad guys an opportunity to escape he can't just restart the encounter at the doorway in the hope it will go his way next time. After recovering from the gunshot, the police officer will likely get the oportunity to take down another set of bad guys, or even the bad guys that shot him however the situation will never be the same as it was before. Reset buttons in an RPG are turning back time, not retaking an exam you failed. Reset allows one to replay the exact same event again. Retaking a test allows one to take a new test at a later date. A reset requires a SOD destroying temporal loop. Wyrmshadows [/QUOTE]
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Hitting "reset": A counterpoint to "gritty" 4e
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