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Hitting "reset": A counterpoint to "gritty" 4e
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<blockquote data-quote="Fenes" data-source="post: 3980531" data-attributes="member: 604"><p>I'd never play with people who can't see any other risk/consequence of failure than death. People who don't consider having your character deal with being branded an outlaw, lose his honor, fall from grace, lose his freedom, lose his family, see his church split, see his home country get conquered, lose his reputation etc. as being a risk won't fit my game at all. </p><p></p><p>For those who do consider risk, and consequences for failure to be the core of D&D - what's harder, rolling up a new character, even 1 level lower, with all the expected wealth by level, or rebuilding one character's gear, reputation, station, fame and family?</p><p></p><p>Edit: I am asking this since I do feel all the scoff and scorn at people who don't play with character death is misplaced. Back in 2E, when our 4/5th level party was beaten in a fight with bandits, and then bungled their escape attempt due to a string of fumbles, we ended up sold as slaves to the south, and then had to first escape, then get new gear while being on the run. We had lost a couple of magic items, and had to scrounge for basic gear for a month. If we'd all have rolled up new characters, then we'd have had it far easier.</p></blockquote><p></p>
[QUOTE="Fenes, post: 3980531, member: 604"] I'd never play with people who can't see any other risk/consequence of failure than death. People who don't consider having your character deal with being branded an outlaw, lose his honor, fall from grace, lose his freedom, lose his family, see his church split, see his home country get conquered, lose his reputation etc. as being a risk won't fit my game at all. For those who do consider risk, and consequences for failure to be the core of D&D - what's harder, rolling up a new character, even 1 level lower, with all the expected wealth by level, or rebuilding one character's gear, reputation, station, fame and family? Edit: I am asking this since I do feel all the scoff and scorn at people who don't play with character death is misplaced. Back in 2E, when our 4/5th level party was beaten in a fight with bandits, and then bungled their escape attempt due to a string of fumbles, we ended up sold as slaves to the south, and then had to first escape, then get new gear while being on the run. We had lost a couple of magic items, and had to scrounge for basic gear for a month. If we'd all have rolled up new characters, then we'd have had it far easier. [/QUOTE]
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