Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Hitting "reset": A counterpoint to "gritty" 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3980598" data-attributes="member: 710"><p>Actually I am not certain that it's a probem with emotional attachment, but more a problem with the _lack_ of emotional attachment. You can't really attach yourself to a character if you get to play him for only 2 sessions and he then dies some random ugly death.</p><p>In fact, if you ever had such emotional attachment, you learn to avoid it, since it does you "no good". </p><p>Instead, the game risks turning into more hack & slash, and you detach yourself from your character as far as possible. He is just a set of stats that are most effective as what you want him to do (combat, spellcasting, social encounters), but that's all.</p><p></p><p>I think it's something that sometimes happens in the really gritty game (Call of Cthulhu) far too often, and D&D can be at risk of it, too. You can end up with every CoC investigator being armed to teeth, regardless of how "unrealistic" it is and how bad it actually works for the intentend style of play for the game.</p><p>Some players can live fine with such adaptations. But others will question is, because that's ultimately not what they expect from their game, and I think that's exactly the type we're talking about in this case. The player wants character attachments, but he can't "risk" it because he knows his character will probably die soon anyway. So, what can he really do? Constantly ressourection is just another way of removing attachment, because it cheapens the impact of death to a person. </p><p></p><p>Unfortunately, I don't have much to offer. I am not even convinced that the "Save Point" mechanic will work. I think action points might work better, because they strain suspension of disbeliev a bit less.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3980598, member: 710"] Actually I am not certain that it's a probem with emotional attachment, but more a problem with the _lack_ of emotional attachment. You can't really attach yourself to a character if you get to play him for only 2 sessions and he then dies some random ugly death. In fact, if you ever had such emotional attachment, you learn to avoid it, since it does you "no good". Instead, the game risks turning into more hack & slash, and you detach yourself from your character as far as possible. He is just a set of stats that are most effective as what you want him to do (combat, spellcasting, social encounters), but that's all. I think it's something that sometimes happens in the really gritty game (Call of Cthulhu) far too often, and D&D can be at risk of it, too. You can end up with every CoC investigator being armed to teeth, regardless of how "unrealistic" it is and how bad it actually works for the intentend style of play for the game. Some players can live fine with such adaptations. But others will question is, because that's ultimately not what they expect from their game, and I think that's exactly the type we're talking about in this case. The player wants character attachments, but he can't "risk" it because he knows his character will probably die soon anyway. So, what can he really do? Constantly ressourection is just another way of removing attachment, because it cheapens the impact of death to a person. Unfortunately, I don't have much to offer. I am not even convinced that the "Save Point" mechanic will work. I think action points might work better, because they strain suspension of disbeliev a bit less. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Hitting "reset": A counterpoint to "gritty" 4e
Top