Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hitting to subdue and criticals
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CullAfulMoshuN" data-source="post: 457622" data-attributes="member: 1270"><p>Subdual damage can never take someone to -10 because it is not subtracted from the targets hit points, but instead accumulated as a seperate total. If the subdual total ever exceeds the current hit point total the target is knocked out. (Subdual Damage PHB P134)</p><p></p><p>I agree with the critical success point of view. Since hit points a not necessarily a measure of physical toughness (from character levels anyway), but more of a means of quantifying skill and luck and the reason why important characters are usually the ones who survive things most would not walk away from. </p><p></p><p>It does not represent that a high level character getting hit by a longsword calmly plucks it unconcerned from his chest and beats his 1st level opponent to death with a back hand slap from his gauntlet. Instead though luck and skill he managed to deflect the soldiers viscious sword thrust aside just in time to avoid being skewered, with only a slight bruise from where it skimmed across his chainmail.</p><p></p><p>So from the same reasoning, a critical hit in the same instance does not even necessarily denote a dangerous wound (critical from longsword takes 14hp from above fighters pool of 120hp as opposed to 7hp), more that his luck is running out faster, as he was also winded a bit from the strike. (I also use DnDChicks critical tables though, so it could potentially be much worse).</p><p></p><p>My above demonstration intends to depict that critical hits as simply more successful blows than usual, not necessarily vital wounds. So the goes for a subdual attack, with the intent to knock out, rather than kill. A critical success should operate on the intent of the action, not the mechanics, so should never do real damage rather than subdual.</p></blockquote><p></p>
[QUOTE="CullAfulMoshuN, post: 457622, member: 1270"] Subdual damage can never take someone to -10 because it is not subtracted from the targets hit points, but instead accumulated as a seperate total. If the subdual total ever exceeds the current hit point total the target is knocked out. (Subdual Damage PHB P134) I agree with the critical success point of view. Since hit points a not necessarily a measure of physical toughness (from character levels anyway), but more of a means of quantifying skill and luck and the reason why important characters are usually the ones who survive things most would not walk away from. It does not represent that a high level character getting hit by a longsword calmly plucks it unconcerned from his chest and beats his 1st level opponent to death with a back hand slap from his gauntlet. Instead though luck and skill he managed to deflect the soldiers viscious sword thrust aside just in time to avoid being skewered, with only a slight bruise from where it skimmed across his chainmail. So from the same reasoning, a critical hit in the same instance does not even necessarily denote a dangerous wound (critical from longsword takes 14hp from above fighters pool of 120hp as opposed to 7hp), more that his luck is running out faster, as he was also winded a bit from the strike. (I also use DnDChicks critical tables though, so it could potentially be much worse). My above demonstration intends to depict that critical hits as simply more successful blows than usual, not necessarily vital wounds. So the goes for a subdual attack, with the intent to knock out, rather than kill. A critical success should operate on the intent of the action, not the mechanics, so should never do real damage rather than subdual. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hitting to subdue and criticals
Top