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Hive mind help?
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<blockquote data-quote="mellored" data-source="post: 6961183" data-attributes="member: 6801209"><p>+1 Int, +2 cha</p><p></p><p>Collective Dream: During each long rest, you can sleep and connect to the dream world where you can communicate with others of your race who are also asleep. During this time you can ask 3 questions of a random passerby that someone else of your race might know. The DM secretly rolls a d20, with advantage if the question is Intelligence based, and disadvantage if the question is about a local or specific event.</p><p></p><p>1-5: The person gives you false or misleading information they believe is correct.</p><p>6-10: The person does not know one way or the other.</p><p>11-15: The person gives you vague or second-hand information.</p><p>16-20: The person gives you the exact information you want.</p><p></p><p></p><p>Collective Experience: After a long rest select 1 skill except deception. You gain proficiency in that skill until you take another long rest. </p><p>Open Mind: Your mind is open to others, making deception difficult for you. You have disadvantage on any perception check.</p><p>Dream Master: You can cast the dream spell on yourself once per long rest, but can only communicate and not to become terrifying or monstrous. In addition, you are immune to any unwanted effect of the dream spell and any other ability that targets your dreams.</p></blockquote><p></p>
[QUOTE="mellored, post: 6961183, member: 6801209"] +1 Int, +2 cha Collective Dream: During each long rest, you can sleep and connect to the dream world where you can communicate with others of your race who are also asleep. During this time you can ask 3 questions of a random passerby that someone else of your race might know. The DM secretly rolls a d20, with advantage if the question is Intelligence based, and disadvantage if the question is about a local or specific event. 1-5: The person gives you false or misleading information they believe is correct. 6-10: The person does not know one way or the other. 11-15: The person gives you vague or second-hand information. 16-20: The person gives you the exact information you want. Collective Experience: After a long rest select 1 skill except deception. You gain proficiency in that skill until you take another long rest. Open Mind: Your mind is open to others, making deception difficult for you. You have disadvantage on any perception check. Dream Master: You can cast the dream spell on yourself once per long rest, but can only communicate and not to become terrifying or monstrous. In addition, you are immune to any unwanted effect of the dream spell and any other ability that targets your dreams. [/QUOTE]
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