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[Hivemind]Anybody want a peanut?
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<blockquote data-quote="arwink" data-source="post: 755692" data-attributes="member: 2292"><p>I bend the MC rules for monks and paladins, but at the beginning normally yes. It requires pre-planning, I know, but for some reason all the characters in my regular games have their progression worked out to twentieth level. I think it's a new form of mania among the players <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>14d6 is bad. My favorite was the crit with an 9th level searing light spell, with four dice of sneak attack damage on the end. The party rogue didn't get up after that.</p></blockquote><p></p>
[QUOTE="arwink, post: 755692, member: 2292"] I bend the MC rules for monks and paladins, but at the beginning normally yes. It requires pre-planning, I know, but for some reason all the characters in my regular games have their progression worked out to twentieth level. I think it's a new form of mania among the players :D 14d6 is bad. My favorite was the crit with an 9th level searing light spell, with four dice of sneak attack damage on the end. The party rogue didn't get up after that. [/QUOTE]
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