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[HIVEMIND] Creatures of the Night!
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<blockquote data-quote="Carnifex" data-source="post: 787262" data-attributes="member: 227"><p>The idea is that I first off make clear the Maintenance rules, which will be a kinda core concept to the product. I could well do it the other way around though, no probs... but OTOH, it'd be convenient to do maintenance first since it means I can talk about maintenance in the engine descriptions.</p><p></p><p>Fuel consumption is detailed in the individual engine subsections. Special fuels eg magical coals will be detailed in the next chapter...</p><p></p><p>I'm still working on exactly how to do the maintenance rules, I need to have a good read through some of the core rules again to see what I can subvert to my use <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I have ideas for using skills and how to determine whether a machine malfunctions of braks down, but it hasn't all quite gelled yet.</p></blockquote><p></p>
[QUOTE="Carnifex, post: 787262, member: 227"] The idea is that I first off make clear the Maintenance rules, which will be a kinda core concept to the product. I could well do it the other way around though, no probs... but OTOH, it'd be convenient to do maintenance first since it means I can talk about maintenance in the engine descriptions. Fuel consumption is detailed in the individual engine subsections. Special fuels eg magical coals will be detailed in the next chapter... I'm still working on exactly how to do the maintenance rules, I need to have a good read through some of the core rules again to see what I can subvert to my use :) I have ideas for using skills and how to determine whether a machine malfunctions of braks down, but it hasn't all quite gelled yet. [/QUOTE]
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[HIVEMIND] Creatures of the Night!
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