Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[hivemind] hive or dive?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Knight Otu" data-source="post: 901588" data-attributes="member: 192"><p>Hi, Hive!</p><p></p><p>May I introduce you to the Moss Gnome, the fourth creature created in the Creature by Poll series (the first one guided by me)?</p><p></p><p><span style="font-size: 12px"><strong>Moss Gnome</strong></span><strong></strong></p><p><strong>Small Fey (Gnome)</strong></p><p><strong>Hit Dice:</strong> 3d6+3 (13 hp)</p><p><strong>Initiative:</strong> +2</p><p><strong>Speed:</strong> 50 ft.</p><p><strong>AC:</strong> 13 (+1 size, +2 Dex)</p><p><strong>Base Attack/Grapple:</strong> +1/-5</p><p><strong>Attack:</strong> Poison touch +0 melee touch or sickle +0 melee</p><p><strong>Full Attack:</strong> Poison touch +0 melee touch or sickle +0 melee</p><p><strong>Damage:</strong> Poison touch 0 and poison, sickle 1d4-2</p><p><strong>Face/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Poison, spell-like abilities, summon plants</p><p><strong>Special Qualities: </strong>DR 5/cold iron, gnome traits, low-light vision, speak with nature, tree stride</p><p><strong>Saves: </strong>Fort +4, Ref +5, Will +6</p><p><strong>Abilities: </strong>Str 6, Dex 15, Con 13, Int 14, Wis 17, Cha 16</p><p><strong>Skills: </strong>Animal Empathy +8, Climb +3, Handle Animal +10 (+8 with non-animals), Heal +5, Hide +14*, Knowledge (nature) +7, Listen +12, Move Silently +6, Profession (herbalist) +8, Spot +10, Survival +8</p><p><strong>Feats: </strong>Alertness, Great Fortitude</p><p><strong>Climate/Terrain: </strong>Any forest</p><p><strong>Organization: </strong>Solitary, pair or copse (3 - 12 and 1 - 4 plant creatures with 3 or less HD)</p><p><strong>Challenge Rating: </strong>TBD (seems 2ish or 3ish to me)</p><p><strong>Treasure: </strong>Standard</p><p><strong>Alignment: </strong>Usually neutral</p><p><strong>Advancement: </strong>4 - 9 HD (Small)</p><p></p><p>The moss gnomes, who refer to themselves as sylvwids are a small fey race somehow related to gnomes, tending the plants of the forest. Generally peaceful, they do act if something threatens their habitat.</p><p>A moss gnome looks much like a gnome in appearance, but it is clearly a fey. It's hair is composed of grasses, moss, and short vines, and it's eyes are the color of emeralds. A sylwvid's ears are long and pointed, resembling elf ears. Their skin is usually a brown color. Moss gnomes usually wear simple clothing in earth tones. There are both males and females of the race.</p><p>Despite being neutral in alignment themselves, they understand that good creatures are more likely to show respect for the forests than evil creatures, and thus favor good creatures. Yet, they do not show any close ties to non-feys, and among the feys, only good ones are generally respected. Even gnomes are only rarely seen among them, despite their relations. The only creatures really likely to become a close friend of a moss gnome are plant creatures.</p><p>Despite their preferences, it is not unknown for a moss gnome to succumb to evil behaviour todefend the forests, and there are hints that certain sylwvids develop disturbing powers, transforming them into a truly evil variety of gnomekin.</p><p>While moss gnomes normally advance by Hit Dice, several of them advance by character class. Most choose the paths of the druid or the ranger.</p><p>Moss gnomes speak sylvan, gnome, and elven.</p><p><strong><span style="font-size: 12px">Combat</span></strong></p><p>moss gnomes usually leave combat to their plant allies, but if necessary, they join combat with either their strange greening poison or their sickles.</p><p><strong>Poison (Ex): </strong>Poison touch, DC 12, primary 1d4 dex, secondary creature becomes greenish and grows leaves.</p><p><strong>Spell-like Abilities: </strong>At will - <em>diminish growth, obscuring mist and plant growth</em>; 3/day - <em>barkskin, entangle, goodberry, and spike growth</em>. As a 5th level druid (DC: 13 plus spell level)</p><p><strong>Summon Plants (Sp): </strong>Once per day, a moss gnome can summon a number of plant creatures, with a total HD of double the moss gnome's HD, with no creature having more than 1/3 the total in HD. These creatures remain for 1 hour, and cannot use their own summoning ability (if any) for 1 hour.</p><p><strong>Gnome Traits: </strong>Moss gnomes share a number of abilities with forest gnomes, as follows:</p><p>Moss gnomes have the innate ability to pass without trace (as the spell).</p><p>+2 racial bonus to saving throws against illusions.</p><p>+4 dodge bonus against giants.</p><p><strong>Speak with Nature (Ex): </strong>Moss gnomes can freely talk to animals, plants and rocks, as the spells <em>speak with animals</em>, <em>speak with plants</em> and <em>stone tell</em>. In addition, this ability allows the moss gnome to use its Animal Empathy skills on plants with an Int score below 3 (including plants without an Int score).</p><p><strong>Tree Stride (Su): </strong>Three times per day, a moss gnome can duplicate the effects of the <em>tree stride</em> spell as cast by a druid of 5th level.</p><p><strong>Skills: </strong>Moss gnomes receive a +4 racial bonus to Hide checks, *which improves to +8 in a wooded area. Also, moss gnomes receive a +2 racial bonus to Listen checks, for their keen hearing.</p></blockquote><p></p>
[QUOTE="Knight Otu, post: 901588, member: 192"] Hi, Hive! May I introduce you to the Moss Gnome, the fourth creature created in the Creature by Poll series (the first one guided by me)? [size=3][b]Moss Gnome[/b][/size][b] Small Fey (Gnome) Hit Dice:[/b] 3d6+3 (13 hp) [b]Initiative:[/b] +2 [b]Speed:[/b] 50 ft. [b]AC:[/b] 13 (+1 size, +2 Dex) [b]Base Attack/Grapple:[/b] +1/-5 [b]Attack:[/b] Poison touch +0 melee touch or sickle +0 melee [b]Full Attack:[/b] Poison touch +0 melee touch or sickle +0 melee [b]Damage:[/b] Poison touch 0 and poison, sickle 1d4-2 [b]Face/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] Poison, spell-like abilities, summon plants [b]Special Qualities: [/b]DR 5/cold iron, gnome traits, low-light vision, speak with nature, tree stride [b]Saves: [/b]Fort +4, Ref +5, Will +6 [b]Abilities: [/b]Str 6, Dex 15, Con 13, Int 14, Wis 17, Cha 16 [b]Skills: [/b]Animal Empathy +8, Climb +3, Handle Animal +10 (+8 with non-animals), Heal +5, Hide +14*, Knowledge (nature) +7, Listen +12, Move Silently +6, Profession (herbalist) +8, Spot +10, Survival +8 [b]Feats: [/b]Alertness, Great Fortitude [b]Climate/Terrain: [/b]Any forest [b]Organization: [/b]Solitary, pair or copse (3 - 12 and 1 - 4 plant creatures with 3 or less HD) [b]Challenge Rating: [/b]TBD (seems 2ish or 3ish to me) [b]Treasure: [/b]Standard [b]Alignment: [/b]Usually neutral [b]Advancement: [/b]4 - 9 HD (Small) The moss gnomes, who refer to themselves as sylvwids are a small fey race somehow related to gnomes, tending the plants of the forest. Generally peaceful, they do act if something threatens their habitat. A moss gnome looks much like a gnome in appearance, but it is clearly a fey. It's hair is composed of grasses, moss, and short vines, and it's eyes are the color of emeralds. A sylwvid's ears are long and pointed, resembling elf ears. Their skin is usually a brown color. Moss gnomes usually wear simple clothing in earth tones. There are both males and females of the race. Despite being neutral in alignment themselves, they understand that good creatures are more likely to show respect for the forests than evil creatures, and thus favor good creatures. Yet, they do not show any close ties to non-feys, and among the feys, only good ones are generally respected. Even gnomes are only rarely seen among them, despite their relations. The only creatures really likely to become a close friend of a moss gnome are plant creatures. Despite their preferences, it is not unknown for a moss gnome to succumb to evil behaviour todefend the forests, and there are hints that certain sylwvids develop disturbing powers, transforming them into a truly evil variety of gnomekin. While moss gnomes normally advance by Hit Dice, several of them advance by character class. Most choose the paths of the druid or the ranger. Moss gnomes speak sylvan, gnome, and elven. [b][size=3]Combat[/size][/b] moss gnomes usually leave combat to their plant allies, but if necessary, they join combat with either their strange greening poison or their sickles. [b]Poison (Ex): [/b]Poison touch, DC 12, primary 1d4 dex, secondary creature becomes greenish and grows leaves. [b]Spell-like Abilities: [/b]At will - [i]diminish growth, obscuring mist and plant growth[/i]; 3/day - [i]barkskin, entangle, goodberry, and spike growth[/i]. As a 5th level druid (DC: 13 plus spell level) [b]Summon Plants (Sp): [/b]Once per day, a moss gnome can summon a number of plant creatures, with a total HD of double the moss gnome's HD, with no creature having more than 1/3 the total in HD. These creatures remain for 1 hour, and cannot use their own summoning ability (if any) for 1 hour. [b]Gnome Traits: [/b]Moss gnomes share a number of abilities with forest gnomes, as follows: Moss gnomes have the innate ability to pass without trace (as the spell). +2 racial bonus to saving throws against illusions. +4 dodge bonus against giants. [b]Speak with Nature (Ex): [/b]Moss gnomes can freely talk to animals, plants and rocks, as the spells [i]speak with animals[/i], [i]speak with plants[/i] and [i]stone tell[/i]. In addition, this ability allows the moss gnome to use its Animal Empathy skills on plants with an Int score below 3 (including plants without an Int score). [b]Tree Stride (Su): [/b]Three times per day, a moss gnome can duplicate the effects of the [i]tree stride[/i] spell as cast by a druid of 5th level. [b]Skills: [/b]Moss gnomes receive a +4 racial bonus to Hide checks, *which improves to +8 in a wooded area. Also, moss gnomes receive a +2 racial bonus to Listen checks, for their keen hearing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[hivemind] hive or dive?
Top