Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Hivemind IC plot suggestions - MY PLAYERS OUT!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wolfspirit" data-source="post: 563804" data-attributes="member: 737"><p><strong>Re: The next bit</strong></p><p></p><p>The way I see it, there are 3 main possibilities for the fate of the Wizard.</p><p></p><p>1) He dies. Heck wizards aren't known for their HPs. Unless they get really luck with their attack rolls, that should be difficult however. As soon as he starts getting damage, he should try to get out and gaseous form/ escape if possible.</p><p></p><p>Some repricusions of this are that he's probably got some friends, or at least acquaintances that are probably going to be looking into his death. If nothing else the landlord is probably going to figure something is amiss eventually. Note that this is probably moot anyways depending on how much noise they make, if there's enough of a battle the watch itself might show up.</p><p></p><p>2) He's captured. Do your PCs actually have any way of subduing him other than taking him to negative HP and binding him up? This might be rather tough to ocuur. If he's captured, expect him to be interogated. Things to have prepared if that's how things are headed are pieces of information like how he smuggled things in, what his research is, stuff like that. You can probably delay some with that just from the time it would take to break him.</p><p></p><p>Same reprecusions as above, except they might be in less trouble with the law if they turn him in. If they keep him, it might look REALLY bad for them.</p><p></p><p>3) He escapes/ is let go. Escaping is the more likely of the two. Congradulations, they've got an irate mage on their hands, who will probably try to take them down if possible. Doubly so if they get his research or magic supplies. If he escapes, he might try to ambush the group again as the leave, or at an opportune spot.</p><p></p><p>Other than those three options of the status of the mage, there's also whether or not they report this to others.</p><p></p><p>The paladin could quite possibly report it to the watch or something. Heck, they found a smuggler that's doing some nasty experiments, if he's got any superiors in the area he'll probably alert them.</p><p></p><p>So, you probably ought to get a rough idea of how he was smuggling (you might want to give the players a chance to let them know that some of his stuff wouldn't be obtainable through normal channels), what all is in his lab, and how he is seen by the rest of the city. If he's a lone mage that keeps to himself and studies, what happens next will be a lot different than if he's the head of a local mage's guild <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Oh, you probably also ought to figure out if any of the players have people that they would report too... I'm not sure if you've said anything about that.</p><p></p><p>If you've got any more questions let me know. If you get together a spell list / list of items in his possesion, I might be able to think up some sneaky tricks for his confrontation.</p></blockquote><p></p>
[QUOTE="Wolfspirit, post: 563804, member: 737"] [b]Re: The next bit[/b] The way I see it, there are 3 main possibilities for the fate of the Wizard. 1) He dies. Heck wizards aren't known for their HPs. Unless they get really luck with their attack rolls, that should be difficult however. As soon as he starts getting damage, he should try to get out and gaseous form/ escape if possible. Some repricusions of this are that he's probably got some friends, or at least acquaintances that are probably going to be looking into his death. If nothing else the landlord is probably going to figure something is amiss eventually. Note that this is probably moot anyways depending on how much noise they make, if there's enough of a battle the watch itself might show up. 2) He's captured. Do your PCs actually have any way of subduing him other than taking him to negative HP and binding him up? This might be rather tough to ocuur. If he's captured, expect him to be interogated. Things to have prepared if that's how things are headed are pieces of information like how he smuggled things in, what his research is, stuff like that. You can probably delay some with that just from the time it would take to break him. Same reprecusions as above, except they might be in less trouble with the law if they turn him in. If they keep him, it might look REALLY bad for them. 3) He escapes/ is let go. Escaping is the more likely of the two. Congradulations, they've got an irate mage on their hands, who will probably try to take them down if possible. Doubly so if they get his research or magic supplies. If he escapes, he might try to ambush the group again as the leave, or at an opportune spot. Other than those three options of the status of the mage, there's also whether or not they report this to others. The paladin could quite possibly report it to the watch or something. Heck, they found a smuggler that's doing some nasty experiments, if he's got any superiors in the area he'll probably alert them. So, you probably ought to get a rough idea of how he was smuggling (you might want to give the players a chance to let them know that some of his stuff wouldn't be obtainable through normal channels), what all is in his lab, and how he is seen by the rest of the city. If he's a lone mage that keeps to himself and studies, what happens next will be a lot different than if he's the head of a local mage's guild :p Oh, you probably also ought to figure out if any of the players have people that they would report too... I'm not sure if you've said anything about that. If you've got any more questions let me know. If you get together a spell list / list of items in his possesion, I might be able to think up some sneaky tricks for his confrontation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Hivemind IC plot suggestions - MY PLAYERS OUT!
Top