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Hivemind IC plot suggestions - MY PLAYERS OUT!
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<blockquote data-quote="Nifft" data-source="post: 566190" data-attributes="member: 6562"><p>Needles on the doorknob. The password is a drop of human (or whatever race the Wizard is) blood. Note pined to the door says: "MEMO: clean disarming mechanism -- it grows crusty"</p><p></p><p>There's no way to return the XP to the fish. It's not really XP, it's a day's worth of suffering, which <em>can be substituted</em> for 3 XP. The fish aren't losing anything but their sanity. (Since I don't have my BoVD, let's say the Pain ritual drains 3 points of temporary Wisdom, and requires a Will save vs. DC 10 or the target loses another point permanently.)</p><p></p><p>I imagine there wouldn't be too much lying around the lab -- every drop has probably gone towards making magic arms or scrolls, or has been used to enhance the Make-Me-A-Dragon ritual. There's really no good use for <em>LP</em> -- but it is a very addictive drug. If anyone drinks it even once, they have a good chance of becoming magically addicted. Don't tell them this, just keep track of it, and later when you get your hands on the BoVD roll a secret save and, should they fail, go straight to withdrawal symptoms.</p><p></p><p>The fish turn and look at them soulfully. Other NPCs are reluctant to throw the fish away. ("I told guard X to put them in the river, but he said that the fish kept <em>looking</em> at him. He thought they looked so pitiful he just couldn't do it.") The fish should detect as magic, too, of school Transmutation -- that'll probably be the biggest hint.</p><p></p><p>Happy new year!</p><p></p><p> -- Nifft</p></blockquote><p></p>
[QUOTE="Nifft, post: 566190, member: 6562"] Needles on the doorknob. The password is a drop of human (or whatever race the Wizard is) blood. Note pined to the door says: "MEMO: clean disarming mechanism -- it grows crusty" There's no way to return the XP to the fish. It's not really XP, it's a day's worth of suffering, which [i]can be substituted[/i] for 3 XP. The fish aren't losing anything but their sanity. (Since I don't have my BoVD, let's say the Pain ritual drains 3 points of temporary Wisdom, and requires a Will save vs. DC 10 or the target loses another point permanently.) I imagine there wouldn't be too much lying around the lab -- every drop has probably gone towards making magic arms or scrolls, or has been used to enhance the Make-Me-A-Dragon ritual. There's really no good use for [i]LP[/i] -- but it is a very addictive drug. If anyone drinks it even once, they have a good chance of becoming magically addicted. Don't tell them this, just keep track of it, and later when you get your hands on the BoVD roll a secret save and, should they fail, go straight to withdrawal symptoms. The fish turn and look at them soulfully. Other NPCs are reluctant to throw the fish away. ("I told guard X to put them in the river, but he said that the fish kept [i]looking[/i] at him. He thought they looked so pitiful he just couldn't do it.") The fish should detect as magic, too, of school Transmutation -- that'll probably be the biggest hint. Happy new year! -- Nifft [/QUOTE]
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