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Hivemind IC plot suggestions - MY PLAYERS OUT!
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<blockquote data-quote="Nifft" data-source="post: 568130" data-attributes="member: 6562"><p>Here's how I'd tie them together, via a chronology:</p><p></p><p>1) Wizard moves to town, discretely seeks underworld contacts.</p><p></p><p>HOOK: Gather Information could reveal that someone remembers the wizard asking around when he first moved into town.</p><p></p><p>2) Thieves' Guild (which already has contacts with the Nerezi) learns the wizard's needs, supplies him with a Nerezi Rod of Torment.</p><p></p><p>3) Guild knows wizard needs victims, and the Guild has from time to time people who it would rather not see again. The wizard and the guild come to an arrangement. The wizard pretends to be collecting exotic fish; in fact, he's called in by the Guild to get rid of people who have outlived their usefulness.</p><p></p><p>HOOK: rumors of a wizard the Guild calls in when they want someone to disappear. Junior Rogues overhear jokes about "scales of justice" and "sleeps with the fishes" and "he got tanked". Perhaps someone who is (or was) scared for his life talks to the party.</p><p></p><p>4) Guild has the wizard by his short hairs. They provide him with victims and they know he needs to keep the Rod (which is evidence of high treason). So when the Nerezi tell the Guild they want weapons, the Guild knows who will give them a good price. Since the Guild act as middle man, they get the profit (1/2 weapon price), while all the wizard gets is a kobold-in-a-jar every month. Still, he goes along with the arrangement.</p><p></p><p>---</p><p></p><p>Once the party untransform the fish, they're in for a treat. See, each fish was once someone who knew too much -- and each person probably has a tale which will be a decent adventure hook.</p><p></p><p> -- Nifft</p></blockquote><p></p>
[QUOTE="Nifft, post: 568130, member: 6562"] Here's how I'd tie them together, via a chronology: 1) Wizard moves to town, discretely seeks underworld contacts. HOOK: Gather Information could reveal that someone remembers the wizard asking around when he first moved into town. 2) Thieves' Guild (which already has contacts with the Nerezi) learns the wizard's needs, supplies him with a Nerezi Rod of Torment. 3) Guild knows wizard needs victims, and the Guild has from time to time people who it would rather not see again. The wizard and the guild come to an arrangement. The wizard pretends to be collecting exotic fish; in fact, he's called in by the Guild to get rid of people who have outlived their usefulness. HOOK: rumors of a wizard the Guild calls in when they want someone to disappear. Junior Rogues overhear jokes about "scales of justice" and "sleeps with the fishes" and "he got tanked". Perhaps someone who is (or was) scared for his life talks to the party. 4) Guild has the wizard by his short hairs. They provide him with victims and they know he needs to keep the Rod (which is evidence of high treason). So when the Nerezi tell the Guild they want weapons, the Guild knows who will give them a good price. Since the Guild act as middle man, they get the profit (1/2 weapon price), while all the wizard gets is a kobold-in-a-jar every month. Still, he goes along with the arrangement. --- Once the party untransform the fish, they're in for a treat. See, each fish was once someone who knew too much -- and each person probably has a tale which will be a decent adventure hook. -- Nifft [/QUOTE]
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