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[Hivemind] Revolution Calling...
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<blockquote data-quote="Skade" data-source="post: 976684" data-attributes="member: 3320"><p>You want it in email? No big I suppose. I lost your email BTW when my HDD burned up. You mind resending them?</p><p></p><p>Idea number 1</p><p></p><p>I was thinking that we could do a mini-campaign. Basically take story ideas for 12 or so episodes, and detail them, but not as fully as one would do an adventure. It would be like a really well fleshed out outline, with some maps, creatures, characters, tactics, premade encounters and such. It would be a resource for someone who wants to run a lengthy campaign, and just needs the story ideas and some sessionplanning, but the real details would be unique to each GM. </p><p></p><p>It would be structured in say 12 parts broken down like this. </p><p>1) Introduction of characetrs and central plot. </p><p>2) central plot.- introduces possibel ally</p><p>3) character spotlight - this would be made to fit a broad type of charcter, not specific at all, and would be custom to the game</p><p>4) character spotlight</p><p>5) central plot- details on villain</p><p>6) central plot - first real confrontation</p><p>7) break from the norm. some odd ball occurrence to mis things up</p><p>8) plot- this time something really bad happens</p><p>9) character</p><p>10) plot- ally is in trouble</p><p>11) plot - its the end of teh world as we know it</p><p>12) finale</p></blockquote><p></p>
[QUOTE="Skade, post: 976684, member: 3320"] You want it in email? No big I suppose. I lost your email BTW when my HDD burned up. You mind resending them? Idea number 1 I was thinking that we could do a mini-campaign. Basically take story ideas for 12 or so episodes, and detail them, but not as fully as one would do an adventure. It would be like a really well fleshed out outline, with some maps, creatures, characters, tactics, premade encounters and such. It would be a resource for someone who wants to run a lengthy campaign, and just needs the story ideas and some sessionplanning, but the real details would be unique to each GM. It would be structured in say 12 parts broken down like this. 1) Introduction of characetrs and central plot. 2) central plot.- introduces possibel ally 3) character spotlight - this would be made to fit a broad type of charcter, not specific at all, and would be custom to the game 4) character spotlight 5) central plot- details on villain 6) central plot - first real confrontation 7) break from the norm. some odd ball occurrence to mis things up 8) plot- this time something really bad happens 9) character 10) plot- ally is in trouble 11) plot - its the end of teh world as we know it 12) finale [/QUOTE]
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