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[hivemind]the insanity of sleep deprived burnination
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<blockquote data-quote="Silver Moon" data-source="post: 1279269" data-attributes="member: 8530"><p>YEAH! BOOT HILL!</p><p></p><p>Seriously, in fall 2002 I ran a 5-game Boot Hill/AD&D Hybrid game. Basically D&D races, classes and religions super-imposed into the 1881 Boot Hill setting. I've used the D&D combat rules except for firearms, where I've relyed on Boot Hill rules. For the campaign itself I've used the original TSR Boot Hill module #B2, which details the town of Promise City, Arizona. It's worked great, and we did a 3-game follow-up last summer. The modules are logged as the following Story Hour thread: </p><p><a href="http://www.enworld.org/forums/showthread.php?t=28906" target="_blank">http://www.enworld.org/forums/showthread.php?t=28906</a></p><p></p><p>So far they have had encounters with Geronomo, James West, Artimis Gordon, Jesse James and Billy the Kid. Next month I'm planning our next installment, "Gunfight at the O.K. Corral". If you read the story please feel free to comment, as feedback is always welcome and appreciated.</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 1279269, member: 8530"] YEAH! BOOT HILL! Seriously, in fall 2002 I ran a 5-game Boot Hill/AD&D Hybrid game. Basically D&D races, classes and religions super-imposed into the 1881 Boot Hill setting. I've used the D&D combat rules except for firearms, where I've relyed on Boot Hill rules. For the campaign itself I've used the original TSR Boot Hill module #B2, which details the town of Promise City, Arizona. It's worked great, and we did a 3-game follow-up last summer. The modules are logged as the following Story Hour thread: [url]http://www.enworld.org/forums/showthread.php?t=28906[/url] So far they have had encounters with Geronomo, James West, Artimis Gordon, Jesse James and Billy the Kid. Next month I'm planning our next installment, "Gunfight at the O.K. Corral". If you read the story please feel free to comment, as feedback is always welcome and appreciated. [/QUOTE]
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