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<blockquote data-quote="Hungry Like The Wolf" data-source="post: 5271059" data-attributes="member: 93238"><p>A work in progress. This is my first homebrew, after years of running Greyhawk, I've decided to try something different. A campaign world that challenges the players in four areas, mainly intrigue, heroic/ cinematic combat, the frightening unknown and surviving insanity/mutation.</p><p></p><p><strong>Any feedback, criticism and help in achieving these goals is greatly welcomed and appreciated.</strong></p><p></p><p><strong>Update #1: </strong>Okay, so as I kept working away in my spare time I realised it was getting too patchwork for my liking. I was slowly loosing the tone and flavour I wanted so I had to revise and compromise. </p><p></p><p>I'd like to warn other new world builders of this though. From my recent experience, it's easy to dream up all the ideas and compile influences but beware, too many cooks defintely ruins this broth. </p><p> </p><p></p><p> Here is the new mission statement:</p><p> </p><p><strong>Synopsis:</strong></p><p></p><p> I've been increasingly interested with the fears of medieval people and how just outside of their town a sinister world erupted into villages of dogheads and malicious fey. So taking feudalism, political intrigue and medieval/lovecraftian fears I'm aiming to create a world where life is short and tough while your imagination really isn't running wild.</p></blockquote><p></p>
[QUOTE="Hungry Like The Wolf, post: 5271059, member: 93238"] A work in progress. This is my first homebrew, after years of running Greyhawk, I've decided to try something different. A campaign world that challenges the players in four areas, mainly intrigue, heroic/ cinematic combat, the frightening unknown and surviving insanity/mutation. [B]Any feedback, criticism and help in achieving these goals is greatly welcomed and appreciated.[/B] [B]Update #1: [/B]Okay, so as I kept working away in my spare time I realised it was getting too patchwork for my liking. I was slowly loosing the tone and flavour I wanted so I had to revise and compromise. I'd like to warn other new world builders of this though. From my recent experience, it's easy to dream up all the ideas and compile influences but beware, too many cooks defintely ruins this broth. Here is the new mission statement: [B]Synopsis:[/B] I've been increasingly interested with the fears of medieval people and how just outside of their town a sinister world erupted into villages of dogheads and malicious fey. So taking feudalism, political intrigue and medieval/lovecraftian fears I'm aiming to create a world where life is short and tough while your imagination really isn't running wild. [/QUOTE]
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