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<blockquote data-quote="Hungry Like The Wolf" data-source="post: 5272757" data-attributes="member: 93238"><p>Okay, so here is the over-view. I've been looking at a lot of world building blogs and found that I'd try the top-down technique.</p><p></p><p><strong>Setting/Geography</strong></p><p><strong></strong></p><p><strong></strong>The campaign takes place on Mauros which is roughly the shape of South-East Asia (Laos, Cambodia, Vietnam and Thailand) while being roughly half the size. The North where China would be is still unmapped by civilised people due to the ice age-esque temperature and extremely violent tribes which forced Elderoc I to invade the south. </p><p> </p><p> I'm planning on the North to act like my world's equivalent of Middle-Asia. Basically a part of the world that will connect this continent to another but remain largely unmapped and a source of various tribal invasions as warlords push each other out into the known continents. </p><p> </p><p> The other continents will be the focus of other campaigns and I have no idea what I'll do there but I'd like to do a jungle\silk road-esque campaign one day. </p><p></p><p>The seas are vast as most of the world is water with the three main landmasses and lots of unmapped islands. </p><p> </p><p> <strong>Archaic Mauros </strong></p><p> </p><p> Once a great forest stretched from the tip of Mauros to its tail. It was known was the Kingdom of Trees and where the Elves made their home. Legends and early scribes suggest that it was the centre of the old world and the home of the nature gods that some still worship today. </p><p> </p><p> When man first marched on the Kingdom, he was greeted as a friend and granted a small piece of land to live, in the name of peace. However the men started to clear away large chunks of the forest for their crops and livestock. This created the first war of Mauros, once which saw the magical might of the Elves dwindle with each tree that was carved out of their Kingdom of Trees. </p><p> </p><p> Finally, at the treaty of the Tree of Woe, Man and Elf reached an agreement that the northern forests would be left untouched while the southern territories would remain subject to the whims of men. </p><p> </p><p> The treaty stood in place for hundreds of years until the arrival of a new threat. The demi-god, Elderoc came from the north, leading a great army of starving men and women. The Elves resisted, unable to tell man from man they launched the last great campaign of their race attacking both the northern and southern armies of men. </p><p></p><p> During this time the forest was hacked down to it's last patch of trees and the Druidic magic of the Elves failed. The Elves retreated back into the depths of whatever little woodland remained and performed the greatest act in Mauros history, they made their villages and people vanish with the help of their nature gods. </p><p></p><p> Slowly the woodlands grew into what is now the present day Forest of Woe (where the ancient tree of treaty stands) and the Wall of White Pine (a natural forest which acts like a wall between the north of Mauros and the unmapped lands).</p></blockquote><p></p>
[QUOTE="Hungry Like The Wolf, post: 5272757, member: 93238"] Okay, so here is the over-view. I've been looking at a lot of world building blogs and found that I'd try the top-down technique. [B]Setting/Geography [/B]The campaign takes place on Mauros which is roughly the shape of South-East Asia (Laos, Cambodia, Vietnam and Thailand) while being roughly half the size. The North where China would be is still unmapped by civilised people due to the ice age-esque temperature and extremely violent tribes which forced Elderoc I to invade the south. I'm planning on the North to act like my world's equivalent of Middle-Asia. Basically a part of the world that will connect this continent to another but remain largely unmapped and a source of various tribal invasions as warlords push each other out into the known continents. The other continents will be the focus of other campaigns and I have no idea what I'll do there but I'd like to do a jungle\silk road-esque campaign one day. The seas are vast as most of the world is water with the three main landmasses and lots of unmapped islands. [B]Archaic Mauros [/B] Once a great forest stretched from the tip of Mauros to its tail. It was known was the Kingdom of Trees and where the Elves made their home. Legends and early scribes suggest that it was the centre of the old world and the home of the nature gods that some still worship today. When man first marched on the Kingdom, he was greeted as a friend and granted a small piece of land to live, in the name of peace. However the men started to clear away large chunks of the forest for their crops and livestock. This created the first war of Mauros, once which saw the magical might of the Elves dwindle with each tree that was carved out of their Kingdom of Trees. Finally, at the treaty of the Tree of Woe, Man and Elf reached an agreement that the northern forests would be left untouched while the southern territories would remain subject to the whims of men. The treaty stood in place for hundreds of years until the arrival of a new threat. The demi-god, Elderoc came from the north, leading a great army of starving men and women. The Elves resisted, unable to tell man from man they launched the last great campaign of their race attacking both the northern and southern armies of men. During this time the forest was hacked down to it's last patch of trees and the Druidic magic of the Elves failed. The Elves retreated back into the depths of whatever little woodland remained and performed the greatest act in Mauros history, they made their villages and people vanish with the help of their nature gods. Slowly the woodlands grew into what is now the present day Forest of Woe (where the ancient tree of treaty stands) and the Wall of White Pine (a natural forest which acts like a wall between the north of Mauros and the unmapped lands). [/QUOTE]
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