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Hmm, now I want a wizard (what do you do with PCs who die?)
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<blockquote data-quote="Mystic_23" data-source="post: 856395" data-attributes="member: 11693"><p>My group usually starts new characters at the middle of the level one level below their current character's level. That might change in lower levels when they die if there's no logical way that they can reasonably get ressurected. </p><p></p><p>If the player decides that they want a new character, the DM usually tries to find another way to have them leave the group or kills them in such a way that there is no way we can get their stuff. It gets bad when you have players changing characters (for whatever reason) and the group gets that much extra stuff to distribute among the party (gold, magic items, etc.) </p><p></p><p>For example, in one of the games I'm currently playing in, I started playing a human Cleric of Helm...and was LG. One of the other players was a Paladin of Helm as well. So, we got along well, but we tended to butt heads with the rest of the party due to their alignment. </p><p></p><p>However, the guy playing the paladin had to leave because he was going away to college. I knew that my cleric wouldn't be fun to play anymore, because he would spend his entire time butting heads with (and losing to) the rest of the party. </p><p></p><p>The paladin was going to leave the party because he was going to go off and be a Templar (prestige class). So, my cleric left at the same time, and both went off to work closer within the church. That is when I created my current character...the Dwarven Barbarian/Cleric/Runecaster. </p><p></p><p>Sorry for how long this got, but the point is that, as a DM, you have to be careful about players changing characters, and having the equipment and gold redistributed.</p></blockquote><p></p>
[QUOTE="Mystic_23, post: 856395, member: 11693"] My group usually starts new characters at the middle of the level one level below their current character's level. That might change in lower levels when they die if there's no logical way that they can reasonably get ressurected. If the player decides that they want a new character, the DM usually tries to find another way to have them leave the group or kills them in such a way that there is no way we can get their stuff. It gets bad when you have players changing characters (for whatever reason) and the group gets that much extra stuff to distribute among the party (gold, magic items, etc.) For example, in one of the games I'm currently playing in, I started playing a human Cleric of Helm...and was LG. One of the other players was a Paladin of Helm as well. So, we got along well, but we tended to butt heads with the rest of the party due to their alignment. However, the guy playing the paladin had to leave because he was going away to college. I knew that my cleric wouldn't be fun to play anymore, because he would spend his entire time butting heads with (and losing to) the rest of the party. The paladin was going to leave the party because he was going to go off and be a Templar (prestige class). So, my cleric left at the same time, and both went off to work closer within the church. That is when I created my current character...the Dwarven Barbarian/Cleric/Runecaster. Sorry for how long this got, but the point is that, as a DM, you have to be careful about players changing characters, and having the equipment and gold redistributed. [/QUOTE]
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Hmm, now I want a wizard (what do you do with PCs who die?)
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