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*Pathfinder & Starfinder
Hmm. Psionics. What is that at all?
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<blockquote data-quote="uzagi_akimbo" data-source="post: 1548203" data-attributes="member: 15945"><p>As for the allergy - call psionics "Mentalism" or whatever takes your fancy. Its a label, to be exchanged as flavour demands it. And to be honest, I personalyl always had the feeling that D20 FRP lacked some strong and flexible enchantment/mental magics.</p><p></p><p>As for the "spell list" - well, a lot of powers look like duplicates but are either far more personal (with a very limited range) in use or very flexible, yet limited in their effectiveness (just compare damage output of a non-specialised psion against that of a sorcerer of equal level - or the fact that several powers require a constant expenditure of energy to maintain over any prolonged period ). </p><p>A psion, simply through the nature of its class is always a specialist, too (something a sorcerer is only rarely), with the mandatory access to one set of powers blocking out the other six specialty ranges. Which makes them less generic, more distinctive than sorcerers, but keeping the flexibilty that a wizard lacks. Wilders are... hmm interesting, but I don't think, all that powerful, Psychic Warriors are another interesting class (and rather essential for some interesting NPC races like the Githyanki, Githzerai and Duergar). </p><p></p><p>I am not so sure about the races added by the XPH - but these are the easiest thing to pick and discard. And some of the powers are almost ridiculously abusable, but well, any GM can just decide to alter/ban their effects in his personal campaign. They are hard-pressed to do any traditional item creation, too.</p><p></p><p>And they do break the classic fantasy mold - something not be scoffed at.</p></blockquote><p></p>
[QUOTE="uzagi_akimbo, post: 1548203, member: 15945"] As for the allergy - call psionics "Mentalism" or whatever takes your fancy. Its a label, to be exchanged as flavour demands it. And to be honest, I personalyl always had the feeling that D20 FRP lacked some strong and flexible enchantment/mental magics. As for the "spell list" - well, a lot of powers look like duplicates but are either far more personal (with a very limited range) in use or very flexible, yet limited in their effectiveness (just compare damage output of a non-specialised psion against that of a sorcerer of equal level - or the fact that several powers require a constant expenditure of energy to maintain over any prolonged period ). A psion, simply through the nature of its class is always a specialist, too (something a sorcerer is only rarely), with the mandatory access to one set of powers blocking out the other six specialty ranges. Which makes them less generic, more distinctive than sorcerers, but keeping the flexibilty that a wizard lacks. Wilders are... hmm interesting, but I don't think, all that powerful, Psychic Warriors are another interesting class (and rather essential for some interesting NPC races like the Githyanki, Githzerai and Duergar). I am not so sure about the races added by the XPH - but these are the easiest thing to pick and discard. And some of the powers are almost ridiculously abusable, but well, any GM can just decide to alter/ban their effects in his personal campaign. They are hard-pressed to do any traditional item creation, too. And they do break the classic fantasy mold - something not be scoffed at. [/QUOTE]
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Community
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Hmm. Psionics. What is that at all?
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