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<blockquote data-quote="jkason" data-source="post: 5592395" data-attributes="member: 2710"><p>Okay, been bouncing around the SRD, and think I got a bit of inspiration:</p><p></p><p>Gyrs Tado, Half-Orc Ranger (bestial & scavenger racial alts, trapper archetype)</p><p></p><p>The Tados never had what one would call a good life. They were grifters, moving from town to town, eking out an existence from the land, whether that land was desert, oasis, or back alley. Father had few marketable skills, always convinced his ill-conceived inventions would be the Next Big Thing. Mother finally took it upon herself to force them to settle, in a hovel on the outskirts of town, where she used her orc brawn to earn a modest salary loading and unloading caravans. </p><p></p><p>Gyrs learned as much from the pack of strays that accumulated around the small family as he did from his parents. But learn he did, to rely on skill and inborn talents together. When he was old enough, he began hiring himself out as a tracker, combining the orcish gifts he inherited from his mother, the mechanical skills he learned helping father piece together his junk-inventions, and his own personal experience in doing whatever it took to survive. </p><p></p><p>Despite the family history, Gyrs managed to do fairly well for himself. No one would call him rich, but he's managed to accumulate enough wealth to properly equip himself to begin adventuring, where he hopes to earn even more, to finally let his mother rest and his father tinker in obscurity without having to pick garbage piles for supplies.</p></blockquote><p></p>
[QUOTE="jkason, post: 5592395, member: 2710"] Okay, been bouncing around the SRD, and think I got a bit of inspiration: Gyrs Tado, Half-Orc Ranger (bestial & scavenger racial alts, trapper archetype) The Tados never had what one would call a good life. They were grifters, moving from town to town, eking out an existence from the land, whether that land was desert, oasis, or back alley. Father had few marketable skills, always convinced his ill-conceived inventions would be the Next Big Thing. Mother finally took it upon herself to force them to settle, in a hovel on the outskirts of town, where she used her orc brawn to earn a modest salary loading and unloading caravans. Gyrs learned as much from the pack of strays that accumulated around the small family as he did from his parents. But learn he did, to rely on skill and inborn talents together. When he was old enough, he began hiring himself out as a tracker, combining the orcish gifts he inherited from his mother, the mechanical skills he learned helping father piece together his junk-inventions, and his own personal experience in doing whatever it took to survive. Despite the family history, Gyrs managed to do fairly well for himself. No one would call him rich, but he's managed to accumulate enough wealth to properly equip himself to begin adventuring, where he hopes to earn even more, to finally let his mother rest and his father tinker in obscurity without having to pick garbage piles for supplies. [/QUOTE]
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