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HM's AP for PbP -(closed group, playtesting)
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<blockquote data-quote="HolyMan" data-source="post: 5592563" data-attributes="member: 84167"><p>Of course you can't have a desert AP without throwing the PCs lost in it. LOL </p><p></p><p>But that is only a short side thing for this AP, so not a big play and you should have mounts to carry heavy armors while you wear the lighter stuff in the heat.</p><p></p><p>Will look into armors for you though as I will need to for the cavalier.</p><p></p><p>Also as I am trying to keep this generic the monsters,treasure and traps should all be for the GM of the game to fill in what they wish*. There will be set things but not many and then the game is tailored to the party/and system used. </p><p></p><p>GMs are always changing/subtracting (at least I am) and I wish for them not to think of it that way, but more as taking the game and adding to it and making it their own.</p><p></p><p>For favored enemy can't go wrong with human as your main. Later you could take something and then I will add in a few for you to use your ability against them or will have the plot thickened out enough you may realize what you may encounter besides evil cultist.</p><p></p><p>HM</p><p></p><p>* have a monster you wish to encounter but never have? please feel free to give me some ideas (same goes for treasure - is there an item you wish to find let me know and I will add it in for you) as to what you might like to fight</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5592563, member: 84167"] Of course you can't have a desert AP without throwing the PCs lost in it. LOL But that is only a short side thing for this AP, so not a big play and you should have mounts to carry heavy armors while you wear the lighter stuff in the heat. Will look into armors for you though as I will need to for the cavalier. Also as I am trying to keep this generic the monsters,treasure and traps should all be for the GM of the game to fill in what they wish*. There will be set things but not many and then the game is tailored to the party/and system used. GMs are always changing/subtracting (at least I am) and I wish for them not to think of it that way, but more as taking the game and adding to it and making it their own. For favored enemy can't go wrong with human as your main. Later you could take something and then I will add in a few for you to use your ability against them or will have the plot thickened out enough you may realize what you may encounter besides evil cultist. HM * have a monster you wish to encounter but never have? please feel free to give me some ideas (same goes for treasure - is there an item you wish to find let me know and I will add it in for you) as to what you might like to fight [/QUOTE]
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