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HM's AP for PbP -(closed group, playtesting)
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<blockquote data-quote="HolyMan" data-source="post: 5600558" data-attributes="member: 84167"><p>[sblock=Urdrak "Beast" Thaneson ]</p><p>[sblock=Game Info]</p><p>Race:Half Orc</p><p>Class:Invulnerable Beast Totem Barbarian</p><p>Level: 1</p><p>Alignment:CN</p><p>Languages: Common, Orc</p><p>Deity:[/sblock]</p><p>[sblock=Abilities]</p><p>STR:18</p><p>DEX:14</p><p>CON:16</p><p>INT:8</p><p>WIS:12</p><p>CHA:10[/sblock]</p><p>[sblock=Combat]</p><p>HP: 15 = [1d12=12] + 3 (CON) + 0 (misc) + 0 (favored class) (+3 While Raging)</p><p>AC: 18 = 10 + 6 (armor) + 0 (shield) + 2 (DEX) + 0 (misc) (-2 While Raging)</p><p>AC Touch: 12 = 10 + 2 (DEX) + (misc)</p><p>AC Flatfooted: 16 = 10 + 6 (armor) + 0 (shield) + 0 (misc)</p><p>INIT: +4 = +2 (DEX) + 2 (Trait)</p><p>BAB: +1 = +1 (Barb)</p><p>CMB: +5 = +4 (STR) + 1 (BAB)</p><p>CMD: 17 = 10 + 4 (STR) + 2 (DEX) + 1 (BAB)</p><p>Fort: +5 = +2 (base) + 3 (CON) (+3 While Raging)</p><p>Reflex: +2 = +0 (base) + 0 (DEX) <strong><span style="color: Red">+2 for DEX</span></strong></p><p><strong></strong> Will: +2 = +0 (base) + 1 (WIS) + 1 (Trait) (+2 While Raging)</p><p>Speed: <strong><span style="color: Red">30'</span></strong> (40' Base, 30' Armored)</p><p>Damage Reduction:</p><p>Spell Resistance:</p><p>Spell Failure:[/sblock]</p><p>[sblock=Weapon Stats]</p><p><span style="color: Red"><strong>Throwing axe(melee): +5 = +1 (BAB) + 4 (STR)/ DMG = 1d6+4(S), CRIT 20x2</strong></span></p><p><span style="color: Red"><strong>Throwing axe(range): +3 = +1 (BAB) + 2 (DEX)/ DMG = 1d6+4(S), CRIT 20x2, Range 10'</strong></span></p><p>Bite(melee primary natural): +5 = +1 (BAB) + 4 (STR)/ DMG = 1d4+4(P), CRIT 20x2</p><p>Bite(melee primary natural): +7 = +1 (BAB) + 6 (STR)/ DMG = 1d4+6(P), CRIT 20x2 (Raging)</p><p>[/sblock]</p><p>[sblock=Racial Traits]</p><p>+2 to STR</p><p>Medium: Half-orcs are Medium creatures and have no bonuses or penalties due to their size.</p><p>Normal Speed: Half-orcs have a base speed of 30 feet.</p><p>Darkvision: Half-orcs can see in the dark up to 60 feet (see darkvision.)</p><p>Intimidating: Half-orcs receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.</p><p>Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.</p><p>Toothy: Some Half-orcs’ vestigial tusks are massive and sharp, granting a bite attack. This is a primary natural attack that deals 1d4 points of piercing damage. This racial trait replaces the orc ferocity racial trait.</p><p>Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.</p><p>Languages: Half-orcs begin play speaking Common and Orc. </p><p>[/sblock]</p><p>[sblock=Class Features]</p><p>Fast Movement</p><p>Rage: 8 Rounds (4 + 3 Con + 1 FC bonus) +4 STR +6 CON +2 Will Saves -2 AC</p><p>Rage Powers: N/a[/sblock]</p><p>[sblock=Rage Powers]</p><p>...[/sblock]</p><p>[sblock=Feats & Traits]</p><p>1st lvl-Raging Vitality</p><p>3rd lvl-Power Attack</p><p></p><p>Traits:</p><p>a)Reactionary</p><p>b)<a href="http://www.d20pfsrd.com/traits/race-traits/legacy-of-sand-half-orc" target="_blank">Legacy of Sand </a>(Needs Approval)<span style="color: Lime"><strong>Approved</strong></span>[/sblock]</p><p>[sblock=Skills]</p><p>Skill Ranks: 03 = [4 (class) - 01 (INT)] x 00 (LvL) + 00 (misc) + 00 (Favored Class)</p><p>Max Ranks: 01</p><p>ACP: -5</p><p></p><p>Skills:</p><p>() = class skill</p><p>^ = trained only</p><p>[code]</p><p>Total Stat Rank CS Misc ACP</p><p>-03 =()Acrobatics +02 +00 +0 +00 -5 DEX</p><p>[COLOR=Red][B]-01[/B][/COLOR]= Appraise -01 +00 +0 +00 INT</p><p>+00 = Bluff +00 +00 +0 +00 CHA</p><p>-01 =()Climb +04 +00 +0 +00 -5 STR</p><p>-01 =()Craft:_____ -01 +00 +0 +00 INT</p><p>+00 = Diplomacy +00 +00 +0 +00 CHA</p><p>+00 = Disguise +00 +00 +0 +00 CHA</p><p>-03 = Escape Artist +02 +00 +0 +00 -5 DEX</p><p>-03 = Fly +02 +00 +0 +00 -5 DEX</p><p>+na =()Handle Animal^ +00 +00 +0 +00 CHA</p><p>+01 = Heal +01 +00 +0 +00 WIS</p><p>+06 =()Intimidate +00 +01 +3 +02 CHA</p><p>+na =()Know:Nature^ -01 +00 +0 +00 INT</p><p>+05 =()Perception +01 +01 +3 +00 WIS</p><p>[B][COLOR=Red]+00[/COLOR][/B] = Perform:_____ +00 +00 +0 +00 CHA</p><p>-03 =()Ride +02 +00 +0 +00 -5 DEX</p><p>[COLOR=Red][B]+01[/B][/COLOR] = Sense Motive +01 +00 +0 +00 WIS</p><p>-03 = Stealth +02 +00 +0 +00 -5 DEX</p><p>+05 =()Survival +01 +01 +3 +00 WIS</p><p>-01 =()Swim +04 +00 +0 +00 -5 STR</p><p>[/code][/sblock]</p><p>[sblock=Equipment]</p><p>[code]</p><p>Equipment Cost Weight</p><p>Throwing Axe 08 gp 2 lb</p><p>Chainmail 150 gp 40 lb</p><p>Belt Pouch 01 gp .5 lb</p><p>--Flint and Steel 01 gp 0 lb</p><p>--Rations x2 01 gp 1 lb</p><p>--Waterskins[B][COLOR=Red]x2[/COLOR][/B] 2 gp 8 lb</p><p>[B][COLOR=Red]free outfit???[/COLOR][/B]</p><p>Total weight carried: 51.5 lbs</p><p>[/code]Treasure:17gp, sp, cp Gems:</p><p></p><p>Carrying Capacity:</p><p>light-100</p><p>medium-200</p><p>heavy-300[/sblock]</p><p>[sblock=Details]</p><p>Size:M</p><p>Gender:Male</p><p>Age: 19</p><p>Height: 6'1</p><p>Weight: 220</p><p>Hair Color: Bald, shaven as he is an outcast</p><p>Eye Color: Black</p><p>Skin Color: Tanned, from wondering the desert.</p><p>Appearance: Tall dark and Handsome? More to come.</p><p>Demeanor:[/sblock]</p><p>[sblock=Background]... [/sblock]</p><p>[sblock=Adventure Notes] None yet[/sblock]</p><p>[sblock=Level Ups]</p><p>Level 2</p><p>Class: Barbarian</p><p>BAB: +1 to +2</p><p>Fort: +2 to +3</p><p>Ref: +0 to +0</p><p>Will: +0 to +0</p><p>Feat:</p><p>Class Features:Rage Powers(Lesser Beast Totem), Invulnerability </p><p>HP: +13 = (1d12 - 2 = 10) + 3 [CON] + 15 (Old Total) = 28 (new total)</p><p>Skill Ranks: +06 = +04 (Class) - 1(INT) + 03 (Old Total) = 06 (new total)</p><p>Skills<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />erception, Survival, Intimidate</p><p>Favored Class Bonus:Extra Rage Round[/sblock] [/sblock]</p><p></p><p>[sblock=Gyrs Tado]</p><p>[sblock=Game Info]</p><p>Race: Half-Orc</p><p>Class: Ranger (Trapper)</p><p>Level: 1</p><p>Alignment: Chaotic Good</p><p>Languages: Orc, Common</p><p>Deity:None[/sblock]</p><p>[sblock=Abilities]</p><p>STR: 18 +4</p><p>DEX: 16 +3</p><p>CON: 12 +1</p><p>INT: 10 +0</p><p>WIS: 14 +2</p><p>CHA: 8 -1[/sblock]</p><p>[sblock=Combat]</p><p>HP: 11/11 = [1d10=10] + 1 (CON)</p><p>AC: 17 = 10 + 4 (armor) + 3 (DEX) </p><p>AC Touch: 13 = 10 + 3 (DEX)</p><p>AC Flatfooted: 15 = 10 + 5 (armor)<strong><span style="color: Red"> Armor is +4 should be 14</span></strong></p><p>INIT: +3 = +3 (DEX)</p><p>BAB: +1 = +1 (Ranger)</p><p>CMB: +5 = +4 (STR) + 1 (BAB)</p><p>CMD: 18 = 10 + 4 (STR) + 3 (DEX) + 1 (BAB)</p><p>Fort: +4 = +2 (base) + 1 (Con) +1 Trait (Resilient)</p><p>Reflex: +5 = +2 (base) + 3 (Dex)</p><p>Will: +2 = +0 (base) + 2 (Wis)</p><p>Speed: 20' <strong><span style="color: Red">?? armor is light as well as load</span></strong></p><p><strong></strong> Damage Reduction: N/A</p><p>Spell Resistance: N/A[/sblock]</p><p>[sblock=Weapon Stats]</p><p>Greatsword (melee): +5 = +1 (BAB) + 4 (STR)/ DMG = 2d6+6(S), CRIT 19-20x2</p><p>Shortbow (ranged): +4 = +1 (BAB) +3 (DEX) / DMG = 1d6(P), CRIT x3, range 60 ft.</p><p>[/sblock]</p><p>[sblock=Racial Traits]</p><p>* +2 ability of choice (Str)</p><p>* Darkvision</p><p>* Orc Blood (counts as human and orc for effects)</p><p>* Weapon Familiarity:</p><p> Proficient greataxe and falchion</p><p> any 'orc' weapon is martial</p><p>* Auto lang: Common and orc</p><p>* Bestial (replaces ferocity): +2 perception</p><p>* Scavenger (replaces intimidating):</p><p> +2 Appraise</p><p> +2 perception to find hidden objects (including traps / doors)</p><p> +2 perception determine if food is spoiled</p><p> +2 perception identify potion by taste[/sblock]</p><p>[sblock=Class Features]</p><p>* Favored enemy: Human</p><p>* Trapfinding (+1/2 ranger level to Perception v. traps and Disable Device)</p><p>* Simple & martial weapon proficiency</p><p>* Light & medium armor proficiency</p><p>* Shield proficiency (non-tower)</p><p>* Track (+1/2 ranger level to survival to track)</p><p>* Wild Empathy[/sblock]</p><p>[sblock=Feats & Traits]</p><p>1st lvl- Power Attack</p><p></p><p>Traits:</p><p>a) Poverty-Stricken (+1 Survival checks)</p><p>b) Resilient (+1 Fort saves)[/sblock]</p><p>[sblock=Skills]</p><p>Skill Ranks: 07 = [6 (class) + 00 (INT)] x 01 (LvL) + 00 (misc) + 01 (Favored Class)</p><p>Max Ranks: 1 </p><p>ACP: -2</p><p></p><p>Skills:</p><p>() = class skill</p><p>^ = trained only</p><p>[code]</p><p>Total Stat Rank CS Misc ACP</p><p>+01 = Acrobatics +03 +00 +0 +00 -2 DEX</p><p>+02 = Appraise +00 +00 +0 +02 INT</p><p>-01 = Bluff -01 +00 +0 +00 CHA</p><p>+01 = Bluff (favored enemy)</p><p>+02 =()Climb +04 +00 +0 +00 -2 STR</p><p>+00 =()Craft:_____ +00 +00 +0 +00 INT</p><p>-01 = Diplomacy -01 +00 +0 +00 CHA</p><p>+08 =()Disable Device^ +03 +01 +3 +03 -2 DEX</p><p>-01 = Disguise -01 +00 +0 +00 CHA</p><p>+01 = Escape Artist +03 +00 +0 +00 -2 DEX</p><p>+01 = Fly +03 +00 +0 +00 -2 DEX</p><p>+03 =()Handle Animal^ -01 +01 +3 +00 CHA</p><p>[COLOR=Red][B]+02[/B][/COLOR] =()Heal [B][COLOR=Red]+02[/COLOR][/B] +00 +0 +00 WIS</p><p>-01 =()Intimidate -01 +00 +0 +00 CHA</p><p>+na = Know:Arcana^ +00 +00 +0 +00 INT</p><p>+04 =()Know:Dungeoneering^ +00 +01 +3 +00 INT</p><p>+na = Know:Engineering^ +00 +00 +0 +00 INT</p><p>+na =()Know:Geography^ +00 +00 +0 +00 INT</p><p>+na = Know:History^ +00 +00 +0 +00 INT</p><p>+na = Know:Local^ +00 +00 +0 +00 INT</p><p>+04 =()Know:Nature^ +00 +01 +3 +00 INT</p><p>+na = Know:Nobility^ +00 +00 +0 +00 INT</p><p>+na = Know:Planes^ +00 +00 +0 +00 INT</p><p>+na = Know:Religion^ +00 +00 +0 +00 INT</p><p>+na = Linguistics^ +00 +00 +0 +00 INT</p><p>+08 =()Perception +02 +01 +3 +02 WIS</p><p>+10 =()Perception (hidden objects (doors), spoiled food, favored enemy, identify potion by taste)</p><p>+11 =()Perception (vs. traps)</p><p>-01 = Perform:_____ -01 +00 +0 +00 CHA</p><p>+na =()Profession^:_____ +00 +00 +0 +00 WIS</p><p>+01 =()Ride +03 +00 +0 +00 -2 DEX</p><p>+02 = Sense Motive +02 +00 +0 +00 WIS</p><p>+04 = Sense Motive (favored enemy)</p><p>+na = Sleight of Hand^ +03 +00 +0 +00 -2 DEX</p><p>+na =()Spellcraft^ +00 +00 +0 +00 INT</p><p>+05 =()Stealth +03 +01 +3 +00 -2 DEX</p><p>+07 =()Survival +02 +01 +3 +01 WIS</p><p>+08 =()Survival (find / follow tracks)</p><p>+10 =()Survival (track favored enemy)</p><p>+02 =()Swim +04 +00 +0 +00 -2 STR</p><p>+na = Use Magic Device^ -01 +00 +0 +00 CHA</p><p>[/code]Misc modifiers:</p><p>* +1/2 ranger level (min 1) on Disable Device and Survival checks to find / follow tracks</p><p>* +2 Disable Device: MW theives' tools</p><p>* +1 Survival (Poverty Stricken trait)</p><p>* +2 Perception (Bestial racial trait)</p><p>* +2 favored enemy bonus, as noted above</p><p>Scavenger racial trait: </p><p> * +2 Appraise </p><p> * +2 Perception to find hidden objects (including traps / doors) </p><p> * +2 perception determine if food is spoiled</p><p> * +2 perception identify potion by taste[/sblock]</p><p>[sblock=Equipment]</p><p>[code]</p><p>Equipment Cost Weight</p><p>--Carried / worn--</p><p></p><p>Greatsword...................50gp...8lb</p><p>Shortbow.....................30gp...2lb</p><p>Arrows (x20)..................1gp...3lb</p><p></p><p>Chain Shirt..................100gp...25lb</p><p></p><p>Backpack......................2gp...2lb</p><p>Explorer's Outfit............--.....--</p><p>Belt pouch....................1gp...1/2 lb</p><p>Signal Whistle................8sp...--</p><p></p><p>--In Backpack--</p><p>Flint and Steel...............1gp...--</p><p>Rope, Hempen (50ft)...........1gp...10lb</p><p>MW Thieves' tools...........100gp...2lb</p><p>Waterskin.....................1gp...4lb</p><p></p><p></p><p>Total weight carried: 56.5 lbs </p><p>[/code]Treasure: 12gp, 2sp, </p><p></p><p><u>Carrying Capacity:</u></p><p>light- 100</p><p>medium- 200</p><p>heavy- 300[/sblock]</p><p>[sblock=Details]</p><p>Size: Medium</p><p>Gender: Male</p><p>Age: 17</p><p>Height: 5'10"</p><p>Weight: 210</p><p>Hair Color: Black/yellow</p><p>Eye Color: Yellow</p><p>Skin Color: Mottled gray</p><p>Appearance: Beyond the obvious signs of orcish heritage for his kind, Gyrs has oversized ears, the slightest suggestion of a muzzle, and animalistic patterning in his hair and skin, making him also evocative of a hyena or cheetah. </p><p>Demeanor:Gyrs wants to do good by his family, but his appearance has made him wary of interaction, especially with humans, whom he's found to be most insensitive to him. He tends to either be quiet or gruff, the latter having less to do with attitude problems than with his own general lack of social graces.[/sblock] </p><p>[sblock=Background]The Tados never had what one would call a good life. They were grifters, moving from town to town, eking out an existence from the land, whether that land was desert, oasis, or back alley. Father had few marketable skills, always convinced his ill-conceived inventions would be the Next Big Thing. Mother finally took it upon herself to force them to settle, in a hovel on the outskirts of town, where she used her orc brawn to earn a modest salary loading and unloading caravans. </p><p></p><p>Gyrs learned as much from the pack of strays that accumulated around the small family as he did from his parents. But learn he did, to rely on skill and inborn talents together. When he was old enough, he began hiring himself out as a tracker, combining the orcish gifts he inherited from his mother, the mechanical skills he learned helping father piece together his junk-inventions, and his own personal experience in doing whatever it took to survive. </p><p></p><p>Despite the family history, Gyrs managed to do fairly well for himself. No one would call him rich, but he's managed to accumulate enough wealth to properly equip himself to begin adventuring, where he hopes to earn even more, to finally let his mother rest and his father tinker in obscurity without having to pick garbage piles for supplies.[/sblock]</p><p>[sblock=Adventure Notes] None yet[/sblock]</p><p>[sblock=Level Ups]</p><p>Level 2</p><p>Class: Ranger (trapper)</p><p>BAB: +1 to +2</p><p>Fort: +4 to +5</p><p>Ref: +5 to +6</p><p>Will: +2 to +2</p><p>Feat: n/a</p><p>Class Features: Combat Style Feat (Archery: Rapid Shot)</p><p>HP: +9 = (1d10 - 2 = 8) + 1 [CON] +1 FC + 11 (Old Total) = 21 (new total)</p><p>Skill Ranks: +6 = +6 (Class) + 0 (misc) + 7 (Old Total) = 13 (new total)</p><p>Skills: +1 each Disable Device, Handle Animal, Know (Nature OR Dungeoneering), Perception, Stealth, Survival</p><p>Favored Class Bonus: +1 HP[/sblock] [/sblock]</p><p></p><p>[sblock=Arsa of the Stingheart Tribe]</p><p>[sblock=Game Info]</p><p>Race: Halfling (Outrider Alternate Racial Trait)</p><p>Class: Desert Druid (Druid – Desert Archetype)</p><p>Level: 1</p><p>Alignment: Neutral</p><p>Languages: Common, Halfling</p><p>Deity: Chelicera[/sblock]</p><p>[sblock=Abilities]</p><p>STR: 14 (10 points -2 racial)</p><p>DEX: 14 (2 points +2 racial)</p><p>CON: 14 (5 points)</p><p>INT: 10 (0 points)</p><p>WIS: 16 (10 points)</p><p>CHA: 10 (-2 points +2 racial)</p><p>[/sblock]</p><p>[sblock=Combat]</p><p>HP: 10 = [1d8=8] + 2 (CON) + 0 (misc) + 0 (favored class)</p><p>AC: 19 = 10 + 4 (armor) + 2 (shield) + 2 (DEX) + 1 (misc)</p><p>AC Touch: 13 = 10 + 2 (DEX) + 1 (misc)</p><p>AC Flatfooted: 17 = 10 + 4 (armor) + 2 (shield) + 1 (misc)</p><p>INIT: +4 = +2 (DEX) + 2 (misc)</p><p>BAB: +0 = +0 (list class)</p><p>CMB: +2 = +2 (STR) + 0 (BAB) <strong><span style="color: Red">-1 (size) total should be +1</span></strong></p><p><strong></strong> CMD: 14 = 10 + 2 (STR) + 2 (DEX) + 0 (BAB) <strong><span style="color: Red">-1 (size) total should be 13</span></strong></p><p>Fort: +5 = +2 (base) + 2 (CON) + 1 (racial)</p><p>Reflex: +3 = +0 (base) + 2 (DEX) + 1 (racial)</p><p>Will: +6 = +2 (base) + 3 (WILL) + 1 (racial)</p><p>Speed: 15 ft (20 ft. base)</p><p>Damage Reduction: 0</p><p>Spell Resistance: 0</p><p>Spell Failure: 0[/sblock]</p><p>[sblock=Weapon Stats]</p><p><span style="color: Red"><strong>Shortspear(melee): +3 = +0 (BAB) +2 (STR) +1 (size)/1d4+2 (P), Crit x2</strong></span></p><p><span style="color: Red"><strong>Shortspear(range): +3 = +0 (BAB) +2 (DEX) +1 (size)/1d4+2 (P), Crit x2, Range 20'</strong></span></p><p><span style="color: Red"><strong>Scimitar(melee): +3 = +0 (BAB) +2 (STR) +1 (size)/1d4+2 (S), Crit 18-20x2</strong></span></p><p>[/sblock]</p><p>[sblock=Racial Traits]</p><p>+2 Dex, +2 Cha, -2 Str</p><p>Small size, slow speed</p><p>Fearless: +2 racial bonus on saves against fear. Stacks with Halfling Luck.</p><p>Halfling Luck: +1 racial bonus all saving throws.</p><p> Outrider: +2 racial bonus on Handle Animal and Ride checks. Replaces Sure-Footed.</p><p>Weapon Familiarity: proficient with slings, treat any weapon with “Halfling” in name as martial[/sblock]</p><p>[sblock=Class Features]</p><p>Nature Bond – Animal Companion (Scorpion)</p><p>Spontaneous Casting: can sacrifice any prepared spell to cast Summon Nature’s Ally of the same spell level.</p><p>Nature Sense: +2 bonus on Knowledge (nature) and Survival checks.</p><p>Wild Empathy: +1 Diplomacy for animals. -3 for magical beasts.[/sblock]</p><p>[sblock=Feats & Traits]</p><p>1st lvl-Mounted Combat</p><p>3rd lvl-</p><p></p><p>Traits:</p><p>a) Reactionary: +2 Trait bonus on Initiative checks.</p><p>b) Focused Mind: +2 Trait bonus on concentration checks.[/sblock]</p><p>[sblock=Skills]</p><p>Skill Ranks: 05 = [4 (class) + 00 (INT)] x 00 (LvL) + 00 (misc) + 01 (Favored Class)</p><p>Max Ranks: 01 </p><p>ACP: -5</p><p></p><p>Skills:</p><p>() = class skill</p><p>^ = trained only</p><p>[code]</p><p>Total Stat Rank CS Misc ACP</p><p>-03 =()Climb +02 +00 +0 +00 -5 STR</p><p>+00 =()Craft:_____ +00 +00 +0 +00 INT</p><p>-03 =()Fly +02 +00 +0 +00 -5 DEX</p><p>+06 =()Handle Animal^ +00 +01 +3 +02 CHA</p><p>[B][COLOR=Red]+03[/COLOR][/B] =()Heal +03 +00 +0 +00 WIS</p><p>+na =()Know:Geography^ +00 +00 +0 +00 INT</p><p>+04 =()Know:Nature^ +00 +01 +3 +00 INT</p><p>+07 =()Perception +03 +01 +3 +00 WIS</p><p>+na =()Profession^:_____ +03 +00 +0 +00 WIS</p><p>+03 =()Ride +02 +01 +3 +02 -5 DEX</p><p>+na =()Spellcraft^ +00 +00 +0 +00 INT</p><p>+07 =()Survival +03 +01 +3 +00 WIS</p><p>-03 =()Swim +02 +00 +0 +00 -5 STR</p><p> [/code][/sblock]</p><p>[sblock=Spellcasting]</p><p>Spellcasting (Druid CL 1, DC 13+lvl)</p><p>Regularly Prepared Spells:</p><p>0 (3)- Create Water, Light, Purify Food and Drink</p><p>1 (2)- Cure Light Wounds, Entangle[/sblock]</p><p>[sblock=Equipment]</p><p>[code]</p><p>Equipment Cost Weight</p><p>Hide Armor 15 GP 12.5 lbs</p><p>Heavy Wooden Shield 7 GP 5 lbs</p><p>Shortspear 1 GP 1.5 lbs</p><p>Scimitar 15 GP 2 lbs</p><p>Hot Weather Outfit 8 GP 2 lbs</p><p>[B][COLOR=Red]-your free outfit?? cost free weight 0lb[/COLOR][/B]</p><p>Holly and Mistletoe 0 GP 0 lbs</p><p>Holy Symbol (Chelicera) 1 GP 0 lbs</p><p>Spell Component Pouch 5 GP .5 lbs</p><p>[COLOR=Red][B]still weighs 2 lb even for a small caster[/B][/COLOR]</p><p>Tattoo 20 GP ---</p><p>Backpack 2 GP .5 lbs</p><p>Trail Rations (2) 1 GP .5 lbs</p><p></p><p>(On Mount)</p><p>Exotic Riding Saddle 30 GP 30 lbs</p><p>Saddlebags 4 GP 8 lbs</p><p>Trail Rations (8) 4 GP 2 lbs</p><p> </p><p>Total weight carried: 24.5 lbs -[COLOR=Red][B] have it at 24lb after corrections[/B][/COLOR][/code]Treasure: 7 gp, sp, cp Gems:</p><p></p><p>Carrying Capacity:</p><p>light- 0-43</p><p>medium- 44-87</p><p>heavy- 88-130 [/sblock]</p><p>[sblock=Details]</p><p>Size: Small</p><p>Gender: Male</p><p>Age: 28</p><p>Height: 3’2”</p><p>Weight: 35 lbs</p><p>Hair Color: light sandy brown</p><p>Eye Color: green</p><p>Skin Color: dark tan</p><p>Appearance: Arsa is unremarkable for a desert Halfling, at first glance. He wears the comfortable and common light-colored desert robes, with the addition of a stylized scorpion mask. The body of the little creature covers his forehead while each arm and pincer curves out and around his eye until it comes to rest on his cheek. The tail is pulled back over his head. His green eyes peer out from behind the grim facial cover, always with a distinct air of uncaring. His sandy brown hair is kept short and he has not facial hair of any sort. A tattoo of a scorpion’s tail runs up his neck, with the stinger inked into his chin. A pincer tattoo adorns the back of each hand. If one were to remove Arsa’s robes, they would see the rest of the tattoo – a large scorpion covering his chest with the aforementioned limbs leading to his endpoints.</p><p>Demeanor: Arsa Stingheart is generally terse. He is a fairly reasonable person (for a worshipper of Chelicera), but his cold speech and lack of tact can make him seem a far more cruel individual than he is. It doesn’t help that he mainly sees people as either useful to his survival or as threats to it. Shades of grey has little meaning to him.[/sblock] </p><p>[sblock=Background]</p><p>Arsa’s life up to now has been fairly average for his people. The only unusual thing in his youth was his choice to follow the druidic path of Chelicera, and even that is reasonably common among the Halfling tribes. He endured the three stings of the rite and Chelicera saw fit to send one of her arachnid children to be his ally. Since then, Arsa and Tox (the name of the scorpion) have learned the ways of the Stinging Queen and served the Stingheart Tribe. But Chelicera called him away… and her call led him to the city.</p><p>[/sblock]</p><p>[sblock=Adventure Notes] None yet[/sblock]</p><p>[sblock=Level Ups]</p><p>Level 2</p><p>Class: Druid 2</p><p>BAB: +0 to +1</p><p>Fort: +2 to +3</p><p>Ref: +0 to +0</p><p>Will: +2 to +3</p><p>Feat: none</p><p>Class Features:</p><p>HP: +8 = (1d8 - 2 = 6) + 2 [CON] + 10 (Old Total) = 18 (new total)</p><p>Skill Ranks: +05 = +04 (Class) + 1 (misc) + 5 (Old Total) = 10 (new total)</p><p>Skills: </p><p>Favored Class Bonus: Skill Point (already factored into above info)[/sblock] </p><p>[sblock=Animal Companion Tox]</p><p>[code]</p><p>Medium Vermin – Giant Scorpion</p><p>Init +1; Senses: Darkvision; Tremorsense 30 ft; </p><p></p><p>--------------------</p><p>DEFENSE</p><p>--------------------</p><p>AC 12 AC (T) 11 AC (FF) 11 (+1 DEX, +1 Natural)</p><p>HP 9 (1d8+1 CON)</p><p>Fort +4, Ref +4, Will +0</p><p></p><p>--------------------</p><p>OFFENSE</p><p>--------------------</p><p>Speed 40 ft.</p><p>Attacks: Melee 2 Claws +2[B][COLOR=Red](+1?) [/COLOR][/B]for 1d4 damage plus Grab and sting -3[B][COLOR=Red](-4?)[/COLOR][/B] for 1d4 plus poison [B][COLOR=Red](frequency 1 round (6) , effect 1 STR dmg, cure 1 save, CON-based DC)[/COLOR][/B]</p><p>Space 5 ft.; Reach 5 ft.</p><p></p><p>--------------------</p><p>STATISTICS</p><p>--------------------</p><p>Str 11, Dex 12, Con 12, Int -, Wis 10, Cha 2</p><p>BAB +1; CMB +1; CMD 12 (23 vs. Trip)[B][COLOR=Red]says +12 vs trips should this be 24?[/COLOR][/B]</p><p>Mindless</p><p>--------------------</p><p>SPECIAL ABILITIES</p><p>--------------------</p><p>Darkvision 60 ft.</p><p>Link: A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.</p><p>Share Spells: The druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion’s type (vermin).</p><p></p><p>--------------------</p><p>Tricks (1+1 Bonus)</p><p>--------------------</p><p>Attack, Come</p><p> [/code]<strong><span style="color: Red">Need to do carrying capacity/speed when mounted for Tox. Notice they take away the climb speed for when a scorpion is a companion, but says nothing about it when they are a familiar. Hmmm going to look into all this.</span></strong>[/sblock] [/sblock]</p><p></p><p></p><p>[sblock=Sandwalker, Elven witch]</p><p>[sblock=Game Info]Race: Elf</p><p>Class: Witch</p><p>Level: 1</p><p>Alignment: Neutral</p><p>Languages: Celestial, Common, Draconic, Elven, Gnoll, Sylvan</p><p>Deity: Nature[/sblock]</p><p>[sblock=Abilities]</p><p>STR: 12</p><p>DEX: 13</p><p>CON: 10</p><p>INT: 18</p><p>WIS: 14</p><p>CHA: 14[/sblock]</p><p>[sblock=Combat]</p><p>HP: 06 = [1d6=6] + 0 (CON) + 0 (misc) + 0 (favored class)</p><p></p><p>AC: 11 = 10 + 0 (armor) + 0 (shield) + 1 (DEX) + 0 (misc)</p><p>AC Touch: 11 = 10 + 1 (DEX) + 0 (misc)</p><p>AC Flatfooted: 10 = 10 + 0 (armor) + 0 (shield) + 0 (misc)</p><p></p><p>INIT: +1 = +1 (DEX) + 0 (misc)</p><p></p><p>BAB: +0 = +0 (desert druid)<strong><span style="color: Red">??witch??</span></strong></p><p>CMB: +1 = +1 (STR) + 0 (BAB)</p><p>CMD: 12 = 10 + 1 (STR) + 1 (DEX) + 0 (BAB)</p><p></p><p>Fort: +0 = +0 (base) + 0 (CON)</p><p>Reflex: +1 = +0 (base) + 1 (DEX)</p><p>Will: +4 = +2 (base) + 2 (WILL)</p><p>**Immune to magic sleep, +2 vs enchantment; +4 vs heat effects; +1 vs fire effects</p><p>**+4 on Fort saves and Con checks to avoid fatigue, exhaustion, or ill effects from running.</p><p></p><p>Speed: 30 ft</p><p>Damage Reduction:</p><p>Spell Resistance:</p><p>Spell Failure:[/sblock]</p><p>[sblock=Weapon Stats]</p><p>Longbow(ranged): +1 = +0 (BAB) + 1 (DEX)/DMG = 1d8(P), CRIT x3,<strong><span style="color: Red"> Range 100'</span></strong> 20 arrows </p><p>Longspear(melee): +1 = +0 (BAB) + 1 (STR)/ DMG = 1d8+1(S), CRIT x3</p><p>Morningstar(melee): +1 = +0 (BAB) + 1 (STR)/ DMG = 1d8+1(B&P), CRIT x2</p><p>Dagger(melee): +1 = +0 (BAB) + 1 (STR)/ DMG = 1d4+1(P/S), CRIT 19-20/x2</p><p>Dagger(ranged): +1 = +0 (BAB) + 1 (DEX)/DMG = 1d4+1(P/S), CRIT 19-20/x2 <strong><span style="color: Red">Range 10'</span></strong></p><p>[/sblock]</p><p>[sblock=Racial Traits]Low-Light Vision</p><p>Desert Runner</p><p>Elven Immunities</p><p>Keen Senses</p><p>Elven Weapon Familarity[/sblock]</p><p>[sblock=Class Features]</p><p>Simple Weapons Proficiency</p><p>Spellcasting</p><p>Hex (DC 14) - Charm (30'; Improve attitude by one step for 1 minute as if Diplomacy skill successfully used)</p><p>Familiar - Thrush (wisdom spirit)[/sblock]</p><p>[sblock=Feats & Traits]1st lvl-Breadth of Experience</p><p></p><p>Traits:</p><p>a)Desert Child: +4 to resist heat effects, +1 to resist fire effects; the first thing the spirit of wisdom taught Sandwalker was how to survive the desert</p><p>b)Well Spoken: +1 Diplomacy, Diplomacy is class skill; the second thing the spirit of wisdom taught Sandwalker was how to survive amongst those who dwell in the desert[/sblock]</p><p>[sblock=Skills]Skill Ranks: 07 = [2 (class) + 04 (INT)] x 01 (LvL) + 00 (misc) + 01 (Favored Class)</p><p>Max Ranks: 01 </p><p>ACP: -0</p><p></p><p>Skills:</p><p>() = class skill</p><p>^ = trained only</p><p>[code]</p><p>Total Stat Rank CS Misc ACP</p><p>+01 = Acrobatics +01 +00 +0 +00 -0 DEX</p><p>+04 = Appraise +04 +00 +0 +00 INT</p><p>+02 = Bluff +02 +00 +0 +00 CHA</p><p>+00 = Climb +00 +00 +0 +00 -0 STR</p><p>+04 = ()Craft:_____ +04 +00 +0 +00 INT</p><p>+10 = ()Diplomacy +02 +01 +3 +04 CHA</p><p>+na = Disable Device^ +01 +00 +0 +00 -0 DEX</p><p>+02 = Disguise +02 +00 +0 +00 CHA</p><p>+01 = Escape Artist +01 +00 +0 +00 -0 DEX</p><p>+01 = ()Fly +01 +00 +0 +00 -0 DEX</p><p>+na = Handle Animal^ +02 +00 +0 +00 CHA</p><p>+02 = ()Heal +02 +00 +0 +00 WIS</p><p>+02 = Intimidate +02 +00 +0 +00 CHA</p><p>+10 = ()Know:Arcana +04 +01 +3 +02 INT</p><p>+10 = ()Know:History +04 +01 +3 +02 INT</p><p>+07 = Know:Local +04 +01 +0 +02 INT</p><p>+06 = ()Know:Nature +04 +00 +0 +02 INT</p><p>+10 = ()Know:Planes +04 +01 +3 +02 INT</p><p>+06 = Know:untrained +04 +00 +0 +02 INT</p><p>+na = Linguistics^ +04 +00 +0 +00 INT</p><p>+06 = Perception +02 +00 +0 +04 WIS</p><p>+02 = Perform:_____ +02 +00 +0 +00 CHA</p><p>+04 = ()Prof:untrained +02 +00 +0 +02 WIS</p><p>+01 = Ride +01 +00 +0 +00 -0 DEX</p><p>+04 = Sense Motive +02 +00 +0 +02 WIS</p><p>+na = Sleight of Hand^ +01 +00 +0 +00 -0 DEX</p><p>+08 = ()Spellcraft^ +04 +01 +3 +00 INT</p><p>+01 = Stealth +01 +00 +0 +00 -0 DEX</p><p>+02 = Survival +02 +00 +0 +00 WIS</p><p>+00 = Swim +00 +00 +0 +00 -0 STR</p><p>+06 = ()Use Magic Device^ +02 +01 +3 +00 CHA</p><p>[/code][/sblock]</p><p>[sblock=Spellcasting]Level, #/day, DC</p><p>0, 3, 14</p><p>1, 2(1+1), 15</p><p></p><p>*Prepared</p><p><em>Cantrips</em>: Bleed, Dancing Lights*, Daze, Detect Magic*, Detect Poison, Guidance*, Light, Mending, Message, Putrefy Food & Drink, Read Magic, Resistance, Spark, Stabilize, Touch of Fatigue</p><p><em>1st level</em>: comprehend languages, cure light wounds, ear piercing scream*, enlarge person, mage armor*, ray of enfeeblement, reduce person</p><p>[/sblock]</p><p>[sblock=Frodo, thrush familiar]Diminutive animal</p><p>Init +2; Senses low-light vision; Perception +5</p><p></p><p>Defense</p><p>AC 17, touch 16, flat-footed 15 (+2 Dex, +4 size, +1 Natural Armor)</p><p>hp 3 (1 HD)</p><p>Fort +0 = 0 (Base) + 0 (Con) </p><p>Ref +4 = 2 (Base) + 2 (Dex)</p><p>Will +4 = 2 (Base) + 2 (Wis)</p><p></p><p>Offense</p><p>Speed 10 ft., fly 40 ft. (average)</p><p>Melee bite –1 (1d2–5)</p><p>Space 1 ft.; Reach 0 ft.</p><p></p><p>Statistics</p><p>Str 1, Dex 15, Con 6, Int 6, Wis 15, Cha 6</p><p>Base Atk +0; CMB –2; CMD 3</p><p>Feats Skill Focus (Perception)</p><p>Skills </p><p>Fly +12 = 2 (Dex) + 1 (ranks) + 3 (csb) + 6 (size) </p><p>Perception +5 = 2 (Wis) + 3 (Feat)</p><p><strong><span style="color: Red">I believe the familiar knows all the skills you do (if I'm reading it correctly). So any skill Sandwalker has a rank in Frodo does as well but uses his own stats and misc modifiers.</span></strong></p><p></p><p>Grant master Alertness when within arms reach</p><p>Improved Evasion</p><p>Share Spells</p><p>Empathic Link</p><p>Speak Sylvan[/sblock]</p><p>[sblock=Equipment][code]</p><p>Equipment Cost Weight</p><p>Weapons 92 gp 25 lb</p><p>[B][COLOR=Red]have weapons at 91 gp and 22lbs (did you want 40 arrows?)[/COLOR][/B]</p><p>Hot Weather Outfit (8 lb)</p><p>Spell Component Pouch 5 gp 2 lb</p><p>Waterskin 1 gp 4 lb</p><p></p><p>Masterwork Backpack 50 gp 4 lb</p><p>*Bedroll, Blanket, & Hammock 0.4 gp 9 lb</p><p>*Waterskin 1 gp 4 lb</p><p>*50' Silk Rope 10 gp 5 lb</p><p>*Rations (5) 2.5 gp 5 lb</p><p>*Sunrod 2 gp 1 lb</p><p></p><p>Leather Scroll Case (built into belt) 1 gp 0.5 lb</p><p>*</p><p></p><p>Belt Pouches (2) 2 gp 1 lb</p><p>*Rations (2) 1 gp 2 lb</p><p>*Flint & Steel 1 gp </p><p>*Chalk (10) 0.1 gp</p><p>*Signal Whistle 0.8 gp</p><p></p><p>Total weight carried: 57.5 [B][COLOR=Red]have you at 59.5 lb and a medium load[/COLOR][/B]</p><p>[/code]Treasure: 6 gp, 0 sp, 0 cp Gems:</p><p><strong><span style="color: Red">have leftover gp at 11gp and 2sp plz check my math</span></strong></p><p><u>Carrying Capacity:</u></p><p>light- 43/58</p><p>medium- 86/116</p><p>heavy- 130/175[/sblock]</p><p>[sblock=Details]Size: Medium</p><p>Gender: Male</p><p>Age: 159</p><p>Height: 5' 7"</p><p>Weight: 103 lb</p><p>Hair Color: dusty brown</p><p>Eye Color: golden brown</p><p>Skin Color: tanned</p><p>Appearance: small, lithe, and well tanned, he wears basic clothing and gear, with the only notable thing being a big floppy hat tied around his neck</p><p>Demeanor: calm, patient, stoic with a streak of pure violence; similar to the desert, tough and silent except for when really, really stormy[/sblock] </p><p>[sblock=Background]Known to those who live in the desert simply as Sandwalker, he has been wandering the desert for the last century and a half sharing his wisdom to any who would listen in exchange for food and shelter. Though probably originally from the Elven woods on the southern edge, he doesn't know for certain, and the only reason he even remembers the trip to that xenophobic society to find out is because as he was leaving the forest, he saved a small bird, and found that same small bird in his pack days later out in the middle of the desert. Since then, the spirit within the bird has spoken to him, teaching him how to survive in both the harshness of the desert, and the harshness of civilization. Every decade or so, he returns to the edge of the forest to find the spirit a new body, but otherwise spends his time traveling between the small settlements and nomad camps that dot the desert landscape, staying in one place as long as needed before moving on.[/sblock]</p><p>[sblock=Adventure Notes] None yet[/sblock]</p><p>[sblock=Level Ups]Level 2</p><p>Class: Witch</p><p>BAB: +0 to +1</p><p>Fort: +0 to +0</p><p>Ref: +0 to +0</p><p>Will: +2 to +3</p><p>Feat: n/a</p><p>Class Features: Tongues Hex</p><p>HP: +04 = (1d6 - 2 = 4) + 0 [CON] + 06 (Old Total) = 10 (new total)</p><p>Skill Ranks: +07 = +2 (Class) + 5 (misc) + 07 (Old Total) = 14 (new total)</p><p>Skills: +1 to all previously trained skills</p><p>Favored Class Bonus: +1 skill point[/sblock] [/sblock]</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5600558, member: 84167"] [sblock=Urdrak "Beast" Thaneson ] [sblock=Game Info] Race:Half Orc Class:Invulnerable Beast Totem Barbarian Level: 1 Alignment:CN Languages: Common, Orc Deity:[/sblock] [sblock=Abilities] STR:18 DEX:14 CON:16 INT:8 WIS:12 CHA:10[/sblock] [sblock=Combat] HP: 15 = [1d12=12] + 3 (CON) + 0 (misc) + 0 (favored class) (+3 While Raging) AC: 18 = 10 + 6 (armor) + 0 (shield) + 2 (DEX) + 0 (misc) (-2 While Raging) AC Touch: 12 = 10 + 2 (DEX) + (misc) AC Flatfooted: 16 = 10 + 6 (armor) + 0 (shield) + 0 (misc) INIT: +4 = +2 (DEX) + 2 (Trait) BAB: +1 = +1 (Barb) CMB: +5 = +4 (STR) + 1 (BAB) CMD: 17 = 10 + 4 (STR) + 2 (DEX) + 1 (BAB) Fort: +5 = +2 (base) + 3 (CON) (+3 While Raging) Reflex: +2 = +0 (base) + 0 (DEX) [B][COLOR=Red]+2 for DEX[/COLOR] [/B] Will: +2 = +0 (base) + 1 (WIS) + 1 (Trait) (+2 While Raging) Speed: [B][COLOR=Red]30'[/COLOR][/B] (40' Base, 30' Armored) Damage Reduction: Spell Resistance: Spell Failure:[/sblock] [sblock=Weapon Stats] [COLOR=Red][B]Throwing axe(melee): +5 = +1 (BAB) + 4 (STR)/ DMG = 1d6+4(S), CRIT 20x2 Throwing axe(range): +3 = +1 (BAB) + 2 (DEX)/ DMG = 1d6+4(S), CRIT 20x2, Range 10'[/B][/COLOR] Bite(melee primary natural): +5 = +1 (BAB) + 4 (STR)/ DMG = 1d4+4(P), CRIT 20x2 Bite(melee primary natural): +7 = +1 (BAB) + 6 (STR)/ DMG = 1d4+6(P), CRIT 20x2 (Raging) [/sblock] [sblock=Racial Traits] +2 to STR Medium: Half-orcs are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Half-orcs have a base speed of 30 feet. Darkvision: Half-orcs can see in the dark up to 60 feet (see darkvision.) Intimidating: Half-orcs receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature. Orc Blood: Half-orcs count as both humans and orcs for any effect related to race. Toothy: Some Half-orcs’ vestigial tusks are massive and sharp, granting a bite attack. This is a primary natural attack that deals 1d4 points of piercing damage. This racial trait replaces the orc ferocity racial trait. Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon. Languages: Half-orcs begin play speaking Common and Orc. [/sblock] [sblock=Class Features] Fast Movement Rage: 8 Rounds (4 + 3 Con + 1 FC bonus) +4 STR +6 CON +2 Will Saves -2 AC Rage Powers: N/a[/sblock] [sblock=Rage Powers] ...[/sblock] [sblock=Feats & Traits] 1st lvl-Raging Vitality 3rd lvl-Power Attack Traits: a)Reactionary b)[URL="http://www.d20pfsrd.com/traits/race-traits/legacy-of-sand-half-orc"]Legacy of Sand [/URL](Needs Approval)[COLOR=Lime][B]Approved[/B][/COLOR][/sblock] [sblock=Skills] Skill Ranks: 03 = [4 (class) - 01 (INT)] x 00 (LvL) + 00 (misc) + 00 (Favored Class) Max Ranks: 01 ACP: -5 Skills: () = class skill ^ = trained only [code] Total Stat Rank CS Misc ACP -03 =()Acrobatics +02 +00 +0 +00 -5 DEX [COLOR=Red][B]-01[/B][/COLOR]= Appraise -01 +00 +0 +00 INT +00 = Bluff +00 +00 +0 +00 CHA -01 =()Climb +04 +00 +0 +00 -5 STR -01 =()Craft:_____ -01 +00 +0 +00 INT +00 = Diplomacy +00 +00 +0 +00 CHA +00 = Disguise +00 +00 +0 +00 CHA -03 = Escape Artist +02 +00 +0 +00 -5 DEX -03 = Fly +02 +00 +0 +00 -5 DEX +na =()Handle Animal^ +00 +00 +0 +00 CHA +01 = Heal +01 +00 +0 +00 WIS +06 =()Intimidate +00 +01 +3 +02 CHA +na =()Know:Nature^ -01 +00 +0 +00 INT +05 =()Perception +01 +01 +3 +00 WIS [B][COLOR=Red]+00[/COLOR][/B] = Perform:_____ +00 +00 +0 +00 CHA -03 =()Ride +02 +00 +0 +00 -5 DEX [COLOR=Red][B]+01[/B][/COLOR] = Sense Motive +01 +00 +0 +00 WIS -03 = Stealth +02 +00 +0 +00 -5 DEX +05 =()Survival +01 +01 +3 +00 WIS -01 =()Swim +04 +00 +0 +00 -5 STR [/code][/sblock] [sblock=Equipment] [code] Equipment Cost Weight Throwing Axe 08 gp 2 lb Chainmail 150 gp 40 lb Belt Pouch 01 gp .5 lb --Flint and Steel 01 gp 0 lb --Rations x2 01 gp 1 lb --Waterskins[B][COLOR=Red]x2[/COLOR][/B] 2 gp 8 lb [B][COLOR=Red]free outfit???[/COLOR][/B] Total weight carried: 51.5 lbs [/code]Treasure:17gp, sp, cp Gems: Carrying Capacity: light-100 medium-200 heavy-300[/sblock] [sblock=Details] Size:M Gender:Male Age: 19 Height: 6'1 Weight: 220 Hair Color: Bald, shaven as he is an outcast Eye Color: Black Skin Color: Tanned, from wondering the desert. Appearance: Tall dark and Handsome? More to come. Demeanor:[/sblock] [sblock=Background]... [/sblock] [sblock=Adventure Notes] None yet[/sblock] [sblock=Level Ups] Level 2 Class: Barbarian BAB: +1 to +2 Fort: +2 to +3 Ref: +0 to +0 Will: +0 to +0 Feat: Class Features:Rage Powers(Lesser Beast Totem), Invulnerability HP: +13 = (1d12 - 2 = 10) + 3 [CON] + 15 (Old Total) = 28 (new total) Skill Ranks: +06 = +04 (Class) - 1(INT) + 03 (Old Total) = 06 (new total) Skills:Perception, Survival, Intimidate Favored Class Bonus:Extra Rage Round[/sblock] [/sblock] [sblock=Gyrs Tado] [sblock=Game Info] Race: Half-Orc Class: Ranger (Trapper) Level: 1 Alignment: Chaotic Good Languages: Orc, Common Deity:None[/sblock] [sblock=Abilities] STR: 18 +4 DEX: 16 +3 CON: 12 +1 INT: 10 +0 WIS: 14 +2 CHA: 8 -1[/sblock] [sblock=Combat] HP: 11/11 = [1d10=10] + 1 (CON) AC: 17 = 10 + 4 (armor) + 3 (DEX) AC Touch: 13 = 10 + 3 (DEX) AC Flatfooted: 15 = 10 + 5 (armor)[B][COLOR=Red] Armor is +4 should be 14[/COLOR][/B] INIT: +3 = +3 (DEX) BAB: +1 = +1 (Ranger) CMB: +5 = +4 (STR) + 1 (BAB) CMD: 18 = 10 + 4 (STR) + 3 (DEX) + 1 (BAB) Fort: +4 = +2 (base) + 1 (Con) +1 Trait (Resilient) Reflex: +5 = +2 (base) + 3 (Dex) Will: +2 = +0 (base) + 2 (Wis) Speed: 20' [B][COLOR=Red]?? armor is light as well as load[/COLOR] [/B] Damage Reduction: N/A Spell Resistance: N/A[/sblock] [sblock=Weapon Stats] Greatsword (melee): +5 = +1 (BAB) + 4 (STR)/ DMG = 2d6+6(S), CRIT 19-20x2 Shortbow (ranged): +4 = +1 (BAB) +3 (DEX) / DMG = 1d6(P), CRIT x3, range 60 ft. [/sblock] [sblock=Racial Traits] * +2 ability of choice (Str) * Darkvision * Orc Blood (counts as human and orc for effects) * Weapon Familiarity: Proficient greataxe and falchion any 'orc' weapon is martial * Auto lang: Common and orc * Bestial (replaces ferocity): +2 perception * Scavenger (replaces intimidating): +2 Appraise +2 perception to find hidden objects (including traps / doors) +2 perception determine if food is spoiled +2 perception identify potion by taste[/sblock] [sblock=Class Features] * Favored enemy: Human * Trapfinding (+1/2 ranger level to Perception v. traps and Disable Device) * Simple & martial weapon proficiency * Light & medium armor proficiency * Shield proficiency (non-tower) * Track (+1/2 ranger level to survival to track) * Wild Empathy[/sblock] [sblock=Feats & Traits] 1st lvl- Power Attack Traits: a) Poverty-Stricken (+1 Survival checks) b) Resilient (+1 Fort saves)[/sblock] [sblock=Skills] Skill Ranks: 07 = [6 (class) + 00 (INT)] x 01 (LvL) + 00 (misc) + 01 (Favored Class) Max Ranks: 1 ACP: -2 Skills: () = class skill ^ = trained only [code] Total Stat Rank CS Misc ACP +01 = Acrobatics +03 +00 +0 +00 -2 DEX +02 = Appraise +00 +00 +0 +02 INT -01 = Bluff -01 +00 +0 +00 CHA +01 = Bluff (favored enemy) +02 =()Climb +04 +00 +0 +00 -2 STR +00 =()Craft:_____ +00 +00 +0 +00 INT -01 = Diplomacy -01 +00 +0 +00 CHA +08 =()Disable Device^ +03 +01 +3 +03 -2 DEX -01 = Disguise -01 +00 +0 +00 CHA +01 = Escape Artist +03 +00 +0 +00 -2 DEX +01 = Fly +03 +00 +0 +00 -2 DEX +03 =()Handle Animal^ -01 +01 +3 +00 CHA [COLOR=Red][B]+02[/B][/COLOR] =()Heal [B][COLOR=Red]+02[/COLOR][/B] +00 +0 +00 WIS -01 =()Intimidate -01 +00 +0 +00 CHA +na = Know:Arcana^ +00 +00 +0 +00 INT +04 =()Know:Dungeoneering^ +00 +01 +3 +00 INT +na = Know:Engineering^ +00 +00 +0 +00 INT +na =()Know:Geography^ +00 +00 +0 +00 INT +na = Know:History^ +00 +00 +0 +00 INT +na = Know:Local^ +00 +00 +0 +00 INT +04 =()Know:Nature^ +00 +01 +3 +00 INT +na = Know:Nobility^ +00 +00 +0 +00 INT +na = Know:Planes^ +00 +00 +0 +00 INT +na = Know:Religion^ +00 +00 +0 +00 INT +na = Linguistics^ +00 +00 +0 +00 INT +08 =()Perception +02 +01 +3 +02 WIS +10 =()Perception (hidden objects (doors), spoiled food, favored enemy, identify potion by taste) +11 =()Perception (vs. traps) -01 = Perform:_____ -01 +00 +0 +00 CHA +na =()Profession^:_____ +00 +00 +0 +00 WIS +01 =()Ride +03 +00 +0 +00 -2 DEX +02 = Sense Motive +02 +00 +0 +00 WIS +04 = Sense Motive (favored enemy) +na = Sleight of Hand^ +03 +00 +0 +00 -2 DEX +na =()Spellcraft^ +00 +00 +0 +00 INT +05 =()Stealth +03 +01 +3 +00 -2 DEX +07 =()Survival +02 +01 +3 +01 WIS +08 =()Survival (find / follow tracks) +10 =()Survival (track favored enemy) +02 =()Swim +04 +00 +0 +00 -2 STR +na = Use Magic Device^ -01 +00 +0 +00 CHA [/code]Misc modifiers: * +1/2 ranger level (min 1) on Disable Device and Survival checks to find / follow tracks * +2 Disable Device: MW theives' tools * +1 Survival (Poverty Stricken trait) * +2 Perception (Bestial racial trait) * +2 favored enemy bonus, as noted above Scavenger racial trait: * +2 Appraise * +2 Perception to find hidden objects (including traps / doors) * +2 perception determine if food is spoiled * +2 perception identify potion by taste[/sblock] [sblock=Equipment] [code] Equipment Cost Weight --Carried / worn-- Greatsword...................50gp...8lb Shortbow.....................30gp...2lb Arrows (x20)..................1gp...3lb Chain Shirt..................100gp...25lb Backpack......................2gp...2lb Explorer's Outfit............--.....-- Belt pouch....................1gp...1/2 lb Signal Whistle................8sp...-- --In Backpack-- Flint and Steel...............1gp...-- Rope, Hempen (50ft)...........1gp...10lb MW Thieves' tools...........100gp...2lb Waterskin.....................1gp...4lb Total weight carried: 56.5 lbs [/code]Treasure: 12gp, 2sp, [U]Carrying Capacity:[/U] light- 100 medium- 200 heavy- 300[/sblock] [sblock=Details] Size: Medium Gender: Male Age: 17 Height: 5'10" Weight: 210 Hair Color: Black/yellow Eye Color: Yellow Skin Color: Mottled gray Appearance: Beyond the obvious signs of orcish heritage for his kind, Gyrs has oversized ears, the slightest suggestion of a muzzle, and animalistic patterning in his hair and skin, making him also evocative of a hyena or cheetah. Demeanor:Gyrs wants to do good by his family, but his appearance has made him wary of interaction, especially with humans, whom he's found to be most insensitive to him. He tends to either be quiet or gruff, the latter having less to do with attitude problems than with his own general lack of social graces.[/sblock] [sblock=Background]The Tados never had what one would call a good life. They were grifters, moving from town to town, eking out an existence from the land, whether that land was desert, oasis, or back alley. Father had few marketable skills, always convinced his ill-conceived inventions would be the Next Big Thing. Mother finally took it upon herself to force them to settle, in a hovel on the outskirts of town, where she used her orc brawn to earn a modest salary loading and unloading caravans. Gyrs learned as much from the pack of strays that accumulated around the small family as he did from his parents. But learn he did, to rely on skill and inborn talents together. When he was old enough, he began hiring himself out as a tracker, combining the orcish gifts he inherited from his mother, the mechanical skills he learned helping father piece together his junk-inventions, and his own personal experience in doing whatever it took to survive. Despite the family history, Gyrs managed to do fairly well for himself. No one would call him rich, but he's managed to accumulate enough wealth to properly equip himself to begin adventuring, where he hopes to earn even more, to finally let his mother rest and his father tinker in obscurity without having to pick garbage piles for supplies.[/sblock] [sblock=Adventure Notes] None yet[/sblock] [sblock=Level Ups] Level 2 Class: Ranger (trapper) BAB: +1 to +2 Fort: +4 to +5 Ref: +5 to +6 Will: +2 to +2 Feat: n/a Class Features: Combat Style Feat (Archery: Rapid Shot) HP: +9 = (1d10 - 2 = 8) + 1 [CON] +1 FC + 11 (Old Total) = 21 (new total) Skill Ranks: +6 = +6 (Class) + 0 (misc) + 7 (Old Total) = 13 (new total) Skills: +1 each Disable Device, Handle Animal, Know (Nature OR Dungeoneering), Perception, Stealth, Survival Favored Class Bonus: +1 HP[/sblock] [/sblock] [sblock=Arsa of the Stingheart Tribe] [sblock=Game Info] Race: Halfling (Outrider Alternate Racial Trait) Class: Desert Druid (Druid – Desert Archetype) Level: 1 Alignment: Neutral Languages: Common, Halfling Deity: Chelicera[/sblock] [sblock=Abilities] STR: 14 (10 points -2 racial) DEX: 14 (2 points +2 racial) CON: 14 (5 points) INT: 10 (0 points) WIS: 16 (10 points) CHA: 10 (-2 points +2 racial) [/sblock] [sblock=Combat] HP: 10 = [1d8=8] + 2 (CON) + 0 (misc) + 0 (favored class) AC: 19 = 10 + 4 (armor) + 2 (shield) + 2 (DEX) + 1 (misc) AC Touch: 13 = 10 + 2 (DEX) + 1 (misc) AC Flatfooted: 17 = 10 + 4 (armor) + 2 (shield) + 1 (misc) INIT: +4 = +2 (DEX) + 2 (misc) BAB: +0 = +0 (list class) CMB: +2 = +2 (STR) + 0 (BAB) [B][COLOR=Red]-1 (size) total should be +1[/COLOR] [/B] CMD: 14 = 10 + 2 (STR) + 2 (DEX) + 0 (BAB) [B][COLOR=Red]-1 (size) total should be 13[/COLOR][/B] Fort: +5 = +2 (base) + 2 (CON) + 1 (racial) Reflex: +3 = +0 (base) + 2 (DEX) + 1 (racial) Will: +6 = +2 (base) + 3 (WILL) + 1 (racial) Speed: 15 ft (20 ft. base) Damage Reduction: 0 Spell Resistance: 0 Spell Failure: 0[/sblock] [sblock=Weapon Stats] [COLOR=Red][B]Shortspear(melee): +3 = +0 (BAB) +2 (STR) +1 (size)/1d4+2 (P), Crit x2 Shortspear(range): +3 = +0 (BAB) +2 (DEX) +1 (size)/1d4+2 (P), Crit x2, Range 20' Scimitar(melee): +3 = +0 (BAB) +2 (STR) +1 (size)/1d4+2 (S), Crit 18-20x2[/B][/COLOR] [/sblock] [sblock=Racial Traits] +2 Dex, +2 Cha, -2 Str Small size, slow speed Fearless: +2 racial bonus on saves against fear. Stacks with Halfling Luck. Halfling Luck: +1 racial bonus all saving throws. Outrider: +2 racial bonus on Handle Animal and Ride checks. Replaces Sure-Footed. Weapon Familiarity: proficient with slings, treat any weapon with “Halfling” in name as martial[/sblock] [sblock=Class Features] Nature Bond – Animal Companion (Scorpion) Spontaneous Casting: can sacrifice any prepared spell to cast Summon Nature’s Ally of the same spell level. Nature Sense: +2 bonus on Knowledge (nature) and Survival checks. Wild Empathy: +1 Diplomacy for animals. -3 for magical beasts.[/sblock] [sblock=Feats & Traits] 1st lvl-Mounted Combat 3rd lvl- Traits: a) Reactionary: +2 Trait bonus on Initiative checks. b) Focused Mind: +2 Trait bonus on concentration checks.[/sblock] [sblock=Skills] Skill Ranks: 05 = [4 (class) + 00 (INT)] x 00 (LvL) + 00 (misc) + 01 (Favored Class) Max Ranks: 01 ACP: -5 Skills: () = class skill ^ = trained only [code] Total Stat Rank CS Misc ACP -03 =()Climb +02 +00 +0 +00 -5 STR +00 =()Craft:_____ +00 +00 +0 +00 INT -03 =()Fly +02 +00 +0 +00 -5 DEX +06 =()Handle Animal^ +00 +01 +3 +02 CHA [B][COLOR=Red]+03[/COLOR][/B] =()Heal +03 +00 +0 +00 WIS +na =()Know:Geography^ +00 +00 +0 +00 INT +04 =()Know:Nature^ +00 +01 +3 +00 INT +07 =()Perception +03 +01 +3 +00 WIS +na =()Profession^:_____ +03 +00 +0 +00 WIS +03 =()Ride +02 +01 +3 +02 -5 DEX +na =()Spellcraft^ +00 +00 +0 +00 INT +07 =()Survival +03 +01 +3 +00 WIS -03 =()Swim +02 +00 +0 +00 -5 STR [/code][/sblock] [sblock=Spellcasting] Spellcasting (Druid CL 1, DC 13+lvl) Regularly Prepared Spells: 0 (3)- Create Water, Light, Purify Food and Drink 1 (2)- Cure Light Wounds, Entangle[/sblock] [sblock=Equipment] [code] Equipment Cost Weight Hide Armor 15 GP 12.5 lbs Heavy Wooden Shield 7 GP 5 lbs Shortspear 1 GP 1.5 lbs Scimitar 15 GP 2 lbs Hot Weather Outfit 8 GP 2 lbs [B][COLOR=Red]-your free outfit?? cost free weight 0lb[/COLOR][/B] Holly and Mistletoe 0 GP 0 lbs Holy Symbol (Chelicera) 1 GP 0 lbs Spell Component Pouch 5 GP .5 lbs [COLOR=Red][B]still weighs 2 lb even for a small caster[/B][/COLOR] Tattoo 20 GP --- Backpack 2 GP .5 lbs Trail Rations (2) 1 GP .5 lbs (On Mount) Exotic Riding Saddle 30 GP 30 lbs Saddlebags 4 GP 8 lbs Trail Rations (8) 4 GP 2 lbs Total weight carried: 24.5 lbs -[COLOR=Red][B] have it at 24lb after corrections[/B][/COLOR][/code]Treasure: 7 gp, sp, cp Gems: Carrying Capacity: light- 0-43 medium- 44-87 heavy- 88-130 [/sblock] [sblock=Details] Size: Small Gender: Male Age: 28 Height: 3’2” Weight: 35 lbs Hair Color: light sandy brown Eye Color: green Skin Color: dark tan Appearance: Arsa is unremarkable for a desert Halfling, at first glance. He wears the comfortable and common light-colored desert robes, with the addition of a stylized scorpion mask. The body of the little creature covers his forehead while each arm and pincer curves out and around his eye until it comes to rest on his cheek. The tail is pulled back over his head. His green eyes peer out from behind the grim facial cover, always with a distinct air of uncaring. His sandy brown hair is kept short and he has not facial hair of any sort. A tattoo of a scorpion’s tail runs up his neck, with the stinger inked into his chin. A pincer tattoo adorns the back of each hand. If one were to remove Arsa’s robes, they would see the rest of the tattoo – a large scorpion covering his chest with the aforementioned limbs leading to his endpoints. Demeanor: Arsa Stingheart is generally terse. He is a fairly reasonable person (for a worshipper of Chelicera), but his cold speech and lack of tact can make him seem a far more cruel individual than he is. It doesn’t help that he mainly sees people as either useful to his survival or as threats to it. Shades of grey has little meaning to him.[/sblock] [sblock=Background] Arsa’s life up to now has been fairly average for his people. The only unusual thing in his youth was his choice to follow the druidic path of Chelicera, and even that is reasonably common among the Halfling tribes. He endured the three stings of the rite and Chelicera saw fit to send one of her arachnid children to be his ally. Since then, Arsa and Tox (the name of the scorpion) have learned the ways of the Stinging Queen and served the Stingheart Tribe. But Chelicera called him away… and her call led him to the city. [/sblock] [sblock=Adventure Notes] None yet[/sblock] [sblock=Level Ups] Level 2 Class: Druid 2 BAB: +0 to +1 Fort: +2 to +3 Ref: +0 to +0 Will: +2 to +3 Feat: none Class Features: HP: +8 = (1d8 - 2 = 6) + 2 [CON] + 10 (Old Total) = 18 (new total) Skill Ranks: +05 = +04 (Class) + 1 (misc) + 5 (Old Total) = 10 (new total) Skills: Favored Class Bonus: Skill Point (already factored into above info)[/sblock] [sblock=Animal Companion Tox] [code] Medium Vermin – Giant Scorpion Init +1; Senses: Darkvision; Tremorsense 30 ft; -------------------- DEFENSE -------------------- AC 12 AC (T) 11 AC (FF) 11 (+1 DEX, +1 Natural) HP 9 (1d8+1 CON) Fort +4, Ref +4, Will +0 -------------------- OFFENSE -------------------- Speed 40 ft. Attacks: Melee 2 Claws +2[B][COLOR=Red](+1?) [/COLOR][/B]for 1d4 damage plus Grab and sting -3[B][COLOR=Red](-4?)[/COLOR][/B] for 1d4 plus poison [B][COLOR=Red](frequency 1 round (6) , effect 1 STR dmg, cure 1 save, CON-based DC)[/COLOR][/B] Space 5 ft.; Reach 5 ft. -------------------- STATISTICS -------------------- Str 11, Dex 12, Con 12, Int -, Wis 10, Cha 2 BAB +1; CMB +1; CMD 12 (23 vs. Trip)[B][COLOR=Red]says +12 vs trips should this be 24?[/COLOR][/B] Mindless -------------------- SPECIAL ABILITIES -------------------- Darkvision 60 ft. Link: A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion. Share Spells: The druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion’s type (vermin). -------------------- Tricks (1+1 Bonus) -------------------- Attack, Come [/code][B][COLOR=Red]Need to do carrying capacity/speed when mounted for Tox. Notice they take away the climb speed for when a scorpion is a companion, but says nothing about it when they are a familiar. Hmmm going to look into all this.[/COLOR][/B][/sblock] [/sblock] [sblock=Sandwalker, Elven witch] [sblock=Game Info]Race: Elf Class: Witch Level: 1 Alignment: Neutral Languages: Celestial, Common, Draconic, Elven, Gnoll, Sylvan Deity: Nature[/sblock] [sblock=Abilities] STR: 12 DEX: 13 CON: 10 INT: 18 WIS: 14 CHA: 14[/sblock] [sblock=Combat] HP: 06 = [1d6=6] + 0 (CON) + 0 (misc) + 0 (favored class) AC: 11 = 10 + 0 (armor) + 0 (shield) + 1 (DEX) + 0 (misc) AC Touch: 11 = 10 + 1 (DEX) + 0 (misc) AC Flatfooted: 10 = 10 + 0 (armor) + 0 (shield) + 0 (misc) INIT: +1 = +1 (DEX) + 0 (misc) BAB: +0 = +0 (desert druid)[B][COLOR=Red]??witch??[/COLOR][/B] CMB: +1 = +1 (STR) + 0 (BAB) CMD: 12 = 10 + 1 (STR) + 1 (DEX) + 0 (BAB) Fort: +0 = +0 (base) + 0 (CON) Reflex: +1 = +0 (base) + 1 (DEX) Will: +4 = +2 (base) + 2 (WILL) **Immune to magic sleep, +2 vs enchantment; +4 vs heat effects; +1 vs fire effects **+4 on Fort saves and Con checks to avoid fatigue, exhaustion, or ill effects from running. Speed: 30 ft Damage Reduction: Spell Resistance: Spell Failure:[/sblock] [sblock=Weapon Stats] Longbow(ranged): +1 = +0 (BAB) + 1 (DEX)/DMG = 1d8(P), CRIT x3,[B][COLOR=Red] Range 100'[/COLOR][/B] 20 arrows Longspear(melee): +1 = +0 (BAB) + 1 (STR)/ DMG = 1d8+1(S), CRIT x3 Morningstar(melee): +1 = +0 (BAB) + 1 (STR)/ DMG = 1d8+1(B&P), CRIT x2 Dagger(melee): +1 = +0 (BAB) + 1 (STR)/ DMG = 1d4+1(P/S), CRIT 19-20/x2 Dagger(ranged): +1 = +0 (BAB) + 1 (DEX)/DMG = 1d4+1(P/S), CRIT 19-20/x2 [B][COLOR=Red]Range 10'[/COLOR][/B] [/sblock] [sblock=Racial Traits]Low-Light Vision Desert Runner Elven Immunities Keen Senses Elven Weapon Familarity[/sblock] [sblock=Class Features] Simple Weapons Proficiency Spellcasting Hex (DC 14) - Charm (30'; Improve attitude by one step for 1 minute as if Diplomacy skill successfully used) Familiar - Thrush (wisdom spirit)[/sblock] [sblock=Feats & Traits]1st lvl-Breadth of Experience Traits: a)Desert Child: +4 to resist heat effects, +1 to resist fire effects; the first thing the spirit of wisdom taught Sandwalker was how to survive the desert b)Well Spoken: +1 Diplomacy, Diplomacy is class skill; the second thing the spirit of wisdom taught Sandwalker was how to survive amongst those who dwell in the desert[/sblock] [sblock=Skills]Skill Ranks: 07 = [2 (class) + 04 (INT)] x 01 (LvL) + 00 (misc) + 01 (Favored Class) Max Ranks: 01 ACP: -0 Skills: () = class skill ^ = trained only [code] Total Stat Rank CS Misc ACP +01 = Acrobatics +01 +00 +0 +00 -0 DEX +04 = Appraise +04 +00 +0 +00 INT +02 = Bluff +02 +00 +0 +00 CHA +00 = Climb +00 +00 +0 +00 -0 STR +04 = ()Craft:_____ +04 +00 +0 +00 INT +10 = ()Diplomacy +02 +01 +3 +04 CHA +na = Disable Device^ +01 +00 +0 +00 -0 DEX +02 = Disguise +02 +00 +0 +00 CHA +01 = Escape Artist +01 +00 +0 +00 -0 DEX +01 = ()Fly +01 +00 +0 +00 -0 DEX +na = Handle Animal^ +02 +00 +0 +00 CHA +02 = ()Heal +02 +00 +0 +00 WIS +02 = Intimidate +02 +00 +0 +00 CHA +10 = ()Know:Arcana +04 +01 +3 +02 INT +10 = ()Know:History +04 +01 +3 +02 INT +07 = Know:Local +04 +01 +0 +02 INT +06 = ()Know:Nature +04 +00 +0 +02 INT +10 = ()Know:Planes +04 +01 +3 +02 INT +06 = Know:untrained +04 +00 +0 +02 INT +na = Linguistics^ +04 +00 +0 +00 INT +06 = Perception +02 +00 +0 +04 WIS +02 = Perform:_____ +02 +00 +0 +00 CHA +04 = ()Prof:untrained +02 +00 +0 +02 WIS +01 = Ride +01 +00 +0 +00 -0 DEX +04 = Sense Motive +02 +00 +0 +02 WIS +na = Sleight of Hand^ +01 +00 +0 +00 -0 DEX +08 = ()Spellcraft^ +04 +01 +3 +00 INT +01 = Stealth +01 +00 +0 +00 -0 DEX +02 = Survival +02 +00 +0 +00 WIS +00 = Swim +00 +00 +0 +00 -0 STR +06 = ()Use Magic Device^ +02 +01 +3 +00 CHA [/code][/sblock] [sblock=Spellcasting]Level, #/day, DC 0, 3, 14 1, 2(1+1), 15 *Prepared [I]Cantrips[/I]: Bleed, Dancing Lights*, Daze, Detect Magic*, Detect Poison, Guidance*, Light, Mending, Message, Putrefy Food & Drink, Read Magic, Resistance, Spark, Stabilize, Touch of Fatigue [I]1st level[/I]: comprehend languages, cure light wounds, ear piercing scream*, enlarge person, mage armor*, ray of enfeeblement, reduce person [/sblock] [sblock=Frodo, thrush familiar]Diminutive animal Init +2; Senses low-light vision; Perception +5 Defense AC 17, touch 16, flat-footed 15 (+2 Dex, +4 size, +1 Natural Armor) hp 3 (1 HD) Fort +0 = 0 (Base) + 0 (Con) Ref +4 = 2 (Base) + 2 (Dex) Will +4 = 2 (Base) + 2 (Wis) Offense Speed 10 ft., fly 40 ft. (average) Melee bite –1 (1d2–5) Space 1 ft.; Reach 0 ft. Statistics Str 1, Dex 15, Con 6, Int 6, Wis 15, Cha 6 Base Atk +0; CMB –2; CMD 3 Feats Skill Focus (Perception) Skills Fly +12 = 2 (Dex) + 1 (ranks) + 3 (csb) + 6 (size) Perception +5 = 2 (Wis) + 3 (Feat) [B][COLOR=Red]I believe the familiar knows all the skills you do (if I'm reading it correctly). So any skill Sandwalker has a rank in Frodo does as well but uses his own stats and misc modifiers.[/COLOR][/B] Grant master Alertness when within arms reach Improved Evasion Share Spells Empathic Link Speak Sylvan[/sblock] [sblock=Equipment][code] Equipment Cost Weight Weapons 92 gp 25 lb [B][COLOR=Red]have weapons at 91 gp and 22lbs (did you want 40 arrows?)[/COLOR][/B] Hot Weather Outfit (8 lb) Spell Component Pouch 5 gp 2 lb Waterskin 1 gp 4 lb Masterwork Backpack 50 gp 4 lb *Bedroll, Blanket, & Hammock 0.4 gp 9 lb *Waterskin 1 gp 4 lb *50' Silk Rope 10 gp 5 lb *Rations (5) 2.5 gp 5 lb *Sunrod 2 gp 1 lb Leather Scroll Case (built into belt) 1 gp 0.5 lb * Belt Pouches (2) 2 gp 1 lb *Rations (2) 1 gp 2 lb *Flint & Steel 1 gp *Chalk (10) 0.1 gp *Signal Whistle 0.8 gp Total weight carried: 57.5 [B][COLOR=Red]have you at 59.5 lb and a medium load[/COLOR][/B] [/code]Treasure: 6 gp, 0 sp, 0 cp Gems: [B][COLOR=Red]have leftover gp at 11gp and 2sp plz check my math[/COLOR][/B] [U]Carrying Capacity:[/U] light- 43/58 medium- 86/116 heavy- 130/175[/sblock] [sblock=Details]Size: Medium Gender: Male Age: 159 Height: 5' 7" Weight: 103 lb Hair Color: dusty brown Eye Color: golden brown Skin Color: tanned Appearance: small, lithe, and well tanned, he wears basic clothing and gear, with the only notable thing being a big floppy hat tied around his neck Demeanor: calm, patient, stoic with a streak of pure violence; similar to the desert, tough and silent except for when really, really stormy[/sblock] [sblock=Background]Known to those who live in the desert simply as Sandwalker, he has been wandering the desert for the last century and a half sharing his wisdom to any who would listen in exchange for food and shelter. Though probably originally from the Elven woods on the southern edge, he doesn't know for certain, and the only reason he even remembers the trip to that xenophobic society to find out is because as he was leaving the forest, he saved a small bird, and found that same small bird in his pack days later out in the middle of the desert. Since then, the spirit within the bird has spoken to him, teaching him how to survive in both the harshness of the desert, and the harshness of civilization. Every decade or so, he returns to the edge of the forest to find the spirit a new body, but otherwise spends his time traveling between the small settlements and nomad camps that dot the desert landscape, staying in one place as long as needed before moving on.[/sblock] [sblock=Adventure Notes] None yet[/sblock] [sblock=Level Ups]Level 2 Class: Witch BAB: +0 to +1 Fort: +0 to +0 Ref: +0 to +0 Will: +2 to +3 Feat: n/a Class Features: Tongues Hex HP: +04 = (1d6 - 2 = 4) + 0 [CON] + 06 (Old Total) = 10 (new total) Skill Ranks: +07 = +2 (Class) + 5 (misc) + 07 (Old Total) = 14 (new total) Skills: +1 to all previously trained skills Favored Class Bonus: +1 skill point[/sblock] [/sblock] [/QUOTE]
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