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HM's AP for PbP -(closed group, playtesting)
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<blockquote data-quote="sunshadow21" data-source="post: 5668101" data-attributes="member: 6667193"><p>I think because it's very trap heavy, and thus it's comparatively easy to avoid half the challenges in the mod, I would suggest an entrance room before getting to the halls around the lab that contains either a minor combat (some vermin or something along those lines that got past the first sealed door) and/or minor environmental challenge. If the individual DM didn't like the specific challenge you setup, they would have a rough idea of the level of difficulty and a room to work with.</p><p></p><p>On the iron cobra, is there any reason it has to be a cobra, and not some other form? If the ceiling is tall enough, you could make it into a bat and have it attack and retreat through the air. That would make it harder for the party to attack, but not completely impossible, keeping both the DM and player happy. That would also make combat maneuvers a little harder to pull off, while rewarding the creative use of spells, since that room has plenty of fodder and it's relatively easy to stay out of the bat's threat range unless he is attacking the caster directly, and those with the foresight to grab reach weapons.</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 5668101, member: 6667193"] I think because it's very trap heavy, and thus it's comparatively easy to avoid half the challenges in the mod, I would suggest an entrance room before getting to the halls around the lab that contains either a minor combat (some vermin or something along those lines that got past the first sealed door) and/or minor environmental challenge. If the individual DM didn't like the specific challenge you setup, they would have a rough idea of the level of difficulty and a room to work with. On the iron cobra, is there any reason it has to be a cobra, and not some other form? If the ceiling is tall enough, you could make it into a bat and have it attack and retreat through the air. That would make it harder for the party to attack, but not completely impossible, keeping both the DM and player happy. That would also make combat maneuvers a little harder to pull off, while rewarding the creative use of spells, since that room has plenty of fodder and it's relatively easy to stay out of the bat's threat range unless he is attacking the caster directly, and those with the foresight to grab reach weapons. [/QUOTE]
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