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HM's AP for PbP -(closed group, playtesting)
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<blockquote data-quote="HolyMan" data-source="post: 5668144" data-attributes="member: 84167"><p>Good ideas sunshadow21. Maybe some sort of antechamber and then bats up near the chain wheel in the ceiling.</p><p></p><p>I really wanted to have this be generic enough that a DM could make his own dungeon if he wanted and thus have as many fights and or rooms as he wanted but then have the main room be put in somewhere.</p><p></p><p>Not as to take away my work load, but to let them -</p><p></p><p>a) make it their own and tailor it to the players (who may want more combats or not) and their characters</p><p></p><p>b) adjust it, as this is a pbp AP it would allow for the characters not to know what is coming. </p><p></p><p>c) use it in any system they wish to use.</p><p></p><p>But that seems a lot harder to account for than just mapping and adding encounters.</p><p></p><p>HM</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5668144, member: 84167"] Good ideas sunshadow21. Maybe some sort of antechamber and then bats up near the chain wheel in the ceiling. I really wanted to have this be generic enough that a DM could make his own dungeon if he wanted and thus have as many fights and or rooms as he wanted but then have the main room be put in somewhere. Not as to take away my work load, but to let them - a) make it their own and tailor it to the players (who may want more combats or not) and their characters b) adjust it, as this is a pbp AP it would allow for the characters not to know what is coming. c) use it in any system they wish to use. But that seems a lot harder to account for than just mapping and adding encounters. HM [/QUOTE]
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