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<blockquote data-quote="jkason" data-source="post: 5593546" data-attributes="member: 2710"><p><strong>Gyrs Tado, half-orc ranger (trapper)</strong></p><p></p><p>[sblock=Gyrs Tado]</p><p>[sblock=Game Info]</p><p>Race: Half-Orc</p><p>Class: Ranger (Trapper)</p><p>Level: 2</p><p>Alignment: Chaotic Good</p><p>Languages: Orc, Common</p><p>Deity:None[/sblock]</p><p>[sblock=Abilities]</p><p>STR: 18 +4</p><p>DEX: 16 +3</p><p>CON: 12 +1</p><p>INT: 10 +0</p><p>WIS: 14 +2</p><p>CHA: 8 -1[/sblock]</p><p>[sblock=Combat]</p><p>HP: 21/21 = [2d10=18] + 2 (CON) +1 FC</p><p>AC: 20 = 10 + 6 (armor) + 3 (DEX) +1 (Ring)</p><p>AC Touch: 14 = 10 + 3 (DEX) +1 (Ring)</p><p>AC Flatfooted: 17 = 10 + 6 (armor) +1 (Ring)</p><p>INIT: +3 = +3 (DEX)</p><p>BAB: +2 = +2 (Ranger)</p><p>CMB: +6 = +4 (STR) + 2 (BAB)</p><p>CMD: 19 = 10 + 4 (STR) + 3 (DEX) + 2 (BAB)</p><p>Fort: +6 = +3 (base) + 1 (Con) +1 Trait (Resilient) +1 (resistance)</p><p>Reflex: +7 = +3 (base) + 3 (Dex) +1 (resistance)</p><p>Will: +3 = +0 (base) + 2 (Wis) +1 (resistance)</p><p>Speed: 20'/30'</p><p>Damage Reduction: N/A</p><p>Spell Resistance: N/A[/sblock]</p><p>[sblock=Weapon Stats]</p><p>MW Greatsword (melee): +7 = +2 (BAB) + 4 (STR) +1 (MW) / DMG = 2d6+6(S), CRIT 19-20x2</p><p>MW Comp Longbow (4 str): +6 = +2 (BAB) +3 (DEX) +1 (MW) / DMG 1d8+4 (P), CRIT x3, range 110 ft.</p><p>MW Comp Longbow (rapid shot): +4/+4 = +2 (BAB) +3 (DEX) +1 (MW) -2 (feat) / DMG 1d8+4 / 1d8+4 (P), CRIT x3, range 110 ft.</p><p>Shortbow (ranged): +5 = +2 (BAB) +3 (DEX) / DMG = 1d6(P), CRIT x3, range 60 ft.</p><p>Shortbow (rapid shot): +3/+3 = +2 (BAB) +3 (DEX) -2 (feat) / DMG 1d6 (P) / 1d6, CRIT x3, range 60 ft.</p><p></p><p>[/sblock]</p><p>[sblock=Racial Traits]</p><p>* +2 ability of choice (Str)</p><p>* Darkvision</p><p>* Orc Blood (counts as human and orc for effects)</p><p>* Weapon Familiarity:</p><p> Proficient greataxe and falchion</p><p> any 'orc' weapon is martial</p><p>* Auto lang: Common and orc</p><p>* Bestial (replaces ferocity): +2 perception</p><p>* Scavenger (replaces intimidating):</p><p> +2 Appraise</p><p> +2 perception to find hidden objects (including traps / doors)</p><p> +2 perception determine if food is spoiled</p><p> +2 perception identify potion by taste[/sblock]</p><p>[sblock=Class Features]</p><p>* Favored enemy: Human</p><p>* Trapfinding (+1/2 ranger level to Perception v. traps and Disable Device)</p><p>* Simple & martial weapon proficiency</p><p>* Light & medium armor proficiency</p><p>* Shield proficiency (non-tower)</p><p>* Track (+1/2 ranger level to survival to track)</p><p>* Wild Empathy +1 (+2 ranger level -1 CHA)</p><p>* Combat Style: Archery</p><p>~~2nd level feat: Rapid Shot[/sblock]</p><p>[sblock=Feats & Traits]</p><p>1st lvl- Power Attack</p><p>2nd lvl Combat Style - Rapid Shot</p><p></p><p>Traits:</p><p>a) Poverty-Stricken (+1 Survival checks)</p><p>b) Resilient (+1 Fort saves)[/sblock]</p><p>[sblock=Skills]</p><p>Skill Ranks: 13 = [6 (class) + 00 (INT)] x 02 (LvL) + 00 (misc) + 01 (Favored Class)</p><p>Max Ranks: 2 </p><p>ACP: -2</p><p></p><p>Skills:</p><p>() = class skill</p><p>^ = trained only</p><p>[code]</p><p>Total Stat Rank CS Misc ACP</p><p>+00 = Acrobatics +03 +00 +0 +00 -3 DEX</p><p>+02 = Appraise +00 +00 +0 +02 INT</p><p>-01 = Bluff -01 +00 +0 +00 CHA</p><p>+01 = Bluff (favored enemy)</p><p>+01 =()Climb +04 +00 +0 +00 -3 STR</p><p>+00 =()Craft:_____ +00 +00 +0 +00 INT</p><p>-01 = Diplomacy -01 +00 +0 +00 CHA</p><p>+08 =()Disable Device^ +03 +02 +3 +03 -3 DEX</p><p>+11 =()Disable Device^ (unarmored)</p><p>-01 = Disguise -01 +00 +0 +00 CHA</p><p>+00 = Escape Artist +03 +00 +0 +00 -3 DEX</p><p>+01 = Fly +03 +00 +0 +00 -3 DEX</p><p>+04 =()Handle Animal^ -01 +02 +3 +00 CHA</p><p>+00 =()Heal +00 +00 +0 +00 WIS</p><p>-01 =()Intimidate -01 +00 +0 +00 CHA</p><p>+na = Know:Arcana^ +00 +00 +0 +00 INT</p><p>+05 =()Know:Dungeoneering^ +00 +02 +3 +00 INT</p><p>+na = Know:Engineering^ +00 +00 +0 +00 INT</p><p>+na =()Know:Geography^ +00 +00 +0 +00 INT</p><p>+na = Know:History^ +00 +00 +0 +00 INT</p><p>+na = Know:Local^ +00 +00 +0 +00 INT</p><p>+04 =()Know:Nature^ +00 +01 +3 +00 INT</p><p>+na = Know:Nobility^ +00 +00 +0 +00 INT</p><p>+na = Know:Planes^ +00 +00 +0 +00 INT</p><p>+na = Know:Religion^ +00 +00 +0 +00 INT</p><p>+na = Linguistics^ +00 +00 +0 +00 INT</p><p>+09 =()Perception +02 +02 +3 +02 WIS</p><p>+11 =()Perception (hidden objects (doors), spoiled food, favored enemy, identify potion by taste)</p><p>+12 =()Perception (vs. traps)</p><p>-01 = Perform:_____ -01 +00 +0 +00 CHA</p><p>+na =()Profession^:_____ +00 +00 +0 +00 WIS</p><p>+01 =()Ride +03 +00 +0 +00 -2 DEX</p><p>+02 = Sense Motive +02 +00 +0 +00 WIS</p><p>+04 = Sense Motive (favored enemy)</p><p>+na = Sleight of Hand^ +03 +00 +0 +00 -2 DEX</p><p>+na =()Spellcraft^ +00 +00 +0 +00 INT</p><p>+06 =()Stealth +03 +02 +3 +00 -2 DEX</p><p>+08 =()Survival +02 +02 +3 +01 WIS</p><p>+08 =()Survival (find / follow tracks)</p><p>+10 =()Survival (track favored enemy)</p><p>+02 =()Swim +04 +00 +0 +00 -2 STR</p><p>+na = Use Magic Device^ -01 +00 +0 +00 CHA</p><p>[/code]</p><p></p><p>Misc modifiers:</p><p>* +1/2 ranger level (min 1) on Disable Device and Survival checks to find / follow tracks</p><p>* +2 Disable Device: MW theives' tools</p><p>* +1 Survival (Poverty Stricken trait)</p><p>* +2 Perception (Bestial racial trait)</p><p>* +2 favored enemy bonus, as noted above</p><p>Scavenger racial trait: </p><p> * +2 Appraise </p><p> * +2 Perception to find hidden objects (including traps / doors) </p><p> * +2 perception determine if food is spoiled</p><p> * +2 perception identify potion by taste[/sblock]</p><p>[sblock=Equipment]</p><p>[code]</p><p>Equipment Cost Weight</p><p>--Carried / worn--</p><p></p><p>MW Greatsword...............350gp...8lb</p><p>MW C. Lbow (4 str)..........800gp...3lb</p><p>Shortbow.....................30gp...2lb</p><p>Arrows (x20)..................1gp...3lb</p><p>Cold iron arrows (x20)........2gp...3lb</p><p>Alch silver arrows (x20)......3gp...3lb</p><p></p><p>MW Breastplate..............350gp...30lb</p><p>Cloak of Resist +1.........1000gp....1lb</p><p>Ring of Prot +1............2000gp...--</p><p></p><p>Backpack......................2gp...2lb</p><p>Explorer's Outfit............--.....--</p><p>Belt pouch....................1gp...1/2 lb</p><p>Signal Whistle................8sp...--</p><p>[url=http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/glove-assisting-glove]Assisting gloves[/url] (2)........360gp...2lb</p><p></p><p>--In Backpack--</p><p>Flint and Steel...............1gp...--</p><p>Rope, Hempen (50ft)...........1gp...10lb</p><p>MW Thieves' tools...........100gp...2lb</p><p>Waterskin.....................1gp...4lb</p><p></p><p></p><p>Total weight carried: 73.5 lbs </p><p>[/code]</p><p>Treasure: 22 PP, 2 gp, 2sp </p><p></p><p><u>Carrying Capacity:</u></p><p>light- 100</p><p>medium- 200</p><p>heavy- 300[/sblock]</p><p>[sblock=Details]</p><p>Size: Medium</p><p>Gender: Male</p><p>Age: 17</p><p>Height: 5'10"</p><p>Weight: 210</p><p>Hair Color: Black/yellow</p><p>Eye Color: Yellow</p><p>Skin Color: Mottled gray</p><p>Appearance: Beyond the obvious signs of orcish heritage for his kind, Gyrs has oversized ears, the slightest suggestion of a muzzle, and animalistic patterning in his hair and skin, making him also evocative of a hyena or cheetah. </p><p>Demeanor:Gyrs wants to do good by his family, but his appearance has made him wary of interaction, especially with humans, whom he's found to be most insensitive to him. He tends to either be quiet or gruff, the latter having less to do with attitude problems than with his own general lack of social graces.[/sblock] </p><p>[sblock=Background]The Tados never had what one would call a good life. They were grifters, moving from town to town, eking out an existence from the land, whether that land was desert, oasis, or back alley. Father had few marketable skills, always convinced his ill-conceived inventions would be the Next Big Thing. Mother finally took it upon herself to force them to settle, in a hovel on the outskirts of town, where she used her orc brawn to earn a modest salary loading and unloading caravans. </p><p></p><p>Gyrs learned as much from the pack of strays that accumulated around the small family as he did from his parents. But learn he did, to rely on skill and inborn talents together. When he was old enough, he began hiring himself out as a tracker, combining the orcish gifts he inherited from his mother, the mechanical skills he learned helping father piece together his junk-inventions, and his own personal experience in doing whatever it took to survive. </p><p></p><p>Despite the family history, Gyrs managed to do fairly well for himself. No one would call him rich, but he's managed to accumulate enough wealth to properly equip himself to begin adventuring, where he hopes to earn even more, to finally let his mother rest and his father tinker in obscurity without having to pick garbage piles for supplies.[/sblock]</p><p>[sblock=Adventure Notes] <strong>Notable NPCs</strong></p><p><strong>Ilestaem</strong>: Human merchant / benefactor of the party. Owner of Ilestaem's Items</p><p><strong>Kella</strong>: Ilestaem's wife.</p><p>[/sblock]</p><p>[sblock=Level Ups]</p><p>Level 2</p><p>Class: Ranger (trapper)</p><p>BAB: +1 to +2</p><p>Fort: +4 to +5</p><p>Ref: +5 to +6</p><p>Will: +2 to +2</p><p>Feat: n/a</p><p>Class Features: Combat Style Feat (Archery: Rapid Shot)</p><p>HP: +10 = (1d10 - 2 = 8) + 1 [CON] +1 FC + 11 (Old Total) = 21 (new total)</p><p>Skill Ranks: +6 = +6 (Class) + 0 (misc) + 7 (Old Total) = 13 (new total)</p><p>Skills: +1 each Disable Device, Handle Animal, Know (Nature OR Dungeoneering), Perception, Stealth, Survival</p><p>Favored Class Bonus: +1 HP</p><p></p><p></p><p>Level 3</p><p>Class: Ranger (trapper)</p><p>BAB: +2 to +3</p><p>Fort: +6 to +7</p><p>Ref: +7 to +8</p><p>Will: +3 to +4</p><p>Feat: Deadly Aim</p><p>Class Features: Endurance</p><p>Favored Terrain: Underground OR Desert</p><p>HP: +10 = (1d10 - 2 = 8) + 1 [CON] +1 FC + 21 (Old Total) = 30 (new total)</p><p>Skill Ranks: +6 = +6 (Class) + 0 (misc) + 7 (Old Total) = 13 (new total)</p><p>Skills: +1 each Disable Device, Handle Animal, Know (**Nature OR Dungeoneering), Perception, Stealth, Survival</p><p>Favored Class Bonus: +1 HP[/sblock] [/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 5593546, member: 2710"] [b]Gyrs Tado, half-orc ranger (trapper)[/b] [sblock=Gyrs Tado] [sblock=Game Info] Race: Half-Orc Class: Ranger (Trapper) Level: 2 Alignment: Chaotic Good Languages: Orc, Common Deity:None[/sblock] [sblock=Abilities] STR: 18 +4 DEX: 16 +3 CON: 12 +1 INT: 10 +0 WIS: 14 +2 CHA: 8 -1[/sblock] [sblock=Combat] HP: 21/21 = [2d10=18] + 2 (CON) +1 FC AC: 20 = 10 + 6 (armor) + 3 (DEX) +1 (Ring) AC Touch: 14 = 10 + 3 (DEX) +1 (Ring) AC Flatfooted: 17 = 10 + 6 (armor) +1 (Ring) INIT: +3 = +3 (DEX) BAB: +2 = +2 (Ranger) CMB: +6 = +4 (STR) + 2 (BAB) CMD: 19 = 10 + 4 (STR) + 3 (DEX) + 2 (BAB) Fort: +6 = +3 (base) + 1 (Con) +1 Trait (Resilient) +1 (resistance) Reflex: +7 = +3 (base) + 3 (Dex) +1 (resistance) Will: +3 = +0 (base) + 2 (Wis) +1 (resistance) Speed: 20'/30' Damage Reduction: N/A Spell Resistance: N/A[/sblock] [sblock=Weapon Stats] MW Greatsword (melee): +7 = +2 (BAB) + 4 (STR) +1 (MW) / DMG = 2d6+6(S), CRIT 19-20x2 MW Comp Longbow (4 str): +6 = +2 (BAB) +3 (DEX) +1 (MW) / DMG 1d8+4 (P), CRIT x3, range 110 ft. MW Comp Longbow (rapid shot): +4/+4 = +2 (BAB) +3 (DEX) +1 (MW) -2 (feat) / DMG 1d8+4 / 1d8+4 (P), CRIT x3, range 110 ft. Shortbow (ranged): +5 = +2 (BAB) +3 (DEX) / DMG = 1d6(P), CRIT x3, range 60 ft. Shortbow (rapid shot): +3/+3 = +2 (BAB) +3 (DEX) -2 (feat) / DMG 1d6 (P) / 1d6, CRIT x3, range 60 ft. [/sblock] [sblock=Racial Traits] * +2 ability of choice (Str) * Darkvision * Orc Blood (counts as human and orc for effects) * Weapon Familiarity: Proficient greataxe and falchion any 'orc' weapon is martial * Auto lang: Common and orc * Bestial (replaces ferocity): +2 perception * Scavenger (replaces intimidating): +2 Appraise +2 perception to find hidden objects (including traps / doors) +2 perception determine if food is spoiled +2 perception identify potion by taste[/sblock] [sblock=Class Features] * Favored enemy: Human * Trapfinding (+1/2 ranger level to Perception v. traps and Disable Device) * Simple & martial weapon proficiency * Light & medium armor proficiency * Shield proficiency (non-tower) * Track (+1/2 ranger level to survival to track) * Wild Empathy +1 (+2 ranger level -1 CHA) * Combat Style: Archery ~~2nd level feat: Rapid Shot[/sblock] [sblock=Feats & Traits] 1st lvl- Power Attack 2nd lvl Combat Style - Rapid Shot Traits: a) Poverty-Stricken (+1 Survival checks) b) Resilient (+1 Fort saves)[/sblock] [sblock=Skills] Skill Ranks: 13 = [6 (class) + 00 (INT)] x 02 (LvL) + 00 (misc) + 01 (Favored Class) Max Ranks: 2 ACP: -2 Skills: () = class skill ^ = trained only [code] Total Stat Rank CS Misc ACP +00 = Acrobatics +03 +00 +0 +00 -3 DEX +02 = Appraise +00 +00 +0 +02 INT -01 = Bluff -01 +00 +0 +00 CHA +01 = Bluff (favored enemy) +01 =()Climb +04 +00 +0 +00 -3 STR +00 =()Craft:_____ +00 +00 +0 +00 INT -01 = Diplomacy -01 +00 +0 +00 CHA +08 =()Disable Device^ +03 +02 +3 +03 -3 DEX +11 =()Disable Device^ (unarmored) -01 = Disguise -01 +00 +0 +00 CHA +00 = Escape Artist +03 +00 +0 +00 -3 DEX +01 = Fly +03 +00 +0 +00 -3 DEX +04 =()Handle Animal^ -01 +02 +3 +00 CHA +00 =()Heal +00 +00 +0 +00 WIS -01 =()Intimidate -01 +00 +0 +00 CHA +na = Know:Arcana^ +00 +00 +0 +00 INT +05 =()Know:Dungeoneering^ +00 +02 +3 +00 INT +na = Know:Engineering^ +00 +00 +0 +00 INT +na =()Know:Geography^ +00 +00 +0 +00 INT +na = Know:History^ +00 +00 +0 +00 INT +na = Know:Local^ +00 +00 +0 +00 INT +04 =()Know:Nature^ +00 +01 +3 +00 INT +na = Know:Nobility^ +00 +00 +0 +00 INT +na = Know:Planes^ +00 +00 +0 +00 INT +na = Know:Religion^ +00 +00 +0 +00 INT +na = Linguistics^ +00 +00 +0 +00 INT +09 =()Perception +02 +02 +3 +02 WIS +11 =()Perception (hidden objects (doors), spoiled food, favored enemy, identify potion by taste) +12 =()Perception (vs. traps) -01 = Perform:_____ -01 +00 +0 +00 CHA +na =()Profession^:_____ +00 +00 +0 +00 WIS +01 =()Ride +03 +00 +0 +00 -2 DEX +02 = Sense Motive +02 +00 +0 +00 WIS +04 = Sense Motive (favored enemy) +na = Sleight of Hand^ +03 +00 +0 +00 -2 DEX +na =()Spellcraft^ +00 +00 +0 +00 INT +06 =()Stealth +03 +02 +3 +00 -2 DEX +08 =()Survival +02 +02 +3 +01 WIS +08 =()Survival (find / follow tracks) +10 =()Survival (track favored enemy) +02 =()Swim +04 +00 +0 +00 -2 STR +na = Use Magic Device^ -01 +00 +0 +00 CHA [/code] Misc modifiers: * +1/2 ranger level (min 1) on Disable Device and Survival checks to find / follow tracks * +2 Disable Device: MW theives' tools * +1 Survival (Poverty Stricken trait) * +2 Perception (Bestial racial trait) * +2 favored enemy bonus, as noted above Scavenger racial trait: * +2 Appraise * +2 Perception to find hidden objects (including traps / doors) * +2 perception determine if food is spoiled * +2 perception identify potion by taste[/sblock] [sblock=Equipment] [code] Equipment Cost Weight --Carried / worn-- MW Greatsword...............350gp...8lb MW C. Lbow (4 str)..........800gp...3lb Shortbow.....................30gp...2lb Arrows (x20)..................1gp...3lb Cold iron arrows (x20)........2gp...3lb Alch silver arrows (x20)......3gp...3lb MW Breastplate..............350gp...30lb Cloak of Resist +1.........1000gp....1lb Ring of Prot +1............2000gp...-- Backpack......................2gp...2lb Explorer's Outfit............--.....-- Belt pouch....................1gp...1/2 lb Signal Whistle................8sp...-- [url=http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/glove-assisting-glove]Assisting gloves[/url] (2)........360gp...2lb --In Backpack-- Flint and Steel...............1gp...-- Rope, Hempen (50ft)...........1gp...10lb MW Thieves' tools...........100gp...2lb Waterskin.....................1gp...4lb Total weight carried: 73.5 lbs [/code] Treasure: 22 PP, 2 gp, 2sp [U]Carrying Capacity:[/U] light- 100 medium- 200 heavy- 300[/sblock] [sblock=Details] Size: Medium Gender: Male Age: 17 Height: 5'10" Weight: 210 Hair Color: Black/yellow Eye Color: Yellow Skin Color: Mottled gray Appearance: Beyond the obvious signs of orcish heritage for his kind, Gyrs has oversized ears, the slightest suggestion of a muzzle, and animalistic patterning in his hair and skin, making him also evocative of a hyena or cheetah. Demeanor:Gyrs wants to do good by his family, but his appearance has made him wary of interaction, especially with humans, whom he's found to be most insensitive to him. He tends to either be quiet or gruff, the latter having less to do with attitude problems than with his own general lack of social graces.[/sblock] [sblock=Background]The Tados never had what one would call a good life. They were grifters, moving from town to town, eking out an existence from the land, whether that land was desert, oasis, or back alley. Father had few marketable skills, always convinced his ill-conceived inventions would be the Next Big Thing. Mother finally took it upon herself to force them to settle, in a hovel on the outskirts of town, where she used her orc brawn to earn a modest salary loading and unloading caravans. Gyrs learned as much from the pack of strays that accumulated around the small family as he did from his parents. But learn he did, to rely on skill and inborn talents together. When he was old enough, he began hiring himself out as a tracker, combining the orcish gifts he inherited from his mother, the mechanical skills he learned helping father piece together his junk-inventions, and his own personal experience in doing whatever it took to survive. Despite the family history, Gyrs managed to do fairly well for himself. No one would call him rich, but he's managed to accumulate enough wealth to properly equip himself to begin adventuring, where he hopes to earn even more, to finally let his mother rest and his father tinker in obscurity without having to pick garbage piles for supplies.[/sblock] [sblock=Adventure Notes] [b]Notable NPCs[/b] [b]Ilestaem[/b]: Human merchant / benefactor of the party. Owner of Ilestaem's Items [b]Kella[/b]: Ilestaem's wife. [/sblock] [sblock=Level Ups] Level 2 Class: Ranger (trapper) BAB: +1 to +2 Fort: +4 to +5 Ref: +5 to +6 Will: +2 to +2 Feat: n/a Class Features: Combat Style Feat (Archery: Rapid Shot) HP: +10 = (1d10 - 2 = 8) + 1 [CON] +1 FC + 11 (Old Total) = 21 (new total) Skill Ranks: +6 = +6 (Class) + 0 (misc) + 7 (Old Total) = 13 (new total) Skills: +1 each Disable Device, Handle Animal, Know (Nature OR Dungeoneering), Perception, Stealth, Survival Favored Class Bonus: +1 HP Level 3 Class: Ranger (trapper) BAB: +2 to +3 Fort: +6 to +7 Ref: +7 to +8 Will: +3 to +4 Feat: Deadly Aim Class Features: Endurance Favored Terrain: Underground OR Desert HP: +10 = (1d10 - 2 = 8) + 1 [CON] +1 FC + 21 (Old Total) = 30 (new total) Skill Ranks: +6 = +6 (Class) + 0 (misc) + 7 (Old Total) = 13 (new total) Skills: +1 each Disable Device, Handle Animal, Know (**Nature OR Dungeoneering), Perception, Stealth, Survival Favored Class Bonus: +1 HP[/sblock] [/sblock] [/QUOTE]
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