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<blockquote data-quote="sunshadow21" data-source="post: 5594087" data-attributes="member: 6667193"><p>[sblock=Sandwalker, Elven witch]</p><p>[sblock=Game Info]Race: Elf</p><p>Class: Witch</p><p>Level: 2</p><p>Alignment: Neutral</p><p>Languages: Celestial, Common, Draconic, Elven, Gnoll, Sylvan</p><p>Deity: Nature[/sblock]</p><p>[sblock=Abilities]STR: 12</p><p>DEX: 13</p><p>CON: 10</p><p>INT: 18</p><p>WIS: 14</p><p>CHA: 14[/sblock]</p><p>[sblock=Combat]HP: 06 = [1d6=6] + 0 (CON) + 0 (misc) + 0 (favored class)</p><p></p><p>AC: 11 = 10 + 0 (armor) + 0 (shield) + 1 (DEX) + 0 (misc)</p><p>AC Touch: 11 = 10 + 1 (DEX) + 0 (misc)</p><p>AC Flatfooted: 10 = 10 + 0 (armor) + 0 (shield) + 0 (misc)</p><p></p><p>INIT: +1 = +1 (DEX) + 0 (misc)</p><p></p><p>BAB: +1 = +1 (witch)</p><p>CMB: +2 = +1 (STR) + 1 (BAB)</p><p>CMD: 13 = 10 + 1 (STR) + 1 (DEX) + 1 (BAB)</p><p></p><p>Fort: +0 = +0 (base) + 0 (CON)</p><p>Reflex: +1 = +0 (base) + 1 (DEX)</p><p>Will: +5 = +3 (base) + 2 (WILL)</p><p>**Immune to magic sleep, +2 vs enchantment; +4 vs heat effects; +1 vs fire effects</p><p>**+4 on Fort saves and Con checks to avoid fatigue, exhaustion, or ill effects from running.</p><p></p><p>Speed: 30 ft</p><p>Damage Reduction:</p><p>Spell Resistance:</p><p>Spell Failure:[/sblock]</p><p></p><p>[sblock=Weapon Stats]MW Composite (+1) Longbow(ranged): +3 = +1 (BAB) + 1 (DEX)/DMG = 1d8(P), CRIT x3, 20 arrows </p><p>MW Longspear(melee): +3 = +1 (BAB) + 1 (STR)/ DMG = 1d8+1(S), CRIT x3</p><p>Morningstar(melee): +2 = +1 (BAB) + 1 (STR)/ DMG = 1d8+1(B&P), CRIT x2</p><p>Dagger(melee): +2 = +1 (BAB) + 1 (STR)/ DMG = 1d4+1(P/S), CRIT 19-20/x2</p><p>Dagger(ranged): +2 = +1 (BAB) + 1 (DEX)/DMG = 1d4+1(P/S), CRIT 19-20/x2</p><p>[/sblock]</p><p></p><p>[sblock=Racial Traits]Low-Light Vision</p><p>Desert Runner</p><p>Elven Immunities</p><p>Keen Senses</p><p>Elven Weapon Familarity[/sblock]</p><p></p><p>[sblock=Class Features]</p><p>Simple Weapons Proficiency</p><p>Spellcasting</p><p>Hex (DC 14) - Charm (30'; Improve attitude by one step for 1 minute as if Diplomacy skill successfully used), Tongues (comprehend languages 1 min/level (2 min) in one minute increments)</p><p>Familiar - Thrush (wisdom spirit)[/sblock]</p><p></p><p>[sblock=Feats & Traits]1st lvl-Breadth of Experience</p><p></p><p>Traits:</p><p>a)Desert Child: +4 to resist heat effects, +1 to resist fire effects; the first thing the spirit of wisdom taught Sandwalker was how to survive the desert</p><p>b)Well Spoken: +1 Diplomacy, Diplomacy is class skill; the second thing the spirit of wisdom taught Sandwalker was how to survive amongst those who dwell in the desert[/sblock]</p><p>[sblock=Skills]Skill Ranks: 14 = [2 (class) + 04 (INT)] x 02 (LvL) + 00 (misc) + 02 (Favored Class)</p><p>Max Ranks: 02 </p><p>ACP: -0</p><p></p><p>Skills:</p><p>() = class skill</p><p>^ = trained only</p><p>[code]</p><p>Total Stat Rank CS Misc ACP</p><p>+01 = Acrobatics +01 +00 +0 +00 -0 DEX</p><p>+04 = Appraise +04 +00 +0 +00 INT</p><p>+02 = Bluff +02 +00 +0 +00 CHA</p><p>+00 = Climb +00 +00 +0 +00 -0 STR</p><p>+04 = ()Craft:_____ +04 +00 +0 +00 INT</p><p>+11 = ()Diplomacy +02 +02 +3 +04 CHA</p><p>+na = Disable Device^ +01 +00 +0 +00 -0 DEX</p><p>+02 = Disguise +02 +00 +0 +00 CHA</p><p>+01 = Escape Artist +01 +00 +0 +00 -0 DEX</p><p>+01 = ()Fly +01 +00 +0 +00 -0 DEX</p><p>+na = Handle Animal^ +02 +00 +0 +00 CHA</p><p>+02 = ()Heal +02 +00 +0 +00 WIS</p><p>+02 = Intimidate +02 +00 +0 +00 CHA</p><p>+11 = ()Know:Arcana +04 +02 +3 +02 INT</p><p>+11 = ()Know:History +04 +02 +3 +02 INT</p><p>+08 = Know:Local +04 +02 +0 +02 INT</p><p>+06 = ()Know:Nature +04 +00 +0 +02 INT</p><p>+11 = ()Know:Planes +04 +02 +3 +02 INT</p><p>+06 = Know:untrained +04 +00 +0 +02 INT</p><p>+na = Linguistics^ +04 +00 +0 +00 INT</p><p>+06 = Perception +02 +00 +0 +04 WIS</p><p>+02 = Perform:_____ +02 +00 +0 +00 CHA</p><p>+04 = ()Prof:untrained +02 +00 +0 +02 WIS</p><p>+01 = Ride +01 +00 +0 +00 -0 DEX</p><p>+04 = Sense Motive +02 +00 +0 +02 WIS</p><p>+na = Sleight of Hand^ +01 +00 +0 +00 -0 DEX</p><p>+09 = ()Spellcraft^ +04 +02 +3 +00 INT</p><p>+01 = Stealth +01 +00 +0 +00 -0 DEX</p><p>+02 = Survival +02 +00 +0 +00 WIS</p><p>+00 = Swim +00 +00 +0 +00 -0 STR</p><p>+07 = ()Use Magic Device^ +02 +02 +3 +00 CHA</p><p>[/code][/sblock]</p><p></p><p>[sblock=Spellcasting]Level, #/day, DC</p><p>0, 4, 14</p><p>1, 3(2+1), 15</p><p></p><p>*Prepared</p><p><em>Cantrips</em>: Bleed, Dancing Lights*, Daze, Detect Magic*, Detect Poison, Guidance*, Light*, Mending, Message, Putrefy Food & Drink, Read Magic, Resistance, Spark, Stabilize, Touch of Fatigue</p><p><em>1st level</em>: comprehend languages, cure light wounds, ear piercing scream*, enlarge person, ill omen*, mage armor*, ray of enfeeblement, reduce person, unseen servant</p><p>[/sblock]</p><p></p><p>[sblock=Frodo, thrush familiar]Diminutive animal</p><p>Init +2; Senses low-light vision; Perception +5</p><p></p><p>Defense</p><p>AC 17, touch 16, flat-footed 15 (+2 Dex, +4 size, +1 Natural Armor)</p><p>hp 3 (1 HD)</p><p>Fort +0 = 0 (Base) + 0 (Con) </p><p>Ref +4 = 2 (Base) + 2 (Dex)</p><p>Will +4 = 2 (Base) + 2 (Wis)</p><p></p><p>Offense</p><p>Speed 10 ft., fly 40 ft. (average)</p><p>Melee bite –1 (1d2–5)</p><p>Space 1 ft.; Reach 0 ft.</p><p></p><p>Statistics</p><p>Str 1, Dex 15, Con 6, Int 6, Wis 15, Cha 6</p><p>Base Atk +0; CMB –2; CMD 3</p><p>Feats Skill Focus (Perception)</p><p>Skills </p><p>Fly +12 = 2 (Dex) + 1 (ranks) + 3 (csb) + 6 (size) </p><p>Perception +5 = 2 (Wis) + 3 (Feat)</p><p></p><p>Grant master Alertness when within arms reach</p><p>Improved Evasion</p><p>Share Spells</p><p>Empathic Link</p><p>Speak Sylvan[/sblock]</p><p></p><p>[sblock=Equipment][code]</p><p>Equipment Cost Weight</p><p>Weapons 812 gp 25 lb</p><p>Hand of the Mage 900 gp </p><p>Emerald of Power, lvl 1 1000 gp</p><p></p><p>Hot Weather Outfit (8 lb)</p><p>Spell Component Pouch 5 gp 2 lb</p><p>Waterskin 1 gp 4 lb</p><p></p><p>Handy Haversack 2000 gp 5 lb</p><p>*Bedroll, Blanket, & Hammock 0.4 gp (9 lb)</p><p>*Waterskin 1 gp (4 lb)</p><p>*50' Silk Rope 10 gp (5 lb)</p><p>*Rations (5) 2.5 gp (5 lb)</p><p>*Sunrod 2 gp (1 lb)</p><p></p><p>Leather Scroll Case (built into belt) 1 gp 0.5 lb</p><p>*Cure Light Wounds (2) 50 gp </p><p>*Mage Armor (4) 100 gp </p><p></p><p>Belt Pouches (2) 2 gp 1 lb</p><p>*Rations (2) 1 gp 2 lb</p><p>*Flint & Steel 1 gp </p><p>*Chalk (10) 0.1 gp</p><p>*Signal Whistle 0.8 gp</p><p>*Weapon Blanch, adamantine (1) 100 gp 1.5 lb</p><p></p><p>Total weight carried: 41</p><p>[/code]Treasure: 54 gp, 0 sp, 0 cp Gems:</p><p></p><p><u>Carrying Capacity:</u></p><p>light- 43</p><p>medium- 86</p><p>heavy- 130[/sblock]</p><p></p><p>[sblock=Details]Size: Medium</p><p>Gender: Male</p><p>Age: 159</p><p>Height: 5' 7"</p><p>Weight: 103 lb</p><p>Hair Color: dusty brown</p><p>Eye Color: golden brown</p><p>Skin Color: tanned</p><p>Appearance: small, lithe, and well tanned, he wears basic clothing and gear, with the only notable thing being a big floppy hat tied around his neck</p><p>Demeanor: calm, patient, stoic with a streak of pure violence; similar to the desert, tough and silent except for when really, really stormy[/sblock] </p><p></p><p>[sblock=Background]Known to those who live in the desert simply as Sandwalker, he has been wandering the desert for the last century and a half sharing his wisdom to any who would listen in exchange for food and shelter. Though probably originally from the Elven woods on the southern edge, he doesn't know for certain, and the only reason he even remembers the trip to that xenophobic society to find out is because as he was leaving the forest, he saved a small bird, and found that same small bird in his pack days later out in the middle of the desert. Since then, the spirit within the bird has spoken to him, teaching him how to survive in both the harshness of the desert, and the harshness of civilization. Every decade or so, he returns to the edge of the forest to find the spirit a new body, but otherwise spends his time traveling between the small settlements and nomad camps that dot the desert landscape, staying in one place as long as needed before moving on.[/sblock]</p><p></p><p>[sblock=Adventure Notes] None yet[/sblock]</p><p></p><p>[sblock=Level Ups]Level 2</p><p>Class: Witch</p><p>BAB: +0 to +1</p><p>Fort: +0 to +0</p><p>Ref: +0 to +0</p><p>Will: +2 to +3</p><p>Feat: n/a</p><p>Class Features: Tongues Hex, Additional cantrip and 1st level spell/day, 2 free spells known</p><p>HP: +04 = (1d6 - 2 = 4) + 0 [CON] + 06 (Old Total) = 10 (new total)</p><p>Skill Ranks: +07 = +2 (Class) + 5 (misc) + 07 (Old Total) = 14 (new total)</p><p>Skills: +1 to all previously trained skills</p><p>Favored Class Bonus: +1 skill point</p><p></p><p>Level 3</p><p>Class: Witch</p><p>BAB: +1 to +1</p><p>Fort: +0 to +1</p><p>Ref: +0 to +1</p><p>Will: +3 to +3</p><p>Feat: Combat Casting</p><p>Class Features: Gain access to 2nd level spells, 2 free spells known</p><p>HP: +04 = (1d6 - 2 = 4) + 0 [CON] + 10 (Old Total) = 14 (new total)</p><p>Skill Ranks: +07 = +2 (Class) + 5 (misc) + 14 (Old Total) = 21 (new total)</p><p>Skills: +1 to all previously trained skills</p><p>Favored Class Bonus: +1 skill point[/sblock] [/sblock]</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 5594087, member: 6667193"] [sblock=Sandwalker, Elven witch] [sblock=Game Info]Race: Elf Class: Witch Level: 2 Alignment: Neutral Languages: Celestial, Common, Draconic, Elven, Gnoll, Sylvan Deity: Nature[/sblock] [sblock=Abilities]STR: 12 DEX: 13 CON: 10 INT: 18 WIS: 14 CHA: 14[/sblock] [sblock=Combat]HP: 06 = [1d6=6] + 0 (CON) + 0 (misc) + 0 (favored class) AC: 11 = 10 + 0 (armor) + 0 (shield) + 1 (DEX) + 0 (misc) AC Touch: 11 = 10 + 1 (DEX) + 0 (misc) AC Flatfooted: 10 = 10 + 0 (armor) + 0 (shield) + 0 (misc) INIT: +1 = +1 (DEX) + 0 (misc) BAB: +1 = +1 (witch) CMB: +2 = +1 (STR) + 1 (BAB) CMD: 13 = 10 + 1 (STR) + 1 (DEX) + 1 (BAB) Fort: +0 = +0 (base) + 0 (CON) Reflex: +1 = +0 (base) + 1 (DEX) Will: +5 = +3 (base) + 2 (WILL) **Immune to magic sleep, +2 vs enchantment; +4 vs heat effects; +1 vs fire effects **+4 on Fort saves and Con checks to avoid fatigue, exhaustion, or ill effects from running. Speed: 30 ft Damage Reduction: Spell Resistance: Spell Failure:[/sblock] [sblock=Weapon Stats]MW Composite (+1) Longbow(ranged): +3 = +1 (BAB) + 1 (DEX)/DMG = 1d8(P), CRIT x3, 20 arrows MW Longspear(melee): +3 = +1 (BAB) + 1 (STR)/ DMG = 1d8+1(S), CRIT x3 Morningstar(melee): +2 = +1 (BAB) + 1 (STR)/ DMG = 1d8+1(B&P), CRIT x2 Dagger(melee): +2 = +1 (BAB) + 1 (STR)/ DMG = 1d4+1(P/S), CRIT 19-20/x2 Dagger(ranged): +2 = +1 (BAB) + 1 (DEX)/DMG = 1d4+1(P/S), CRIT 19-20/x2 [/sblock] [sblock=Racial Traits]Low-Light Vision Desert Runner Elven Immunities Keen Senses Elven Weapon Familarity[/sblock] [sblock=Class Features] Simple Weapons Proficiency Spellcasting Hex (DC 14) - Charm (30'; Improve attitude by one step for 1 minute as if Diplomacy skill successfully used), Tongues (comprehend languages 1 min/level (2 min) in one minute increments) Familiar - Thrush (wisdom spirit)[/sblock] [sblock=Feats & Traits]1st lvl-Breadth of Experience Traits: a)Desert Child: +4 to resist heat effects, +1 to resist fire effects; the first thing the spirit of wisdom taught Sandwalker was how to survive the desert b)Well Spoken: +1 Diplomacy, Diplomacy is class skill; the second thing the spirit of wisdom taught Sandwalker was how to survive amongst those who dwell in the desert[/sblock] [sblock=Skills]Skill Ranks: 14 = [2 (class) + 04 (INT)] x 02 (LvL) + 00 (misc) + 02 (Favored Class) Max Ranks: 02 ACP: -0 Skills: () = class skill ^ = trained only [code] Total Stat Rank CS Misc ACP +01 = Acrobatics +01 +00 +0 +00 -0 DEX +04 = Appraise +04 +00 +0 +00 INT +02 = Bluff +02 +00 +0 +00 CHA +00 = Climb +00 +00 +0 +00 -0 STR +04 = ()Craft:_____ +04 +00 +0 +00 INT +11 = ()Diplomacy +02 +02 +3 +04 CHA +na = Disable Device^ +01 +00 +0 +00 -0 DEX +02 = Disguise +02 +00 +0 +00 CHA +01 = Escape Artist +01 +00 +0 +00 -0 DEX +01 = ()Fly +01 +00 +0 +00 -0 DEX +na = Handle Animal^ +02 +00 +0 +00 CHA +02 = ()Heal +02 +00 +0 +00 WIS +02 = Intimidate +02 +00 +0 +00 CHA +11 = ()Know:Arcana +04 +02 +3 +02 INT +11 = ()Know:History +04 +02 +3 +02 INT +08 = Know:Local +04 +02 +0 +02 INT +06 = ()Know:Nature +04 +00 +0 +02 INT +11 = ()Know:Planes +04 +02 +3 +02 INT +06 = Know:untrained +04 +00 +0 +02 INT +na = Linguistics^ +04 +00 +0 +00 INT +06 = Perception +02 +00 +0 +04 WIS +02 = Perform:_____ +02 +00 +0 +00 CHA +04 = ()Prof:untrained +02 +00 +0 +02 WIS +01 = Ride +01 +00 +0 +00 -0 DEX +04 = Sense Motive +02 +00 +0 +02 WIS +na = Sleight of Hand^ +01 +00 +0 +00 -0 DEX +09 = ()Spellcraft^ +04 +02 +3 +00 INT +01 = Stealth +01 +00 +0 +00 -0 DEX +02 = Survival +02 +00 +0 +00 WIS +00 = Swim +00 +00 +0 +00 -0 STR +07 = ()Use Magic Device^ +02 +02 +3 +00 CHA [/code][/sblock] [sblock=Spellcasting]Level, #/day, DC 0, 4, 14 1, 3(2+1), 15 *Prepared [I]Cantrips[/I]: Bleed, Dancing Lights*, Daze, Detect Magic*, Detect Poison, Guidance*, Light*, Mending, Message, Putrefy Food & Drink, Read Magic, Resistance, Spark, Stabilize, Touch of Fatigue [I]1st level[/I]: comprehend languages, cure light wounds, ear piercing scream*, enlarge person, ill omen*, mage armor*, ray of enfeeblement, reduce person, unseen servant [/sblock] [sblock=Frodo, thrush familiar]Diminutive animal Init +2; Senses low-light vision; Perception +5 Defense AC 17, touch 16, flat-footed 15 (+2 Dex, +4 size, +1 Natural Armor) hp 3 (1 HD) Fort +0 = 0 (Base) + 0 (Con) Ref +4 = 2 (Base) + 2 (Dex) Will +4 = 2 (Base) + 2 (Wis) Offense Speed 10 ft., fly 40 ft. (average) Melee bite –1 (1d2–5) Space 1 ft.; Reach 0 ft. Statistics Str 1, Dex 15, Con 6, Int 6, Wis 15, Cha 6 Base Atk +0; CMB –2; CMD 3 Feats Skill Focus (Perception) Skills Fly +12 = 2 (Dex) + 1 (ranks) + 3 (csb) + 6 (size) Perception +5 = 2 (Wis) + 3 (Feat) Grant master Alertness when within arms reach Improved Evasion Share Spells Empathic Link Speak Sylvan[/sblock] [sblock=Equipment][code] Equipment Cost Weight Weapons 812 gp 25 lb Hand of the Mage 900 gp Emerald of Power, lvl 1 1000 gp Hot Weather Outfit (8 lb) Spell Component Pouch 5 gp 2 lb Waterskin 1 gp 4 lb Handy Haversack 2000 gp 5 lb *Bedroll, Blanket, & Hammock 0.4 gp (9 lb) *Waterskin 1 gp (4 lb) *50' Silk Rope 10 gp (5 lb) *Rations (5) 2.5 gp (5 lb) *Sunrod 2 gp (1 lb) Leather Scroll Case (built into belt) 1 gp 0.5 lb *Cure Light Wounds (2) 50 gp *Mage Armor (4) 100 gp Belt Pouches (2) 2 gp 1 lb *Rations (2) 1 gp 2 lb *Flint & Steel 1 gp *Chalk (10) 0.1 gp *Signal Whistle 0.8 gp *Weapon Blanch, adamantine (1) 100 gp 1.5 lb Total weight carried: 41 [/code]Treasure: 54 gp, 0 sp, 0 cp Gems: [U]Carrying Capacity:[/U] light- 43 medium- 86 heavy- 130[/sblock] [sblock=Details]Size: Medium Gender: Male Age: 159 Height: 5' 7" Weight: 103 lb Hair Color: dusty brown Eye Color: golden brown Skin Color: tanned Appearance: small, lithe, and well tanned, he wears basic clothing and gear, with the only notable thing being a big floppy hat tied around his neck Demeanor: calm, patient, stoic with a streak of pure violence; similar to the desert, tough and silent except for when really, really stormy[/sblock] [sblock=Background]Known to those who live in the desert simply as Sandwalker, he has been wandering the desert for the last century and a half sharing his wisdom to any who would listen in exchange for food and shelter. Though probably originally from the Elven woods on the southern edge, he doesn't know for certain, and the only reason he even remembers the trip to that xenophobic society to find out is because as he was leaving the forest, he saved a small bird, and found that same small bird in his pack days later out in the middle of the desert. Since then, the spirit within the bird has spoken to him, teaching him how to survive in both the harshness of the desert, and the harshness of civilization. Every decade or so, he returns to the edge of the forest to find the spirit a new body, but otherwise spends his time traveling between the small settlements and nomad camps that dot the desert landscape, staying in one place as long as needed before moving on.[/sblock] [sblock=Adventure Notes] None yet[/sblock] [sblock=Level Ups]Level 2 Class: Witch BAB: +0 to +1 Fort: +0 to +0 Ref: +0 to +0 Will: +2 to +3 Feat: n/a Class Features: Tongues Hex, Additional cantrip and 1st level spell/day, 2 free spells known HP: +04 = (1d6 - 2 = 4) + 0 [CON] + 06 (Old Total) = 10 (new total) Skill Ranks: +07 = +2 (Class) + 5 (misc) + 07 (Old Total) = 14 (new total) Skills: +1 to all previously trained skills Favored Class Bonus: +1 skill point Level 3 Class: Witch BAB: +1 to +1 Fort: +0 to +1 Ref: +0 to +1 Will: +3 to +3 Feat: Combat Casting Class Features: Gain access to 2nd level spells, 2 free spells known HP: +04 = (1d6 - 2 = 4) + 0 [CON] + 10 (Old Total) = 14 (new total) Skill Ranks: +07 = +2 (Class) + 5 (misc) + 14 (Old Total) = 21 (new total) Skills: +1 to all previously trained skills Favored Class Bonus: +1 skill point[/sblock] [/sblock] [/QUOTE]
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