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HM's Carrion Crown AP - CT
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<blockquote data-quote="Satin Knights" data-source="post: 5487922" data-attributes="member: 6666968"><p>[sblock=ooc]So the bard does her hit and run, and finally downs the orc. Gregori is stable. Marshan has 12 chances to stabilize on his own, or she may return for a DC 15 heal check to bandage him and stabilize him. Halal has 8-12 chances as well to stabilize. She guards three unconscious people overnight, but in the morning can wake one of us. That person can wake the next, and so forth. Therefore, we survive by the skin of our teeth. </p><p></p><p>Unless a wolf shows up in the middle of the night. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" />[/sblock][sblock=after fight analysis]A) Daze is useless. It spends your std action to have a 50% chance of ruining their std action. I suggest avoiding it. </p><p>B) Shield is a personal spell. So, you cannot cast it on Marshan. Marshan will be picking it up in two or three levels. </p><p>C) Marshan will be changing armor and gaining +2 as soon as he finds another 100 gp. So, he will be 16/14. With 15 point buy characters, that is not bad. </p><p>D) Take "Lingering Performance" from the APG before "Extra Performances". First round always Inspire Courage, Second is an attack spell, but the inspire is still up. Third is another spell while the inspire is still up. </p><p>E) Marshan is changing to 1/2 elf to get the ancestral weapon for the hammer, and then use the feat for Combat Reflexes. That would have provided another two attacks this battle.</p><p>F) Marshan will from now on always be using the hammer as a walking stick too, so it is in hand ready for surprise battles, instead of wasting and action to draw it. It is kind of big to try and sheathe anyways.</p><p>G) Marshan has to channel instead of attack. I followed the orders of "rise and kill the fook" because it was a test, but he should have channeled there. It would have taken a max roll to wake Gregori, but would have kept me going one more round because the orc did min damage.</p><p>H) Toddy missed a move after his double kill. </p><p>I) Save sleep for when you have a stealth approach and surprise. Second level, Toddy will be sporting at +13 Perception, and we should get the initiative on most encounters.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 5487922, member: 6666968"] [sblock=ooc]So the bard does her hit and run, and finally downs the orc. Gregori is stable. Marshan has 12 chances to stabilize on his own, or she may return for a DC 15 heal check to bandage him and stabilize him. Halal has 8-12 chances as well to stabilize. She guards three unconscious people overnight, but in the morning can wake one of us. That person can wake the next, and so forth. Therefore, we survive by the skin of our teeth. Unless a wolf shows up in the middle of the night. :o[/sblock][sblock=after fight analysis]A) Daze is useless. It spends your std action to have a 50% chance of ruining their std action. I suggest avoiding it. B) Shield is a personal spell. So, you cannot cast it on Marshan. Marshan will be picking it up in two or three levels. C) Marshan will be changing armor and gaining +2 as soon as he finds another 100 gp. So, he will be 16/14. With 15 point buy characters, that is not bad. D) Take "Lingering Performance" from the APG before "Extra Performances". First round always Inspire Courage, Second is an attack spell, but the inspire is still up. Third is another spell while the inspire is still up. E) Marshan is changing to 1/2 elf to get the ancestral weapon for the hammer, and then use the feat for Combat Reflexes. That would have provided another two attacks this battle. F) Marshan will from now on always be using the hammer as a walking stick too, so it is in hand ready for surprise battles, instead of wasting and action to draw it. It is kind of big to try and sheathe anyways. G) Marshan has to channel instead of attack. I followed the orders of "rise and kill the fook" because it was a test, but he should have channeled there. It would have taken a max roll to wake Gregori, but would have kept me going one more round because the orc did min damage. H) Toddy missed a move after his double kill. I) Save sleep for when you have a stealth approach and surprise. Second level, Toddy will be sporting at +13 Perception, and we should get the initiative on most encounters. [/sblock] [/QUOTE]
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