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HM's Carrion Crown AP - OOC
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<blockquote data-quote="Satin Knights" data-source="post: 5490636" data-attributes="member: 6666968"><p>Concentration Checks: There are several situations that require them, and you are a caster/caster. So you will be required to make more of them than the battle cleric. At fifth level, you are CL 5 + Cha 4 + trait 2 + d20 vs a 15 + double the spell level for most checks. So that is 11+d20 vs 17 to get a first level spell off. With Combat Casting, that moves to 15+d20 vs 17 or near automatic. Second level spells are 15 vs 19 and still relatively easy. If you take damage, you have to make the concentration check at 10 + the damage taken + the level of the spell. If grappled, it is (DC 10 + the grappler’s CMB + the level of the spell you’re casting) or <strong>lose</strong> the spell. So, that dimension door out of a grapple (at later levels) is still tricky. Actually, Grease on your self is the better course usually. And there will be times you are surrounded or against a wall and the 5' step is going to not get you out of the threatened area.</p><p></p><p>By seventh level: Crowds and teleport/dimension door are going to be tactics of the enemies by then. If your concentration check isn't good by then, you are the mouse and they are the cat.</p><p></p><p>I thought of this after I went to bed. The first wand you buy is Cure Light Wounds. That pretty much goes for everyone. Two fights back to back could exhaust our casting resources for the day. The wand is the backup we go to as long as we can survive. (even unconscious, the orcs was a perfect example. Just need one person awake.) We need to keep two of the CLW wands in the party at all times. I have had PFS modules where I have used an entire wand after combat to heal back up.</p><p></p><p>Stone Call: Good spell. You already had four good sorc spells, so I didn't pull any others for suggestions. The Darkvision can be moved to a couple of scrolls at 150 gp each. Actually before that, Rope Trick! Being able to sleep without night watches and encounters is amazingly helpful. And you are the only one who can cast the spell for us.</p><p></p><p>Sleep is a trap. Buy three scrolls. I bet you won't use all three by fourth level. With the exception of orcs, if they only have 4 HD in their party, we will walk through them in the first round. Orcs are special with ferocity making them 3 HD each before they fall. A lone bard in the woods could try to sneak and use sleep. You have 3 melees in front of you. </p><p></p><p>Feats: Lingering Song (1st), Combat Casting (3rd), Expanded Arcana (5th) (take two first level spells)</p><p>Your spell list is all over the place school wise. So, the Spell Focus is not as useful. Expanded Arcana is a feat you probably want to take multiple times in your career, and always go for the two spells at lower option.</p><p></p><p>Definitely Vanish. Expeditious Retreat is a good scroll candidate. As the summoner, an unfetter followed by exp retreat could make Toddy a 70' charging machine. Without the unfetter, he could outrun his lifeline leash in less than a round and fall to 1/2 hit points. In the time to cast both spells, much of the battle would already be finished though. Vanish also means you are not taking Invisibility at second level, and open up the slot for other good spells.</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 5490636, member: 6666968"] Concentration Checks: There are several situations that require them, and you are a caster/caster. So you will be required to make more of them than the battle cleric. At fifth level, you are CL 5 + Cha 4 + trait 2 + d20 vs a 15 + double the spell level for most checks. So that is 11+d20 vs 17 to get a first level spell off. With Combat Casting, that moves to 15+d20 vs 17 or near automatic. Second level spells are 15 vs 19 and still relatively easy. If you take damage, you have to make the concentration check at 10 + the damage taken + the level of the spell. If grappled, it is (DC 10 + the grappler’s CMB + the level of the spell you’re casting) or [B]lose[/B] the spell. So, that dimension door out of a grapple (at later levels) is still tricky. Actually, Grease on your self is the better course usually. And there will be times you are surrounded or against a wall and the 5' step is going to not get you out of the threatened area. By seventh level: Crowds and teleport/dimension door are going to be tactics of the enemies by then. If your concentration check isn't good by then, you are the mouse and they are the cat. I thought of this after I went to bed. The first wand you buy is Cure Light Wounds. That pretty much goes for everyone. Two fights back to back could exhaust our casting resources for the day. The wand is the backup we go to as long as we can survive. (even unconscious, the orcs was a perfect example. Just need one person awake.) We need to keep two of the CLW wands in the party at all times. I have had PFS modules where I have used an entire wand after combat to heal back up. Stone Call: Good spell. You already had four good sorc spells, so I didn't pull any others for suggestions. The Darkvision can be moved to a couple of scrolls at 150 gp each. Actually before that, Rope Trick! Being able to sleep without night watches and encounters is amazingly helpful. And you are the only one who can cast the spell for us. Sleep is a trap. Buy three scrolls. I bet you won't use all three by fourth level. With the exception of orcs, if they only have 4 HD in their party, we will walk through them in the first round. Orcs are special with ferocity making them 3 HD each before they fall. A lone bard in the woods could try to sneak and use sleep. You have 3 melees in front of you. Feats: Lingering Song (1st), Combat Casting (3rd), Expanded Arcana (5th) (take two first level spells) Your spell list is all over the place school wise. So, the Spell Focus is not as useful. Expanded Arcana is a feat you probably want to take multiple times in your career, and always go for the two spells at lower option. Definitely Vanish. Expeditious Retreat is a good scroll candidate. As the summoner, an unfetter followed by exp retreat could make Toddy a 70' charging machine. Without the unfetter, he could outrun his lifeline leash in less than a round and fall to 1/2 hit points. In the time to cast both spells, much of the battle would already be finished though. Vanish also means you are not taking Invisibility at second level, and open up the slot for other good spells. [/QUOTE]
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