Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
Playing the Game
Talking the Talk
HM's Carrion Crown AP - OOC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Satin Knights" data-source="post: 5604105" data-attributes="member: 6666968"><p>Pathfinder Society's answer for the Vivisectionist is Expanded Arcana replaces the Extra Bombs, which normally replaces Brew Potion, to gain an extra extract at first level. The Hyrum Savage guy is the head of PFS, so his rulings are official.</p><p></p><p><a href="http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderSociety/general/theVivisectionistNeedAnOfficialRuling" target="_blank">paizo.com - Paizo / Messageboards / Paizo Publishing / Pathfinder® / Pathfinder Society / General Discussion / The Vivisectionist: Need an Official Ruling</a></p><p></p><p>But that is a complete joke. It gives the alchemist one extra spell as an extract. But an alchemist learns spells from wizard scrolls, so it only saves him 25 gp in character creation costs. Big whoop! </p><p></p><p>So, I suggest the Extra Discovery feat to replace the Brew Potion/Extra Bombs feat that he is losing. Even that is limited, because so many of the discoveries are bombs. </p><p></p><p>Throw Anything is still useful, as it allows you to throw a chair, or a long sword, and not take a -4 to attack. That fits well with a feral rager I think. And you still get a +1 on throwing alchemist fires.</p><p></p><p>Toddy's tactics were sound. He is the "indestrruktable" llama. He cannot die, he can only be sent home to recuperate for a day. He charged in, engaging the enemy, while others were equipping and buffing themselves. If it wasn't for unknown special abilities, he would have kept the opponent 5' stepping while the rest of the party ganged up on him. With his +14 acrobatics, he will often be attempting to pulling off the trick Halal did to generate flank as often as he can. </p><p></p><p>Marshan's tactics are to bring surprise force down on someone from the second rank. In places he shouldn't get an attack at all because of reach, he gets barbarian quality damage without taking the normal time to buff. He only gets four surprise rounds a day before having to fight like an normal opponent.</p><p></p><p>Firvin should be singing as soon as we close to melee, or even just before. This next round should be three attacks from us, which nets a +3 damage. Once Toddy steps up and can full attack, it is 5 attacks per round for +5 damage if we can land our blows. Maintaining a bardic performance is a free action, so she can cast spells or use a crossbow in the following rounds and still keep our bonuses up and running.</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 5604105, member: 6666968"] Pathfinder Society's answer for the Vivisectionist is Expanded Arcana replaces the Extra Bombs, which normally replaces Brew Potion, to gain an extra extract at first level. The Hyrum Savage guy is the head of PFS, so his rulings are official. [URL="http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderSociety/general/theVivisectionistNeedAnOfficialRuling"]paizo.com - Paizo / Messageboards / Paizo Publishing / Pathfinder® / Pathfinder Society / General Discussion / The Vivisectionist: Need an Official Ruling[/URL] But that is a complete joke. It gives the alchemist one extra spell as an extract. But an alchemist learns spells from wizard scrolls, so it only saves him 25 gp in character creation costs. Big whoop! So, I suggest the Extra Discovery feat to replace the Brew Potion/Extra Bombs feat that he is losing. Even that is limited, because so many of the discoveries are bombs. Throw Anything is still useful, as it allows you to throw a chair, or a long sword, and not take a -4 to attack. That fits well with a feral rager I think. And you still get a +1 on throwing alchemist fires. Toddy's tactics were sound. He is the "indestrruktable" llama. He cannot die, he can only be sent home to recuperate for a day. He charged in, engaging the enemy, while others were equipping and buffing themselves. If it wasn't for unknown special abilities, he would have kept the opponent 5' stepping while the rest of the party ganged up on him. With his +14 acrobatics, he will often be attempting to pulling off the trick Halal did to generate flank as often as he can. Marshan's tactics are to bring surprise force down on someone from the second rank. In places he shouldn't get an attack at all because of reach, he gets barbarian quality damage without taking the normal time to buff. He only gets four surprise rounds a day before having to fight like an normal opponent. Firvin should be singing as soon as we close to melee, or even just before. This next round should be three attacks from us, which nets a +3 damage. Once Toddy steps up and can full attack, it is 5 attacks per round for +5 damage if we can land our blows. Maintaining a bardic performance is a free action, so she can cast spells or use a crossbow in the following rounds and still keep our bonuses up and running. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
HM's Carrion Crown AP - OOC
Top