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HM's Carrion Crown AP - OOC
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<blockquote data-quote="Maidhc O Casain" data-source="post: 5667765" data-attributes="member: 29558"><p>I guess I've always thought of GM rolls as a way to 1) prevent metagaming and 2) preserve the 'immersion factor.'</p><p></p><p>1) If I'm searching and I know what I rolled, it can give me as a player knowledge that my character wouldn't have - if my perception check is a 28 and I find nothing, <em>I'm</em> certain there's nothing there, but as far as <em>Halál</em> knows he might have missed something. I trust my players not to metagame, so I'll post links to my Invisible Castle rolls in case they're curious, but I don't 'force' the knowledge on them by putting the rolls in the post.</p><p></p><p>2) Removing mechanics to behind the curtain emphasizes the story over the dice rolls. This is another reason why when I GM I link to the dice rolls in the descriptive text but don't include the rolls in the post. Those that are curious can always check what I rolled if they wish, but if this would reduce their immersion they're free to just go with it.</p><p></p><p>All that being said, I'm just as happy to have HM roll Perception checks for Halál when the situation warrants, and assume he's taking 10 unless he specifies that he's actively searching for traps or taking 20.</p><p></p><p>As far as initiative checks, I'm OK with you rolling and posting those as well, HM - just because you rolled for initiative doesn't mean we have to engage. And it could save an entire day (or more) in RL time.</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 5667765, member: 29558"] I guess I've always thought of GM rolls as a way to 1) prevent metagaming and 2) preserve the 'immersion factor.' 1) If I'm searching and I know what I rolled, it can give me as a player knowledge that my character wouldn't have - if my perception check is a 28 and I find nothing, [I]I'm[/I] certain there's nothing there, but as far as [I]Halál[/I] knows he might have missed something. I trust my players not to metagame, so I'll post links to my Invisible Castle rolls in case they're curious, but I don't 'force' the knowledge on them by putting the rolls in the post. 2) Removing mechanics to behind the curtain emphasizes the story over the dice rolls. This is another reason why when I GM I link to the dice rolls in the descriptive text but don't include the rolls in the post. Those that are curious can always check what I rolled if they wish, but if this would reduce their immersion they're free to just go with it. All that being said, I'm just as happy to have HM roll Perception checks for Halál when the situation warrants, and assume he's taking 10 unless he specifies that he's actively searching for traps or taking 20. As far as initiative checks, I'm OK with you rolling and posting those as well, HM - just because you rolled for initiative doesn't mean we have to engage. And it could save an entire day (or more) in RL time. [/QUOTE]
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