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HM's Dragonlance game converted to Pathfinder - recruiting
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<blockquote data-quote="Strahd_Von_Zarovich" data-source="post: 5669493" data-attributes="member: 24609"><p><strong>Tanis</strong></p><p></p><p>[sblock=Tanis]</p><p>[sblock=Game info]</p><p>Race: Half Elf</p><p>Class/Level: Ranger 2 / Fighter 4 (Fav: Fighter and Ranger)</p><p>Experience: ?</p><p>Hero Points:</p><p>Alignment: Neutral good</p><p>Languages: Common, Qualinesti Elf, Hill dwarf, camptalk.</p><p>Deity: Paladin</p><p>[/sblock]</p><p>[sblock=Abilities]</p><p>STR: 16 [+3] (15 + 1 level)</p><p>DEX: 16 [+3] (14 + 2 racial)</p><p>CON: 14 [+2]</p><p>INT: 12 [+1]</p><p>WIS: 11 [+0]</p><p>CHA: 14 [+2]</p><p>[/sblock]</p><p>[sblock=Combat]</p><p>HP: 65 = [6d10 + 12] + 3 (favored class bonus)</p><p>AC: 19 = 10 + 6 (armor) + 0 (shield) + 3 (DEX), </p><p>AC Touch: 13 = 10 + 3 (DEX)</p><p>AC Flatfooted: 16 = 10 + 6 (armor) + 0 (shield)</p><p>INIT: +5 = +3 (DEX) +2 (Trait)</p><p>BAB: +6/+1</p><p>CMB: +9 = +3 (STR) + 6 (BAB)</p><p>CMD: 22 = 10 + 3 (STR) + 3 (DEX) + 6 (BAB)</p><p>Fort: +9 = +7 (base) + 2 (stat)</p><p>Reflex: +7 = +4 (base) + 3 (stat)</p><p>Will: +1/2/3 = +1 (base) + 0 (stat) + 1 (vs. fear) + 2 (vs. enchantment)</p><p>Speed: 30 ft</p><p>Damage Reduction: None</p><p>Spell Resistance: None</p><p>[/sblock]</p><p>[sblock=Feats and Traits]</p><p>Elven Reflexes - Race Trait #1 (+2 to init)</p><p>Adopted - Social Trait #2 (Human - World Traveler (Diplomacy))</p><p>Skill Focus (Diplomacy) - Half Elf bonus feat.</p><p>Alertness - 1st. level feat</p><p>Combat Reflexes - Fighter bonus feat (3 AoO)</p><p>Shrewd Tactician - Fighter bonus feat (Opponents do not gain the +2 bonus for flanking you.)</p><p>Point blank shot - 3rd. level feat (+1 on attack & damage below 30' range)</p><p>Precise shot - Ranger archery feat (Fire into melee without a penalty)</p><p>Quick draw - Fighter bonus feat</p><p>Rapid shot - 6th. level feat (Fire two shots)</p><p>[/sblock]</p><p>[sblock=Skills]</p><p>Acrobatics: +1 = +1 [stat] +0 [rank]</p><p>Appraise: +1 = +1 [stat] +0 [rank]</p><p>Bluff: +1 = +1 [stat] +0 [rank]</p><p>*Climb: +8 = +3 [stat] +2 [rank] +3 [class skill with ranks]</p><p>*Craft (Bows): +5 = +1 [stat] +1 [rank] +3 [class skill with ranks]</p><p>*Diplomacy: +15 = +2 [stat] +6 [rank] +3 [skill focus] +1 [Trait] +3 [class skill with ranks]</p><p>*Handle Animal: +6 = +2 [stat] +1 [rank] +3 [class skill with ranks]</p><p>*Heal: +4 = +0 [stat] +1 [rank] +3 [class skill with ranks]</p><p>*Intimidate: +6 = +2 [stat] +1 [rank] +3 [class skill with ranks]</p><p>*Knowledge (Dungeoneering): +1 = +1 [stat] +0 [rank] </p><p>*Knowledge (Engineering): +1 = +1 [stat] +0 [rank] </p><p>*Knowledge (Geography): +1 = +1 [stat] +0 [rank] </p><p>*Knowledge (Nature): +6 = +1 [stat] +2 [rank] +3 [class skill with ranks]</p><p>*Perception: +12 = +0 [stat] +5 [rank] +2 [racial] +3 [class skill with ranks] +2 [Feat]</p><p>*Ride: +7 = +3 [stat] +1 [rank] +3 [class skill with ranks]</p><p>Sense Motive: +2 = +0 [stat] +0 [rank] +2 [Feat]</p><p>*Spellcraft: +1 = +1 [stat] +0 [rank] </p><p>*Stealth: +8 = +3 [stat] +2 [rank] +3 [class skill with ranks] </p><p>*Survival: +8 = +0 [stat] +4 [rank] +1 [class trait] +3 [class skill with ranks]</p><p>*Swim: +7 = +3 [stat] +1 [rank] +3 [class skill with ranks]</p><p>[/sblock]</p><p>[sblock=Racial and Class Traits]</p><p><strong><u>Race</u></strong></p><p>Low Light Vision.</p><p>Adaptability - Skill focus (Diplomacy) at 1st. level.</p><p>Immune to magic sleep effects </p><p>+2 vs. enchantment spells and effects.</p><p>+2 racial bonus on Perception.</p><p>Multitalented - Favored classes (Fighter and Ranger)</p><p></p><p><strong><u>Fighter</u></strong></p><p>Proficient with all simple and martial weapons.</p><p>Proficient with all armor and shields.</p><p>Bravery - +1 to Will saves against fear.</p><p>Armor training (-1 acp and +1 max. dex)</p><p></p><p><strong><u>Ranger</u></strong></p><p>Favored Enemy: Humanoid (Goblinoid).</p><p>Track - +0.5 level to Survival.</p><p>Wild empathy - (Ranger level+Cha mod.) [+4] vs. animals.</p><p>Combat style (archery)</p><p>[/sblock]</p><p>[sblock=Equipment]</p><p>Item Cost Weight</p><p>elven armored coat +2 4,200gp 20lb</p><p>keen longsword +1 8,315gp 4lb</p><p>mw comp longbow [STR+3] 700gp 3lb</p><p>-arrows (20) 1gp 3lb</p><p>daggers(2) 4gp 2lb</p><p>backpack 2gp 2lb</p><p>-flint and steel 1gp ---</p><p>-waterskin 1gp 4lb</p><p>-rations,trail (2 days) 1gp 2lb</p><p>-torch(1) 1cp 1lb</p><p>-whetstone 2cp 1lb</p><p>bedroll 1sp 5lb</p><p>traveler's outfit free 0lb</p><p></p><p> total weight carried: 57lb</p><p>[/sblock]</p><p>[sblock=Background]</p><p>Tanis was born during the terrible shadow years that followed the cataclysm. His mother was a qualinesti elf who was assaulted by a human plainsman. She escaped to qualinost, but died giving birth to a halfbreed: Tanis.</p><p></p><p>The elves of qualinost, who revere life as sacred in all forms, raised tanis as one of their own. Nonetheless, the mixture of human and elven blood was unusual. Tanis felt the difference between himself and his elven cousins strongly. </p><p></p><p>As a ward of the speaker of suns, the ruler of qualinost, Tanis grew close to the speaker's three children: Gilthanas, Porthios, and Laurana. Laurana developed a childhood crush on Tanis. He felt he loved her, too, but she remained a child when he began to feel the stirrings of adulthood. To avoid conflict with his adopted family, and to learn about his human side, he felt the time was right to leave the elven realm and see the world. A bitter conversation with Gilthanas helped clinch his decision.</p><p></p><p>Tanis, journeyed to solace to visit Flint Fireforge, a dwarf who had been his friend for many years, and became Flint's business partner. Solace became his home, although he and Flint traveled throughout abanasinia on business. In those years, he became a seasoned adventurer, a fighter, and a natural leader.</p><p></p><p>Slowly, a group of companions formed around tanis, including Tasslehoff, Sturm, Caramon, Raistlin and Kitiara. Kitiara, half-sister to Caramon and Raistlin, was an alluring dark-haired beauty, passionate and wild. They fell in love- Tanis, because he had never met a woman as strong and self-assured, kitiara, because she had never met a man who could stand up to her.</p><p></p><p>In those years there were rumors of growing trouble bandits, ogres, goblins, and even worse creatures in the land. Finally, the roads became impassable. Business fell off. The companions each found a quest - Tanis set out to find evidence of true gods in the land - and one day they parted. Each of the companions swore a solemn oath to meet at the inn of the last home one final time, five years hence.</p><p></p><p>For five years, Tanis roamed the known world, finding much that was strange and evil but nothing of the true gods. Finally, discouraged, he returned to solace to meet his companions once more. </p><p>[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Strahd_Von_Zarovich, post: 5669493, member: 24609"] [b]Tanis[/b] [sblock=Tanis] [sblock=Game info] Race: Half Elf Class/Level: Ranger 2 / Fighter 4 (Fav: Fighter and Ranger) Experience: ? Hero Points: Alignment: Neutral good Languages: Common, Qualinesti Elf, Hill dwarf, camptalk. Deity: Paladin [/sblock] [sblock=Abilities] STR: 16 [+3] (15 + 1 level) DEX: 16 [+3] (14 + 2 racial) CON: 14 [+2] INT: 12 [+1] WIS: 11 [+0] CHA: 14 [+2] [/sblock] [sblock=Combat] HP: 65 = [6d10 + 12] + 3 (favored class bonus) AC: 19 = 10 + 6 (armor) + 0 (shield) + 3 (DEX), AC Touch: 13 = 10 + 3 (DEX) AC Flatfooted: 16 = 10 + 6 (armor) + 0 (shield) INIT: +5 = +3 (DEX) +2 (Trait) BAB: +6/+1 CMB: +9 = +3 (STR) + 6 (BAB) CMD: 22 = 10 + 3 (STR) + 3 (DEX) + 6 (BAB) Fort: +9 = +7 (base) + 2 (stat) Reflex: +7 = +4 (base) + 3 (stat) Will: +1/2/3 = +1 (base) + 0 (stat) + 1 (vs. fear) + 2 (vs. enchantment) Speed: 30 ft Damage Reduction: None Spell Resistance: None [/sblock] [sblock=Feats and Traits] Elven Reflexes - Race Trait #1 (+2 to init) Adopted - Social Trait #2 (Human - World Traveler (Diplomacy)) Skill Focus (Diplomacy) - Half Elf bonus feat. Alertness - 1st. level feat Combat Reflexes - Fighter bonus feat (3 AoO) Shrewd Tactician - Fighter bonus feat (Opponents do not gain the +2 bonus for flanking you.) Point blank shot - 3rd. level feat (+1 on attack & damage below 30' range) Precise shot - Ranger archery feat (Fire into melee without a penalty) Quick draw - Fighter bonus feat Rapid shot - 6th. level feat (Fire two shots) [/sblock] [sblock=Skills] Acrobatics: +1 = +1 [stat] +0 [rank] Appraise: +1 = +1 [stat] +0 [rank] Bluff: +1 = +1 [stat] +0 [rank] *Climb: +8 = +3 [stat] +2 [rank] +3 [class skill with ranks] *Craft (Bows): +5 = +1 [stat] +1 [rank] +3 [class skill with ranks] *Diplomacy: +15 = +2 [stat] +6 [rank] +3 [skill focus] +1 [Trait] +3 [class skill with ranks] *Handle Animal: +6 = +2 [stat] +1 [rank] +3 [class skill with ranks] *Heal: +4 = +0 [stat] +1 [rank] +3 [class skill with ranks] *Intimidate: +6 = +2 [stat] +1 [rank] +3 [class skill with ranks] *Knowledge (Dungeoneering): +1 = +1 [stat] +0 [rank] *Knowledge (Engineering): +1 = +1 [stat] +0 [rank] *Knowledge (Geography): +1 = +1 [stat] +0 [rank] *Knowledge (Nature): +6 = +1 [stat] +2 [rank] +3 [class skill with ranks] *Perception: +12 = +0 [stat] +5 [rank] +2 [racial] +3 [class skill with ranks] +2 [Feat] *Ride: +7 = +3 [stat] +1 [rank] +3 [class skill with ranks] Sense Motive: +2 = +0 [stat] +0 [rank] +2 [Feat] *Spellcraft: +1 = +1 [stat] +0 [rank] *Stealth: +8 = +3 [stat] +2 [rank] +3 [class skill with ranks] *Survival: +8 = +0 [stat] +4 [rank] +1 [class trait] +3 [class skill with ranks] *Swim: +7 = +3 [stat] +1 [rank] +3 [class skill with ranks] [/sblock] [sblock=Racial and Class Traits] [B][U]Race[/U][/B] Low Light Vision. Adaptability - Skill focus (Diplomacy) at 1st. level. Immune to magic sleep effects +2 vs. enchantment spells and effects. +2 racial bonus on Perception. Multitalented - Favored classes (Fighter and Ranger) [B][U]Fighter[/U][/B] Proficient with all simple and martial weapons. Proficient with all armor and shields. Bravery - +1 to Will saves against fear. Armor training (-1 acp and +1 max. dex) [B][U]Ranger[/U][/B] Favored Enemy: Humanoid (Goblinoid). Track - +0.5 level to Survival. Wild empathy - (Ranger level+Cha mod.) [+4] vs. animals. Combat style (archery) [/sblock] [sblock=Equipment] Item Cost Weight elven armored coat +2 4,200gp 20lb keen longsword +1 8,315gp 4lb mw comp longbow [STR+3] 700gp 3lb -arrows (20) 1gp 3lb daggers(2) 4gp 2lb backpack 2gp 2lb -flint and steel 1gp --- -waterskin 1gp 4lb -rations,trail (2 days) 1gp 2lb -torch(1) 1cp 1lb -whetstone 2cp 1lb bedroll 1sp 5lb traveler's outfit free 0lb total weight carried: 57lb [/sblock] [sblock=Background] Tanis was born during the terrible shadow years that followed the cataclysm. His mother was a qualinesti elf who was assaulted by a human plainsman. She escaped to qualinost, but died giving birth to a halfbreed: Tanis. The elves of qualinost, who revere life as sacred in all forms, raised tanis as one of their own. Nonetheless, the mixture of human and elven blood was unusual. Tanis felt the difference between himself and his elven cousins strongly. As a ward of the speaker of suns, the ruler of qualinost, Tanis grew close to the speaker's three children: Gilthanas, Porthios, and Laurana. Laurana developed a childhood crush on Tanis. He felt he loved her, too, but she remained a child when he began to feel the stirrings of adulthood. To avoid conflict with his adopted family, and to learn about his human side, he felt the time was right to leave the elven realm and see the world. A bitter conversation with Gilthanas helped clinch his decision. Tanis, journeyed to solace to visit Flint Fireforge, a dwarf who had been his friend for many years, and became Flint's business partner. Solace became his home, although he and Flint traveled throughout abanasinia on business. In those years, he became a seasoned adventurer, a fighter, and a natural leader. Slowly, a group of companions formed around tanis, including Tasslehoff, Sturm, Caramon, Raistlin and Kitiara. Kitiara, half-sister to Caramon and Raistlin, was an alluring dark-haired beauty, passionate and wild. They fell in love- Tanis, because he had never met a woman as strong and self-assured, kitiara, because she had never met a man who could stand up to her. In those years there were rumors of growing trouble bandits, ogres, goblins, and even worse creatures in the land. Finally, the roads became impassable. Business fell off. The companions each found a quest - Tanis set out to find evidence of true gods in the land - and one day they parted. Each of the companions swore a solemn oath to meet at the inn of the last home one final time, five years hence. For five years, Tanis roamed the known world, finding much that was strange and evil but nothing of the true gods. Finally, discouraged, he returned to solace to meet his companions once more. [/sblock] [/sblock] [/QUOTE]
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